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4 years ago ::
Apr 20, 2009 - 8:23AM
#281
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Date Joined:
Jan 22, 2008
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To onimachi:
You're in luck, because Warlocks got powers for all pacts in the book. Whether you like them or not, of course, is under the category of YMMV. Here they are, listed. I won't stat them out for you of course (because that would be a breach of conduct):
Darkworm Feast - Encounter 1 Fortune's Reversal* - Daily 1 Eyes of the Spider Queen** - Utility (Daily) 2 Shared Agony - Encounter 3 Venomous Webs** - Daily 5 Life Siphon* - Utility (Encounter) 6 Spider's Caress - Utility (Daily) 6 Shadow Strangler - Encounter 7 Horrifying Hatching* - Daily 9 Destiny Inversion** - Utility (Encounter) 10 Wraith's Shadow - Encounter 13 Dark Rain of Mutuz-Vot - Daily 15 Painful Transference** - Utility (Encounter) 16 Devouring Death - Encounter 17 Maelstrom of Despair* - Daily 19 Wall of Inky Night** - Utility (Daily) 22 Instruction in Darkness** - Daily 25 Eyes of the Victim** - Daily 29
So a low-down of all these powers: No new Dark Pact at-wills, No lv23 Encounter, no lv27 Encounter. *Powers means that the power is keyed into both Dark Pact and another pact; that is, you get different benefits depending on the pact you posses when wielding it. And also, of course, if you've taken a second Pact feat, then you get both benefits. **Powers means that it isn't keyed into the Dark Pact, but the fluff and the effect are in-line with the Dark Pact (i.e. Necrotic damage, based on Charisma, has to do with Shadows, Spiders, Darkness, Spite, etc).
There's also a new Dark Pact PP, the Dark Reckoner, which is pretty awesome too. Dark Pact warlocks can also take usage of the Entrancing Mystic PP, as well as the Hexer PP. Good luck figuring everything out.
-Marandahir Thanks a bunch for this. Question any of the dual pact ones for a dual dark/infernal pact warlock?
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4 years ago ::
Apr 20, 2009 - 10:38AM
#282
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Student of Malediction [Heroic Warlock MC]: Warlock's Curse
Enjoy your dangerously close to feat-steals. You can't use them without the prerequisites, of course, and if you can find those somewhere else, then you're stealing them from there, so I'm clean. This is just a little, let's call it, "Preview." could you possibly go into a bit more detail here? such as if you get a skill with this feat as well?
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4 years ago ::
Apr 20, 2009 - 2:48PM
#283
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To astronuts:
Didn't catch that; thanks for pointing it out. Yeah, I guess they confused the Swordmage's Luring Strike with the Shaman's Stalker's Strike. I'll be on the lookout for more errors - I think I saw one or two the other day; I'll need to comb through it again. Of course, there's the mention of Infernal: I would think they actually meant Supernal; some said that maybe they mean Abyssal, but it's given by the Book Imp familiar, and since Beleth is the Prince of Imps, so they definitely meant to refer to Devils.
To williamhm75:
There is one power that is dual Dark/Infernal. The reason the vast majority of dual pacts are Dark/Fey or Infernal/Vestige is because those pacts are focused on the same ability scores. Because of the problem of Dark-Cha and Infernal-Con, the only dual Dark/Infernal is a lv6 Utility (Encounter) - Life Siphon. Lets just say you either get healing or a life buffer depending on the pact in addition to it's normal empowering effects.
To dgill:
The Student of Malediction MC Warlock Feat alows you to use Warlock's curse with several restrictions. That's all. Considering it's the Striker Mechanic itself (in Warlock format), it's REALLY useful for increasing your damage.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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4 years ago ::
Apr 20, 2009 - 6:06PM
#284
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Date Joined:
Jun 17, 2006
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Can you tell us about the dominate powers available in the book, specifically those for wizards and sorcerers?
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4 years ago ::
Apr 20, 2009 - 6:24PM
#285
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Date Joined:
Mar 15, 2001
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Another Swordmage question: are there any feats or paragon class features to add other weapon groups as implements?
"Magic is impressive, but now Minsc leads, swords for everyone" - Minsc, BG
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4 years ago ::
Apr 20, 2009 - 6:31PM
#286
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Another Swordmage question: are there any feats or paragon class features to add other weapon groups as implements? There is a feat anyone can take to train in an implement. It could be one used by another class or a weapon.
Suck it up and drive on.
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4 years ago ::
Apr 20, 2009 - 7:28PM
#287
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Date Joined:
Jun 17, 2007
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If you wouldn't mind, Mara, could you tell me about some of the melee DAILY powers that are available to us valor bards? And could you give me a little bit more info (without breaking the code) about this close blast encounter 17 power? Supposedly it heals? Are there any new close or melee bard powers that force opponents to move? Thanks so much
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4 years ago ::
Apr 20, 2009 - 8:17PM
#288
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To dgill:
The Student of Malediction MC Warlock Feat alows you to use Warlock's curse with several restrictions. That's all. Considering it's the Striker Mechanic itself (in Warlock format), it's REALLY useful for increasing your damage. Well, I guess I can't have to much for my drow then... though from this it sounds a bit weak in comparison to the rogue and ranger MC feats from PH1... would you say thats the case?
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4 years ago ::
Apr 20, 2009 - 8:43PM
#289
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Date Joined:
Mar 15, 2001
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There is a feat anyone can take to train in an implement. It could be one used by another class or a weapon. I guess I'll be playing a Dwarven Axemage soon enough Thanks!
"Magic is impressive, but now Minsc leads, swords for everyone" - Minsc, BG
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4 years ago ::
Apr 20, 2009 - 10:07PM
#290
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To dgill: The MC feat is actually pretty on par with Sneak of Shadows [MC Rogue]. Both can only be used once per encounter, though Student of Malediction [MC Warlock] has one small other restraint, which actually doesn't hurt too much and keeps it balanced as a MC ability. Note also, for now at least, you can take multiple MC Warlock feats, while only 1 MC rogue feat. To psk20: There are two close blase Encounter 17 powers for the Bard - Resounding War Cry, and Turning the Tide. I assume you mean the second, because that one, while a smaller blast, grants inspiration to your allies as they strike against your targeted foe. The other power is a thunder damage attack with a daze effect. Unfortunately, there are no new dailies that key into the Valorous Bard.  I do have to say though, the amount of damage the ranged melee powers of the Prescient Bard is pretty awesome... though I guess ranged weapons generally do less damage than melee weapons, so higher weapon multipliers would just even that out a bit. Looking over the powers, there don't seem to be any melee or close attacks that force movement. There are several close attacks that stun or daze or do things to that nature though. It's unfortunate that the Valorous Bard has so little support in Arcane Power. The Utilities are awesome though, and great for any Bard build, so you may want to pick up some of those. To Joseph_Silver: The Wizard gets two new Dominate-type spells, the Encounter 27 Lost in the Mists, which also pumps up the dominated enemy while it's under your control, and the Daily 29 Visions of Wrath, which has the potential of dominating several foes, and from a VERY long distance. Both, needless to say, are Illusion powers. The Sorcerer gets one new Dominate-type spell, the Daily 29 Mind Tide, which deals huge damage and dominates. Oh, and note to all: at least on the East Coast, the book should now be in stock in all stores (if your store is open at this early hour that is...); you should all get it ASAP, because it's pretty damn awesome. -Mara
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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