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Switch to Forum Live View DM's Toolkit in Development
5 years ago  ::  Jun 01, 2008 - 4:20PM #31
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
I will bump E_L to your question ASAP Genetic! would be awesome if you could help us with that problem we have!
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago  ::  Jun 01, 2008 - 5:32PM #32
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Genetic wrote:

What is being used for the forum text output? JTextArea?


JTextPane, actually, not that it really makes that much of a difference. The plain text output uses a StyledDocument to insert bold, italics, etc. Like I said, the copy-and-paste of the basic text works fine, so forum code is 100% copy-able; it's only the plain formatting that doesn't want to work.

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5 years ago  ::  Jun 01, 2008 - 6:43PM #33
Evilholyguy
Date Joined: Jun 10, 2007
Posts: 328
when can we start to download this? :D i am itching to use it!
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5 years ago  ::  Jun 01, 2008 - 6:50PM #34
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Evilholyguy wrote:

when can we start to download this? :D i am itching to use it!


Like we said, first release is June 6, concurrent with the official books release. Just 5 more days!

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5 years ago  ::  Jun 01, 2008 - 6:51PM #35
Evilholyguy
Date Joined: Jun 10, 2007
Posts: 328

Eldritch_Lord wrote:

Like we said, first release is June 6, concurrent with the official books release. Just 5 more days!


NOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! thats to long...

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5 years ago  ::  Jun 01, 2008 - 6:58PM #36
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
Beat the time senseless with cooking up ideas you want to realize with the tool once you have your hands on it!
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago  ::  Jun 01, 2008 - 8:45PM #37
VanGrue
Date Joined: Jul 31, 2007
Posts: 356
Nice program and great concept. Good work guys, can't wait to see future work on this.

I won't bad-mouth Java, though I typically prefer python for something like GUI work.
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5 years ago  ::  Jun 01, 2008 - 9:20PM #38
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256
Evilholyguy: Can you please reduce the overall size of your 'No!' as it causes this webpage to stretch too much to be confortable to read. kthxbai

Serious now, this looks to be an interesting program. I have to ask though, why Java? I have problems running PCGen (also Java-based) and it's not cause of my PC specs or the version Java I am running. It's because the program is clunky and very slow to respond to my actions.
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5 years ago  ::  Jun 02, 2008 - 5:15AM #39
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
Undrhil, E_L postes somethign that may have answered your question:

Second, I usually don't like Java either; I go to a science and tech high school where those who prefer Java over all else are the bottom rung on the geek heirarchy. However, for a language that works fine cross-platform and has as simple a GUI creation command set as possible, Java beats C, Python, or any other language I can program in.


So far I can honestly say that our program is not slow at all... some thigns require a second or two to load (esp. the class creator), but that does not slow the overall process

When we release, you are welcome to try and tell us, if it is either clunky or slow and give any tips you might have to offer. We will gladly listen!

VanGrue: Thanks for the praise I hope we will not let you down in your hopes!

If you got questions overall just ask away folks!

If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago  ::  Jun 02, 2008 - 6:00AM #40
animunculi
Date Joined: Jun 10, 2007
Posts: 61

Eldritch_Lord wrote:

Leichenreiter's the graphics guy, so he'd be the one to PM you. We shouldn't need any help with that at the moment, but if and when we get around to Propane's idea to provide printable stat blocks, you'll be the first person we ask for assistance.

---------------------

A question for those of you with the rulebooks--are there any races (PHB or MM) with:

1) something other than +2 to an ability score?
2) more or fewer than 2 abilities adjusted?
3) something other than +2 to a skill?
4) more or fewer than 2 skill bonuses given?


1) Not sure what do you mean here
2) All races, except human, have adjustments to two scores. Human has a +2 to any score.
3 and 4) All races have +2 to two skills.

All races have: stat bonuses as mentioned, +2 to two skills, defined vision (low-light or normal), languages (Common+Racial), an encounter power and/or passive abilities, some have have bonuses to specific saving-throws (dwarf's poison resistance)

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