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Switch to Forum Live View Just got Arcane Power
4 years ago  ::  Apr 21, 2009 - 5:59PM #301
Drackcove
  • Stampeding Hybrid
Date Joined: Nov 11, 2005
Posts: 744

LordYawgmoth wrote:

Thirded. Though I do not understand what's going on with the warlock powers; for some of them, there's absolutely no indication which kind of warlock can take it. Does that mean any warlock can take those powers? What happened to the bracket that explained which type of warlock can use which power?


Oh, and Arcane Familiar is the single greatest feat ever gifted to the arcane classes of 4e from the gods. Take it and never look back.


look at page 77 to answer that warlock question.

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4 years ago  ::  Apr 21, 2009 - 6:00PM #302
krownhunter07
Date Joined: May 7, 2004
Posts: 2,636

LordYawgmoth wrote:

Thirded. Though I do not understand what's going on with the warlock powers; for some of them, there's absolutely no indication which kind of warlock can take it. Does that mean any warlock can take those powers? What happened to the bracket that explained which type of warlock can use which power?


Warlocks can choose any powers, they just get bonuses if they choose the ones that key off their pact. Like SM's and the type of Aegis powers they have.

LordYawgmoth wrote:

Oh, and Arcane Familiar is the single greatest feat ever gifted to the arcane classes of 4e from the gods. Take it and never look back.


Sounds like you like it, but could you explain why?

Suck it up and drive on.
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4 years ago  ::  Apr 21, 2009 - 6:19PM #303
psk20
Date Joined: Jun 17, 2007
Posts: 2,226

LordYawgmoth wrote:

Thirded. Though I do not understand what's going on with the warlock powers; for some of them, there's absolutely no indication which kind of warlock can take it. Does that mean any warlock can take those powers? What happened to the bracket that explained which type of warlock can use which power?


Oh, and Arcane Familiar is the single greatest feat ever gifted to the arcane classes of 4e from the gods. Take it and never look back.


Warlocks don't HAVE to take only powers with their pact keyword (they just tend to get a boost to it if they do).

Hey, if you guys want to head over to the rpg.net sister thread and answer some questions there, that would be awesome :D

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4 years ago  ::  Apr 21, 2009 - 6:44PM #304
rmn498
Date Joined: Jun 15, 2008
Posts: 169
Actually, Warlocks aren't limited to certain powers because of their pact. The pacts listed in the parenthesis for the powers in the PHB serve two purposes. First, they indicate which pact the designers felt best matched the flavor of the power. Second, they (sometimes) help point out powers that receive an added benefit when used by someone with an appropriate pact. Since the first function is all fluff and the second function can be duplicated by simply looking for a pact bonus line in the power, the designers probably felt it wasn't necessary. Or maybe they just forgot.

Edit: Guess I should refresh before posting. Ninja'd three times. Geez.
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4 years ago  ::  Apr 21, 2009 - 7:11PM #305
EmperorMeatwad
Date Joined: Jun 25, 2008
Posts: 39

LordYawgmoth wrote:

I was lucky enough to get myself a copy of Arcane Power today, so I'm also willing to help if anyone still has any unanswered questions regarding it.


Thank you very much, LordYawgmoth.

Forgive me if this has already been asked/answered somewhere else, but I'm still waiting for my copy of AP and am dying to know:

Are there enough wizard summoning spells to make a wizard an exclusive summoner?

Likewise, are there enough new illusion powers to make a wizard an exclusive illusionist?

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4 years ago  ::  Apr 21, 2009 - 7:30PM #306
Drackcove
  • Stampeding Hybrid
Date Joined: Nov 11, 2005
Posts: 744

EmperorMeatwad wrote:

Thank you very much, LordYawgmoth.

Forgive me if this has already been asked/answered somewhere else, but I'm still waiting for my copy of AP and am dying to know:

Are there enough wizard summoning spells to make a wizard an exclusive summoner?

Likewise, are there enough new illusion powers to make a wizard an exclusive illusionist?


Not just a few illusion powers but a whole build! Same with the summoner, you can even pick up summoning utility powers.

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4 years ago  ::  Apr 21, 2009 - 7:43PM #307
Pinnacle
Date Joined: Jun 18, 2008
Posts: 488

EmperorMeatwad wrote:

Thank you very much, LordYawgmoth.

Forgive me if this has already been asked/answered somewhere else, but I'm still waiting for my copy of AP and am dying to know:

Are there enough wizard summoning spells to make a wizard an exclusive summoner?

Likewise, are there enough new illusion powers to make a wizard an exclusive illusionist?


There's a "Summoning Magic" sidebar that notes that actual summoning spells are all dailies as they have long-lasting effects; it also notes that the typical summoner uses conjurations in addition to actually summoning creatures.

Counting that, yes to both questions. Every spell level has at least one illusion and at least one conjuration, summon, or power that boosts summons.
Count Show

At-Wills: Two illusions, one conjuration
1st-level Encounters: One illusion, one conjuration
1st-level Dailies: Two illusions, one conjuration, one summon
2nd: One illusion, one summon
3rd: Two illusions, one conjuration
5th: Two illusions, one summon
6th: One illusion, one summon
7th: One illusion, two conjurations
9th: Three illusions, one conjuration, one summon
10th: One illusion, one summon
13th: Three illusions, one conjuration
15th: One illusion, one conjuration, one summon
16th: Three illusions, one summon
17th: One illusion, one conjuration
19th: One illusion, one summon
22nd: One illusion, two conjurations
23rd: One illusion, one conjuration
25th: One illusion, one summon
27th: One illusion, one conjuration
29th: One illusion, one conjuration, one summon

For paragon paths, we have:
Bonded Summoner (one conjuration, one summon, and a utility that is neither but boosts summons)
Rimetongue Caller (same)
Unseen Mage (three illusions)
Speak softly and carry a sharp quill.
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4 years ago  ::  Apr 21, 2009 - 9:27PM #308
mithmurr
Date Joined: Jun 17, 2008
Posts: 1,585

LordYawgmoth wrote:

Thirded. Though I do not understand what's going on with the warlock powers; for some of them, there's absolutely no indication which kind of warlock can take it. Does that mean any warlock can take those powers? What happened to the bracket that explained which type of warlock can use which power?


Oh, and Arcane Familiar is the single greatest feat ever gifted to the arcane classes of 4e from the gods. Take it and never look back.


Warlock's can take whichever power they want (except for non-humans on the at-will powers). Nothing restricts them to any of the encounter attack, daily attack, or utility. They can get bonuses from some due to their pact. Since different pacts focus on cha or con, some are better than others. Read the box on page 77, "Pacts and Powers."

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4 years ago  ::  Apr 21, 2009 - 10:02PM #309
EmperorMeatwad
Date Joined: Jun 25, 2008
Posts: 39

Pinnacle wrote:

There's a "Summoning Magic" sidebar that notes that actual summoning spells are all dailies as they have long-lasting effects; it also notes that the typical summoner uses conjurations in addition to actually summoning creatures.

Counting that, yes to both questions. Every spell level has at least one illusion and at least one conjuration, summon, or power that boosts summons.
Count Show

At-Wills: Two illusions, one conjuration
1st-level Encounters: One illusion, one conjuration
1st-level Dailies: Two illusions, one conjuration, one summon
2nd: One illusion, one summon
3rd: Two illusions, one conjuration
5th: Two illusions, one summon
6th: One illusion, one summon
7th: One illusion, two conjurations
9th: Three illusions, one conjuration, one summon
10th: One illusion, one summon
13th: Three illusions, one conjuration
15th: One illusion, one conjuration, one summon
16th: Three illusions, one summon
17th: One illusion, one conjuration
19th: One illusion, one summon
22nd: One illusion, two conjurations
23rd: One illusion, one conjuration
25th: One illusion, one summon
27th: One illusion, one conjuration
29th: One illusion, one conjuration, one summon

For paragon paths, we have:
Bonded Summoner (one conjuration, one summon, and a utility that is neither but boosts summons)
Rimetongue Caller (same)
Unseen Mage (three illusions)


Thank you! That is quite awesome to hear. I missed the specialist mages of yore.

A gnome illusionist seems like it would be very powerful if statted out properly. The conjurer I'm not so sure, as it seems most of the summons require standard actions to attack. I'm curious as to how powerful or viable a pure conjurer would be.

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4 years ago  ::  Apr 21, 2009 - 10:32PM #310
w00f
Date Joined: Mar 24, 2009
Posts: 596

Marandahir wrote:

To w00f:

I'm not sure what you mean by melee warlock. The only warlocks I know of that should be in melee are the ones wielding Pact Weapons or the ones that are multiclassed/hybrid-classed... There are some awesome Warlock feats, though, so let's take a look at them!

*snip*


I was referring to a Warlock that spends most time in melee utylizing Eldrich Strike to the fullest. I'd already gleaned that Implement Proficiency: Heavy Blades might help him, was wondering if there were any more that would aid a melee oriented caster. All those Warlock feats you posted helped though, thanks lots! :D

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