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Switch to Forum Live View Just got Arcane Power
4 years ago  ::  Apr 09, 2009 - 7:57AM #31
RedShellhead
Date Joined: Mar 18, 2009
Posts: 86
Would you elaborate on how the Tome of Binding applies to conjurations? We've seen it mentioned, twice, that they interact with some conjurations, but that's a bit open-ended. An example would be great.
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4 years ago  ::  Apr 09, 2009 - 8:06AM #32
Korro_Zal
Date Joined: Sep 17, 2007
Posts: 286

TheLoneCleric wrote:

What are the class features like for the Storm Sorcerer?

Are there any 'power up' feats for the familiars to make them more useful?

Any new impliment options beyond the new ones for the Wizard? Like new ways to use one? Way to replace one for another?

What do you feel is the best race/class bonus feat?


1) Dex bonus to damage, resistance to thunder and lightning, the ability to mitigate such defenses possessed by targets and the ability to push targets and fly a short distance after rolling a natural 20 on an attack roll for an arcane power.

2) Yes, via feats.

3) There's a new option for Orb wizards, as I mentioned earlier, that suits Illusionists. There's a feat for Eladrins that allows them to use a longsword as an implement, another feat that allows you to use implements from another arcane class, and another that allows you to wield two implements at once. In addition, at the paragon tier there's a series of Improved implement feats, one for each type for wizards.

4) Hmm...possibly the Eladrin Swordmage Advance feat. I haven't had the book long enough to decide.

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4 years ago  ::  Apr 09, 2009 - 8:08AM #33
Korro_Zal
Date Joined: Sep 17, 2007
Posts: 286

McThorin wrote:

Is there a way for multiclass warlocks to get access to the curse and pact boons?

Are there any new at-wills for the old pacts (specifically star pact)?


You can get the curse once/encounter with one of the feats.

No, there's just two, one for each new pact.

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4 years ago  ::  Apr 09, 2009 - 8:12AM #34
McThorin
Date Joined: Apr 12, 2004
Posts: 662

Korro_Zal wrote:

You can get the curse once/encounter with one of the feats.

No, there's just two, one for each new pact.


Hmmm.... Once per encounter doesn't seem to make sense on the surface because all those rods and abilities that play off curses remain practically useless to you... can you tell me how that feat works?

And thanks.

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4 years ago  ::  Apr 09, 2009 - 8:16AM #35
Korro_Zal
Date Joined: Sep 17, 2007
Posts: 286

MasterAaron wrote:

What are the new options for Assault swordmages like? Do they get any solid new defending options (movement/attack limitations)? What sort of feats do they get?


The new Assault Swordmage powers aren't too different in flavor from the old ones...a lot of powers that involve short teleports, a couple that rely on Str., a few that can replace a melee basic attack while charging/teleporting with Aegis power, etc. They're all quite solid, though. The Paragon path for Assault Swordmages is quite nice, and can dish out some damage (5W + ongoing damage + status effect for the level 20 power). The feat choices are all very useful as well, and one paragon tier feat for Assault Swordmages allows you to gain temporary HP when you teleport.

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4 years ago  ::  Apr 09, 2009 - 8:18AM #36
Korro_Zal
Date Joined: Sep 17, 2007
Posts: 286

Crimson Lancer wrote:

They already released that Feat. Reaper's Touch, in the Shadar-kai Article.

I, too, would love to know if there's any way to get different Warlock At-Wills.


There's only one new at-will power for Warlocks, and it's for the Vestige Pact.

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4 years ago  ::  Apr 09, 2009 - 8:21AM #37
Korro_Zal
Date Joined: Sep 17, 2007
Posts: 286

djchrisblue wrote:

Any interesting rituals?

peace


Several of them have already been previewed (Imprisonment, etc.) There's a couple of interesting ones, like the bardic Anthem of Unity that allows you to get a crowd to do your bidding (as long as it doesn't due them harm or ask them to commit violent acts, but hiding you from the city guard is fair game).

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4 years ago  ::  Apr 09, 2009 - 8:24AM #38
AkodoKoji
Date Joined: May 24, 2007
Posts: 101
Just a heads up. The PHB2 thread like this was eventually moved to Future Releases so this one probably will be as well.
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4 years ago  ::  Apr 09, 2009 - 8:25AM #39
Korro_Zal
Date Joined: Sep 17, 2007
Posts: 286

Zesty_Chicken wrote:

What does Archspell do? From the Archmage's 30th level ability Archspell (that makes one of your dailies into an encounter) I'd like to know what an epic destiny with the same name could do.

And what are all the new Arcane Implement Masteries?


You can turn one of your daily powers into a signature spell which grants you several benefits regarding its usage.

As mentioned above, there's a new form of Orb mastery and two types for Tomes (already previewed by WotC).

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4 years ago  ::  Apr 09, 2009 - 8:28AM #40
kcinlive
Date Joined: Aug 9, 2004
Posts: 5
Can you spoil us some of the familiar feats? Or anything about familiars at all would be great.

Thanks,

-Kcinlive
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