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4 years ago ::
Mar 10, 2009 - 6:11AM
#961
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Date Joined:
Jan 22, 2008
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Decivre, I'm going to humorously re-edit your post to try to illustrate a point. No offense meant.
I chopped out various bits where you say "if you do this" and stuff, and replaced them with capitalized phrases. This is not a true quote.
That's a pretty good list of basic optimization tenets. If you don't follow them, your character is gonna suck. Pretty darn bad. Also, of course, you need to make sure that you spend the majority of your money/focus not on weird little magical things, but on the big three or four items, of the highest appropriate enhancement bonus.
My point is, there are assumed choices. You all assume that any rational person is going to make the appropriate choices. I assume that some people are going to choose, at best, randomly/roleplayingly, or at worst, simply baadly.
It's simple to make an unworkable character. Have the character builder auto-build a level 30 paladin or something. It's a random mess.
Now that I look over this, I see we have different ideas of what "Optimized" means.
I define "Non-Optimized" as "making choices with utter disregard for game mechanics/rules text".
If you choose powers based on the numbers (like, picking str-based powers because you've been jacking up your str this whole time), then you're smart, reasonable, sane, normal, like most people. You're also optimizing. Actually my tiefling lock is relying on chr, and con for stat, and using int as secondary. Using point buy I was still able to start out with 16s in all of them. So it is possible to make a balanced character who uses more than one stat to attack with. So no you dont have to do those things. You do not have to be super optimized to have a decent character.
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4 years ago ::
Mar 10, 2009 - 6:27AM
#962
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Meh, this isn't really optimizing. It's how I define optimizing. Obviously our definitions differ.
Moving on.
It is easy to make characters that don't work, if you don't pay attention to what you're doing, or simply don't know what you're doing.
Granted, if you pay attention and follow the guidelines, you're going to have a character that is workable.
So, I guess that discussion's done.
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4 years ago ::
Mar 10, 2009 - 6:30AM
#963
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Date Joined:
Apr 17, 2008
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See above post about if you aren't smart enough to follow the instruction manual and the game functions brillaintly when you do (sorry if my spelling sucks today guys I'm incredibly sick right now), you have no issue to complain about the game sucking and Failing when it is entirely your own damn fault.
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4 years ago ::
Mar 10, 2009 - 6:34AM
#964
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See, Micha, I like 4E. Otherwise, I wouldn't run it, I wouldn't pay for the DDI. Doesn't mean that the game is idiot-proof. They've just built better idiots.
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4 years ago ::
Mar 10, 2009 - 6:38AM
#965
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Date Joined:
Jan 22, 2008
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See, Micha, I like 4E. Otherwise, I wouldn't run it, I wouldn't pay for the DDI. Doesn't mean that the game is idiot-proof. They've just built better idiots. Well obviously nothing is totally idiot proof but its closer than any previous eddition. Also its pretty easy for a dm to help a player make a functional character. I know dms could do that in 3.5 as well but it was much easier to make a crap character in that eddition.
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4 years ago ::
Mar 10, 2009 - 6:42AM
#966
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Date Joined:
Apr 17, 2008
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See, Micha, I like 4E. Otherwise, I wouldn't run it, I wouldn't pay for the DDI. Doesn't mean that the game is idiot-proof. They've just built better idiots. I'm just saying. When a game actually functions the way it is supposed to and it functions brilliantly when you follow the instructions. It's not the game's fault if you suck at it.
it'd be like me complaining that FPS games suck because I get vertigo in them. (I don't but you get the idea)
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4 years ago ::
Mar 10, 2009 - 6:44AM
#967
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Okay.
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