Community

 
Jump Menu:
Post Reply
Page 52 of 52  •  Prev 1 ... 47 48 49 50 51 52
Switch to Forum Live View A thought on 4th Ed
4 years ago  ::  Feb 12, 2009 - 8:35AM #511
crazysamaritan
  • Jazz Cat
Date Joined: Mar 2, 2004
Posts: 5,833

Arbitrary_Aardvark wrote:

You are correct. There were European non-weapon martial arts styles, but they tended more toward wrestling.


And 3e's mechanic for wrestling is grapple checks.
(4e doesn't really have a wrestling mechanic, yet).

D&D 4E Herald and M:tG Rules Advisor
I expect posters to follow the Code of Conduct, use Basic Etiquette, and avoid Poor Logic.  If you don't follow these guidelines, I consider you to be disrespectful to everyone on these forums.  If you respond to me without following these guidelines, I consider it a personal attack.
I grew up in a bilingual household, which means I am familiar with the difficulties in adopting a different vocabulary and grammar.  That doesn't bother me.  Persistent use of bad capitalization, affirming the consequent, and flaming bother me a great deal.

Rule that I would change: 204.1b Show
204.1b Some effects change an object’s card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase “in addition to its types” or that state that something is “still a [card type].” Some effects state that an object becomes an “artifact creature”; these effects also allow the object to retain all of its prior card types and subtypes.

"Eight Edition Rules Update"
We eventually decided not to change this template, because players are used to “becomes an artifact creature,” and like it much better.

Players were used to Combat on the Stack, but you got rid of that because it was unintuitive. The only phrase needed is "in addition to its types"; the others are misleading and unintuitive.

Quick Reply
Cancel
4 years ago  ::  Feb 12, 2009 - 8:55AM #512
Samyueru
Date Joined: Jun 21, 2006
Posts: 2,265

crazysamaritan wrote:

And 3e's mechanic for wrestling is grapple checks.
(4e doesn't really have a wrestling mechanic, yet).


How awesome would that be? A "Wrestling" power source, even in a paraody book?

If anything I say is wrong, clueless or spelt incorrectly, it is because, I am, in general, wrong, clueless and... Well, I'm usually spelt correctly.
Quick Reply
Cancel
4 years ago  ::  Feb 12, 2009 - 9:03AM #513
crazysamaritan
  • Jazz Cat
Date Joined: Mar 2, 2004
Posts: 5,833

Samyueru wrote:

How awesome would that be? A "Wrestling" power source, even in a paraody book?


Meh, I'm expecting the sub-system to come with the monk. PP and a class, rather than a power source.

D&D 4E Herald and M:tG Rules Advisor
I expect posters to follow the Code of Conduct, use Basic Etiquette, and avoid Poor Logic.  If you don't follow these guidelines, I consider you to be disrespectful to everyone on these forums.  If you respond to me without following these guidelines, I consider it a personal attack.
I grew up in a bilingual household, which means I am familiar with the difficulties in adopting a different vocabulary and grammar.  That doesn't bother me.  Persistent use of bad capitalization, affirming the consequent, and flaming bother me a great deal.

Rule that I would change: 204.1b Show
204.1b Some effects change an object’s card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase “in addition to its types” or that state that something is “still a [card type].” Some effects state that an object becomes an “artifact creature”; these effects also allow the object to retain all of its prior card types and subtypes.

"Eight Edition Rules Update"
We eventually decided not to change this template, because players are used to “becomes an artifact creature,” and like it much better.

Players were used to Combat on the Stack, but you got rid of that because it was unintuitive. The only phrase needed is "in addition to its types"; the others are misleading and unintuitive.

Quick Reply
Cancel
4 years ago  ::  Feb 12, 2009 - 1:29PM #514
Webster
  • Senior Volunteer Community Lead
  • Sesquipedalian
Date Joined: May 20, 2001
Posts: 4,199
We seem to be drifting around to another edition war...
Spoiler: Show
Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).

It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....

In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.

For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
Quick Reply
Cancel
Page 52 of 52  •  Prev 1 ... 47 48 49 50 51 52
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing