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5 years ago ::
Dec 17, 2008 - 3:38PM
#21
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Date Joined:
Jun 27, 2004
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This would have made me snort milk out my nose, if I were drinking milk. Thank you for this image. I love the idea of every fight being a LEGO battle. You knock the evil mage's arm off. He uses a magic missile and removes your leg. You spend a healing surge and pick it up and put it back on. Great!:D Oh man, that is awesome.
Just picture it: You've been doing very well, so the monsters are all bloodied (50% hit points), and you've only lost... let's say, an arm each. You are a one-armed party of adventurers fighting a horde of monster-torsos. Classy. :D
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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5 years ago ::
Dec 17, 2008 - 3:41PM
#22
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Date Joined:
Dec 18, 2007
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In my honest and personal opinion, the surge-system must be the foremost and innovative creation to represent abstract HP, since SWRPGs Vitality/Wounds. SO many things fit together in the long run:
-Since your 75% of the time not taking actual physical damage, regaining HPs by resting makes so much sense from a narrative perspective. Bandaging wounds also makes sense from the few times you got hit.
-Surges of adrenaline that replenishes HP makes sense, from a cinematic view. Lash out from your inner strength or regain your focus from a few inspiring shouts from the Cleric/Warlord.
-Clerics can not heal unlimited, or any other power that rely on surges. Even if healing can happen x amounts of times every 5 minutes or more, it relies on the bearers own bodily endurance (amount of healing surges). From a more or less simulationist view, you cannot sustain a body too much with Divine energies/Kicks in the butt/Songs/Strange arcane powders/Healing potions.
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5 years ago ::
Dec 17, 2008 - 3:46PM
#23
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Date Joined:
Feb 11, 2006
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While 4e does explicitly define HP as an abstraction, it would have done wonders if the term had been changed to one that doesn't instantly conjure images of bodily harm every time a combatant hits another combatant, resulting in a loss of hit points. Given 4e's emphasis on cinematic action, I think Fate Points or Fatigue Points would be a better term.
Maybe in 5e. TS
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5 years ago ::
Dec 17, 2008 - 3:51PM
#24
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Well, I didn't bother to read the whole thread, so forgive me if I'm just repeating what someone else said.
First, you don't take serious wounds until you're bloodied. Anything before that is just light damage. (scratches, bruises)
As for healing surges, I see them more like an adrenaline rush, or something like that.
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5 years ago ::
Dec 17, 2008 - 3:57PM
#25
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Date Joined:
Jul 22, 2006
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Well, I didn't bother to read the whole thread, so forgive me if I'm just repeating what someone else said.
First, you don't take serious wounds until you're bloodied. Anything before that is just light damage. (scratches, bruises)
As for healing surges, I see them more like an adrenaline rush, or something like that. Dang it, all you did was repeat everything I already said! It's practically plagiarism!
You are now my archenemy!
= baneofelves
:P
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5 years ago ::
Dec 17, 2008 - 3:59PM
#26
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I'm an emperor now? Nice!
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5 years ago ::
Dec 17, 2008 - 4:03PM
#27
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Just to put it a different way;
PCs are not now, nor have they ever been, pressurized sacks of blood that lose contents upon taking HP damage. Hit Points are still the same abstraction they've always been, they're just easier for non-clerics to get back.
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5 years ago ::
Dec 17, 2008 - 4:04PM
#28
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While 4e does explicitly define HP as an abstraction, it would have done wonders if the term had been changed to one that doesn't instantly conjure images of bodily harm every time a combatant hits another combatant, resulting in a loss of hit points. Given 4e's emphasis on cinematic action, I think Fate Points or Fatigue Points would be a better term.
Maybe in 5e. TS Indeed, but it's kind of a product identity thing. Hit points (whatever they are) are part of D&D. But yes, some confusion could have been lessened with better wording.
See also: "saving throw", "alignment", and--most egregiously--"multiclassing".
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5 years ago ::
Dec 17, 2008 - 4:05PM
#29
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Oh man, that is awesome.
Just picture it: You've been doing very well, so the monsters are all bloodied (50% hit points), and you've only lost... let's say, an arm each. You are a one-armed party of adventurers fighting a horde of monster-torsos. Classy. :D I GMd a (short) campaign of Saga Star Wars set in the lego universe. Body Part Loss = Condition Track Movement.
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5 years ago ::
Dec 17, 2008 - 4:05PM
#30
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Date Joined:
Jun 17, 2008
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While 4e does explicitly define HP as an abstraction, it would have done wonders if the term had been changed to one that doesn't instantly conjure images of bodily harm every time a combatant hits another combatant, resulting in a loss of hit points. Given 4e's emphasis on cinematic action, I think Fate Points or Fatigue Points would be a better term. Deeply insightful and intelligent. Perhaps part of the problem of the (silly) people is the terminalogy. I like fatigue points. More acurate and emphasises the right things. I'd cookie you but I'm on a diet and all the cookies are out of the house. Instead I offer . . . Now if I could only get rid of the one frozen to my front step . . .
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