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4 years ago ::
Feb 04, 2009 - 3:43PM
#2751
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Yup. I wish they'd gone with an "all armors have their niche" plan instead of "all armors have their class niche" (especially with the magical enhancements), but oh well. Still better than 3e. (What I mean by "niche" is that each armor be more suited to certain tactics, give minor bonuses in certain things, etc., instead of being tied to class proficiency and feats.) Have you checked out the "intermediate" mastercraft armors in AV? They do things like add a point or two to Reflex or fortitude defence, in addition to being like regular armor of their level. Stuff like that could be expended on, I think, for inherant properties of a minor sort...
EDIT: there's a bunch that add +2 Fort, at high levels, (equivilant to a feat) and a few that add Resist All. (2 or 5)
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4 years ago ::
Feb 04, 2009 - 3:55PM
#2752
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Date Joined:
Jun 30, 2008
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I think there's one with 'Resist 1 All' actually.
I love Horseshoecrabfolk.
What I love most about them is that they seem to be the one thing that we all can agree on.
See for yourself, click here!
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4 years ago ::
Feb 04, 2009 - 4:11PM
#2753
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Date Joined:
Feb 21, 2007
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I pretty much just gave my players riding horses for free because it makes sense at the moment. Everyone got weapon, armour, adventuring kit+50 gold to spend, in addition to the horses. I allow characters to start with any armor or weapons that they can use when they start "within reason"
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4 years ago ::
Feb 04, 2009 - 8:15PM
#2754
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Date Joined:
Jan 22, 2008
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I allow characters to start with any armor or weapons that they can use when they start "within reason" When I say weapon I mean mundane. I just figure its easier than making them buy it all as a ranger couldnt aford two swords, bow, armour and other gear at level one with just 100gold. I figure if they blow through things too quickly I can bump the difficulty of the encounters by a bit.
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4 years ago ::
Feb 04, 2009 - 8:21PM
#2755
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Date Joined:
Feb 21, 2007
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True but then your other defenses suffer for starting with that 20. very true, this is why i dropped my swordmage from 20 to 18 des
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4 years ago ::
Feb 04, 2009 - 8:24PM
#2756
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Date Joined:
Feb 21, 2007
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When I say weapon I mean mundane. I just figure its easier than making them buy it all as a ranger couldnt aford two swords, bow, armour and other gear at level one with just 100gold. I figure if they blow through things too quickly I can bump the difficulty of the encounters by a bit. I absolutly agree, there is some varaiation in my games depending on rp , for example in the game im in the warlock is a 16 year old girl that is a runaway so her gear was minimal, though her brother , the ranger is was decently equiped. I almost never worry about bookkeeping the starting gear as long as it makes sense.
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4 years ago ::
Feb 04, 2009 - 9:38PM
#2757
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Date Joined:
Dec 13, 2006
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Fun little aside for you guys -
Were I to "reflavor" a character in 4e, I think I would play a wizard, and reflavor him as a 3e wizard.
What do I mean by that? I mean when he casts, say, Shield, it's "Contingency Shield". Or when he does Otiluke's Resilient Sphere on himself, it's Quickened Stoneskin + Globe of Invulnerability.
It's just I really enjoyed the image of the wizard being attacked, and being a "master of the arcane", whipping out crazy cinematic protections left and right. I loved fighting casters in the Baldur's Gate games because it was so intimidating - you click attack and suddenly five or six spell effects appear over them (or you), and you're all "oh man it is on".
However, the way this was simulated in 3e (laundry-list of spells, many broken compared to non-casters) wasn't handled very well. Or at least was burdensome.
Personally, I don't find 4e all that much better, as it seems to just replace it with a bunch of very short-term, small bonuses. You trade off having to keep track of a bajillion durations into having to keep track of which things you've expended and when they refresh. Which is better (loss of unusual effects aside), but not by much IMO - and their temporary nature makes the flashy "master of the arcane" idea I mention above harder to do - it's less like you're breathing constant fire and brimstone than spitting out the occasional spark or gout of flame.
Obviously even this can be reflavored - "my wizard constantly floats 1 inch off the ground!", or like what people were saying earlier about the +1/2 level skill bonus for wizards as them "magicking it up". Not quite the same when it's all flash and no substance, though. But certainly less of a brain-drain. *shrugs*
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4 years ago ::
Feb 04, 2009 - 9:39PM
#2758
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Date Joined:
Apr 21, 2001
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I absolutly agree, there is some varaiation in my games depending on rp , for example in the game im in the warlock is a 16 year old girl that is a runaway so her gear was minimal, though her brother , the ranger is was decently equiped. I almost never worry about bookkeeping the starting gear as long as it makes sense. I never sweated starting gear, and was always pretty lenient on starting feats as well. For example if a bard wanted to fight with a rapier and take weapon expertise as a starting feat I had no problem with it, even though her BAB was technically too low.
Stuff like that is only an "advantage" for a short time. After a level or two it doesn't factor into anything any more.
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4 years ago ::
Feb 04, 2009 - 9:51PM
#2759
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Obviously even this can be reflavored - "my wizard constantly floats 1 inch off the ground!", or like what people were saying earlier about the +1/2 level skill bonus for wizards as them "magicking it up". Not quite the same when it's all flash and no substance, though. But certainly less of a brain-drain. *shrugs* Have you read Robert Asprin's MYTH series?
D&D 4E Herald and M:tG Rules Advisor I expect posters to follow the Code of Conduct, use Basic Etiquette, and avoid Poor Logic. If you don't follow these guidelines, I consider you to be disrespectful to everyone on these forums. If you respond to me without following these guidelines, I consider it a personal attack. I grew up in a bilingual household, which means I am familiar with the difficulties in adopting a different vocabulary and grammar. That doesn't bother me. Persistent use of bad capitalization, affirming the consequent, and flaming bother me a great deal. Rule that I would change: 204.1b
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204.1b Some effects change an object’s card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase “in addition to its types” or that state that something is “still a [card type].” Some effects state that an object becomes an “artifact creature”; these effects also allow the object to retain all of its prior card types and subtypes.
"Eight Edition Rules Update" We eventually decided not to change this template, because players are used to “becomes an artifact creature,” and like it much better. Players were used to Combat on the Stack, but you got rid of that because it was unintuitive. The only phrase needed is "in addition to its types"; the others are misleading and unintuitive.
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4 years ago ::
Feb 05, 2009 - 4:37AM
#2760
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Date Joined:
Dec 13, 2006
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Have you read Robert Asprin's MYTH series? Haven't had the pleasure, though I do remember seeing his books. A lot of them actually. I think the Asprin shelf rivaled the Asimov shelf in my local Half-Price Books.
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