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Switch to Forum Live View DM's Toolkit in Development
4 years ago  ::  Nov 23, 2008 - 9:17AM #701
DCF
Date Joined: May 19, 2008
Posts: 140

Eldritch_Lord wrote:

Guess what, guys?

1.2.0 is up! The Monster Creator is done!


And just in case there's more screwy link stuff going on, go here to get it.


Thanks for adding in the custom skills for classes. This will help me immensely with my scifi game!

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4 years ago  ::  Nov 26, 2008 - 10:40AM #702
Wymarc
Date Joined: Apr 25, 2005
Posts: 59
Feature request - any chance of getting those neat little symbols next to monster's powers? The ones that indicate melee attack, basic melee attack, ranged attack, burst, etc?
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4 years ago  ::  Nov 26, 2008 - 6:45PM #703
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Wymarc wrote:

Feature request - any chance of getting those neat little symbols next to monster's powers? The ones that indicate melee attack, basic melee attack, ranged attack, burst, etc?


Good news--those should coming in the next version; we've been planning to put those in after we do some more image work with the Toolkit. I think we mentioned this a few pages back...?

Bad news--the next version has been put on hold for a while until my workload lightens, so expect it around late December.

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4 years ago  ::  Nov 26, 2008 - 7:15PM #704
Wymarc
Date Joined: Apr 25, 2005
Posts: 59

Eldritch_Lord wrote:

I think we mentioned this a few pages back...?


ah, well, I guess that's what I get for not reading the entire thread

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4 years ago  ::  Dec 04, 2008 - 6:59PM #705
Tired_hungry_dolgrim
Date Joined: Jun 23, 2008
Posts: 97
No to necro, but I just downloaded and installed v1.2.0 and all I can see is the far left edge of the Toolkit on the far right side of my screen. Any ideas on this problem?
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4 years ago  ::  Dec 05, 2008 - 3:45AM #706
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
I got no clue

What resolution do you use on your machine?
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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4 years ago  ::  Dec 05, 2008 - 6:52AM #707
jedrious
Date Joined: Jan 2, 2004
Posts: 331
did you try right clicking on the toolkit button in the taskbar and selecting cascade?
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4 years ago  ::  Dec 05, 2008 - 8:52PM #708
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256
I think you mean Move as there is no Cascade option on the Windows taskbar icons, unless the program adds it in specifically.
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4 years ago  ::  Dec 06, 2008 - 2:55AM #709
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Undrhil wrote:

I think you mean Move as there is no Cascade option on the Windows taskbar icons, unless the program adds it in specifically.


Right-click on the taskbar itself, not one of the buttons... "Cascade Windows" should be there.

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4 years ago  ::  Dec 06, 2008 - 10:05AM #710
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Tired_Hungry_Dolgrim wrote:

No to necro, but I just downloaded and installed v1.2.0 and all I can see is the far left edge of the Toolkit on the far right side of my screen. Any ideas on this problem?


Don't worry, you're not necro-ing the thread, as it's meant to stay open for bug reporting and such until the final version rolls out (which could take a while ).

Regarding Toolkit placement...we seem to be having issues with screen placement and resizing with multiple people. I've gone through the Java API and JDK specifications; Java should be automatically resizing windows, and unless your screen resolution is less than 600 x 400 you should be seeing more than just the left half.

I'm beginning to think this is a bug in the executable creator; it works fine on my machine, as I've said, but that's when I'm running direct from source code, not from .jar or .exe; compressing the JDK into the .exe might be the source of the problem. If this persists, I might have to rethink my stance on distributing executables, but I'll continue to try to fix these bugs for the next version.

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