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Switch to Forum Live View DM's Toolkit in Development
5 years ago  ::  Jun 03, 2008 - 8:25PM #51
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
Fits the glove a bit better, I think... although it still is not all too well
I would find it odd to call being bashed in your face by a monk a "meditation", you know?

Give us a few more ideas, people!
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago  ::  Jun 03, 2008 - 9:15PM #52
malcolm_n
Date Joined: Mar 15, 2005
Posts: 333

Leichenreiter wrote:

Heya Folks!

We could use a little help! :D

Right now we've added all named powersources. We are looking how to name the powers of a specific source. So right now we use:

Talents for Psi
Channelings for Primal
Mysteries for Shadow
Maneuevers for Ki/Soul
Invocations for Elemental

If you guys got any better Ideas (or Ideas at all) just let us know and post away!

Thanks,
James and Chris


I think you and I had this conversation once in another thread . I still feel that Primal powers should be talents and Psionics should be gifts.

In my forthcoming monk update, I'm using Ki Techniques. Technique is an ugly translation for kata or Jutsu which is where I figured WotC would go with Monks and other Ki sources.

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5 years ago  ::  Jun 04, 2008 - 1:38AM #53
GrandNagusEli
Date Joined: Mar 10, 2007
Posts: 117
This looks awesome guys. I'll give a try the moment you release it and give full credit anytime I post my work. I'm already hashing out ideas for some giant toads (since the MM1 seems to lack these guys).
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5 years ago  ::  Jun 04, 2008 - 5:14AM #54
Lord_Tirian
Date Joined: Dec 21, 2005
Posts: 524

Leichenreiter wrote:

I would find it odd to call being bashed in your face by a monk a "meditation", you know?


While it's not perfect, I think it's not much odder than getting bashed by a paladin with a sword with a "prayer".

Cheers, LT.

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5 years ago  ::  Jun 04, 2008 - 5:52AM #55
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
That one I give you, is true!

We will take all possibilities into consideration, both from here and EnWorld!
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago  ::  Jun 04, 2008 - 6:02AM #56
Kainsin
Date Joined: Sep 3, 2002
Posts: 217

Undrhil wrote:

Evilholyguy: Can you please reduce the overall size of your 'No!' as it causes this webpage to stretch too much to be confortable to read. kthxbai

Serious now, this looks to be an interesting program. I have to ask though, why Java? I have problems running PCGen (also Java-based) and it's not cause of my PC specs or the version Java I am running. It's because the program is clunky and very slow to respond to my actions.


Having been programming with Java for over 3 years at my current job I can state with a fact that bad programming can make Java applications very slow while good programming can make applications nearly as good as native.

For instance, programmers trying to do too much in the event dispatch thread and not farming the work out to SwingWorkers or background threads can cause GUI programs to become very unresponsive.

I'm not sure how to resolve the formatting issue offhand, but if I run into a possible resolution I'll post it here.

Something I did want to point out from looking at your screenshots is that it seems you're using the standard metal theme instead of the system-specific one. You can try using this code to see if you like the look-and-feel any better:

try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (UnsupportedLookAndFeelException e) {
e.printStackTrace();
}

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5 years ago  ::  Jun 04, 2008 - 6:19AM #57
Kainsin
Date Joined: Sep 3, 2002
Posts: 217
I looked a little more into JTextArea and wanted to ask, did you set the editor kit for the text area? It defaults to plain text, so you might try to set it to either StyledEditorKit or RTFEditorKit.
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5 years ago  ::  Jun 04, 2008 - 6:41AM #58
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
Very big THANK YOU, Kainsin!
I will bump E_L to this thread ASAP, as he is doing the Java work!
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago  ::  Jun 04, 2008 - 7:28AM #59
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Kainsin]Something I did want to point out from looking at your screenshots is that it seems you're using the standard metal theme instead of the system-specific one. You can try using this code to see if you like the look-and-feel any better:
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (UnsupportedLookAndFeelException e) {
e.printStackTrace();
}


Well, I hadn't been really thinking about the theme, but I think I'll do that. Thanks for the tip.

Something I did want to point out from looking at your screenshots is that it seems you're using the standard metal theme instead of the system-specific one. You can try using this code to see if you like the look-and-feel any better:

try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (UnsupportedLookAndFeelException e) {
e.printStackTrace();
}

[/quote]
Well, I hadn't been really thinking about the theme, but I think I'll do that. Thanks for the tip.

I looked a little more into JTextArea and wanted to ask, did you set the editor kit for the text area? It defaults to plain text, so you might try to set it to either StyledEditorKit or RTFEditorKit.


AHA! You, my friend, might just have solved the major issue with our program. I'll check tonight and see if that works.

Speaking as someone who's being programming in Java for 3 years without being paid for it (), it's nice to have you on board.

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5 years ago  ::  Jun 04, 2008 - 7:29AM #60
Quintarius
Date Joined: May 22, 2006
Posts: 374
Maybe i oversaw it but...where can i download it? ^^'
(There seems tobe some who could try it in the first posts of this thread)
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