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5 years ago  ::  Oct 22, 2008 - 8:15PM #831
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Warweaver wrote:

I don't see the problem here. In a situation where there isn't a bar, Arcane Lock will be valuable whether its price is high or low - so why nickel and dime the player to death for it? That's exactly what 4e wants to avoid. The problem, as you've pointed out, is when its compared to mundane means. And if mundane = free, Arcane Lock doesn't have to cost an arm and a leg to make it the less attractive option.


Even in those cases, Arcane Lock might be a better option. Remember that Arcane Lock sets the DC for either breaking or picking open the door to 5 higher than whatever your check was. Moreover, I don't see why 25 gold is an "arm and a leg" at level 4, when you'll be making approximately 168 gold per encounter.

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5 years ago  ::  Oct 22, 2008 - 8:29PM #832
jimthegray
Date Joined: Feb 21, 2007
Posts: 2,095

Warweaver wrote:

That's funny, because I feel the exact opposite. You get offended when I say "4e isn't D&D to me"? I get offended when people say "3e spells replaced thinking". That's 100%, grade-A, B.S.

Can you knock a Wall of Iron over onto enemies in 4e? Can you use Enlarge Person to see/climb over a glacier? How about Fabricate to bridge that gorge for the army? All of these actions still require mundane interaction, but they made the impossible possible - exactly what magic is supposed to do. 3e spells were a springboard for creative applications, not a hindrance - I can't even count the number of times I or my players came up with a novel way to use a spell!

In 4e, everything is very specifically applied, and trying anything more than once (with rituals) is going to wear a hole in your pocket real fast. Do I mind that 4e rituals have a gp cost? No, no more than I minded scribing utility scrolls in 3e. I mind the unnecessarily high gp cost.

Likewise, I don't mind magic not obviating the need for skills entirely in 4e - what I do mind, is making magic so strictured, temporary, and/or expensive that it is either impossible or not worth it to come up with a creative application. Wall/zone spells only last up to 5 minutes, and you have to concentrate on them? Well isn't that nice and useless for anything besides combat. Even then, I'd be ok with the powers being like that, if the rituals weren't subject to similar limitations.

And I can list out examples all day, too. How many campaigns were made more memorable by a hilariously interpreted Wish? A well-timed Telekinesis by a cliff? How bout an Iron Body used to walk through a lake? Even Invisibility had lots of fun applications once you realized it was "creature or object".

3e spells made you not have to think? Please come up with a real argument that doesn't fly in the face of 8 years of D&D not bankrupting WotC. I could just as easily say 4e spells don't allow you to think.


if you were a caster .... thats the problem 3rd was in general more fun for casters then for non casters.

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5 years ago  ::  Oct 22, 2008 - 8:31PM #833
Exposed_Wires
Date Joined: Sep 30, 2007
Posts: 2,193

Decivre wrote:

Even in those cases, Arcane Lock might be a better option. Remember that Arcane Lock sets the DC for either breaking or picking open the door to 5 higher than whatever your check was. Moreover, I don't see why 25 gold is an "arm and a leg" at level 4, when you'll be making approximately 168 gold per encounter.


+1.

Just got back from school. Warweaver, that egg metaphor was TERRIBLE. "Those eggs could have been poisoned"? Come on.

A better analogy would be getting that gruel and having the cook tell you that the hotel is snowed in and it's a miracle we had ANY food. That while the gruel is hardly ideal, at least we'll survive the storm.

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5 years ago  ::  Oct 22, 2008 - 8:34PM #834
jimthegray
Date Joined: Feb 21, 2007
Posts: 2,095

TheAntiTroll wrote:



'Let's spend 10 minutes casting something to see 100' away! I hope it doesn't hear us!'

Epic Fail is Epic.


that depends on where you are & what you need to see

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5 years ago  ::  Oct 22, 2008 - 9:04PM #835
williamhm75
Date Joined: Jan 22, 2008
Posts: 8,460

Warweaver wrote:

No rules for this.


basic knowledge of physics and page 42 ruling

For someone who hates crafting and thinks adventurers should only be doing "adventuring", this is an odd opinion. Fabricate does it a ton faster while still utilizing skills (admittedly it's the Craft checks you hate though), getting the party to the action sooner.


and i wouldnt need a crafting skill to do it, nature, perception, possibly insight, and endurance.

And it didn't, even in 3e. It's called spells per day, scrolls, and a limited spellbook. Even scroll-happy wizards who scribed every spell they could find ran into all kinds of things they couldn't just cast-past in a typical dungeon. Unless it was some kind of weird dungeon with only one or two kinds of traps/terrain/puzzle challenges throughout, I guess.


Magic was always the first solution scrolls are rediclously cheap to make in 3e. Wizards could have 20-30 scrolls ready very easily.

Assuming your DM used the rules on p.42, I'm pretty sure you would've done better just shooting it with your blast. Otherwise he made it up whole-cloth.


Nope did the high damage from the chart on page 42 almost did more damage then my encounter power.

Witchfire does not ignite unattended objects, unless I missed something. Of course I would certainly allow it in my game, and I think most people would - but all you can do is point to p. 42, and hope your DM is ok with it. And while "fire + oil" might come readily to most players, there are plenty of spell applications that either don't, or the DM would be too suspicious/worried of abuse to allow - in-spell descriptions help both of these.


I describe it as a cloud of faeries wielding faerie fire and flaming swords, dm ruled that i could ignite easily flamable things, ie oil pig grease things like that. Again 4e is more freeflowing and far less restrictive then 3e ever was.

Correct - in fact, some of them wouldn't even be your 4th or 5th solution. Seems like a waste of paper and ink to me.
[/quote
Some of them are highly useful even at low levels tensers floating disk is still great if you need to haul a lot of stuff around.

Because you could do more interesting things with them that way? An army won't make it across a Wall of Stone bridge in 5 minutes. You won't stop a pack of vicious krenshars from hunting you down later with a wall that lasts 5 minutes and you have to stand next to it. Mr. Evil BBEG won't be keeping anybody trapped in his lair if he has to come back every 5 minutes.


5 minutes is enough to bugger out, but making a power that makes a permanent wall is a little broken. Allowing wizards to do that kind of thing at will while not giving the fighter anything made 3e not worth playing.

Yes, so you can run around (well, walk around) invisible for up to 5 minutes as long as you do nothing else, or you can use it on your buddy if the enemies hate him but not you for some reason. Considering 3e had a longer duration (after level 5), w/o standard sustain, and could be used on objects (say, if you had to smuggle a weapon in, or they were looking for a particular item, or you just disarmed the BBEG, or...), yes I think there were many more creative options available.


I could still find a use for it very very easily, and for your information very few fantasy books have instant cast magic that has permanent effects. I see the magic in 4e as equivelent to the Dresden Files which is the best modern fantasy series out in my opinion.

Making a mechanic that sucks enough to be useless, when the point is to make something usable by all, is always a bad change. Hence, many of those rituals need to be fixed.


it sucks to you but me i like the way they did it same with alchemy, actually my warlock will be taking alchemy.

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5 years ago  ::  Oct 22, 2008 - 9:19PM #836
Warweaver
Date Joined: Dec 13, 2006
Posts: 2,407

Decivre wrote:

Even in those cases, Arcane Lock might be a better option. Remember that Arcane Lock sets the DC for either breaking or picking open the door to 5 higher than whatever your check was. Moreover, I don't see why 25 gold is an "arm and a leg" at level 4, when you'll be making approximately 168 gold per encounter.


Out of curiosity, where did you get that number? Is there a nice table somewhere? I checked the DMG treasure parcels for a 4th level party, and it's 336gp per person in monetary goods per 10 encounters, which is the most needed for a level. You don't think spending almost 1/12th of the gold you get in an entire level is too much to bar one door 5 points better than the fighter's Athletics check? Granted it's not as painful if the whole party springs for it - but it still seems like a waste to me. And Arcane Lock is one of the more useful rituals! I dunno about you but I think I need that gp for more important things.

jimthegray wrote:

if you were a caster .... thats the problem 3rd was in general more fun for casters then for non casters.


And they had a chance in 4e to transfer that fun to all classes and balance it better. But they decided not to.

Exposed_Wires wrote:

Just got back from school. Warweaver, that egg metaphor was TERRIBLE. "Those eggs could have been poisoned"? Come on.

A better analogy would be getting that gruel and having the cook tell you that the hotel is snowed in and it's a miracle we had ANY food. That while the gruel is hardly ideal, at least we'll survive the storm.


Hehe, yeah. I went with gruel because it's better than eating nothing - as in, you won't survive without it, just as you won't survive in D&D without using certain rituals, like Enchant Item or Raise Dead. The lint is of course all the other rituals - the benefit gained from eating lint vs the cost to your digestion will cause the vast majority to pass on it. :P

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5 years ago  ::  Oct 22, 2008 - 9:34PM #837
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Warweaver wrote:

Out of curiosity, where did you get that number? Is there a nice table somewhere? I checked the DMG treasure parcels for a 4th level party, and it's 336gp per person in monetary goods per 10 encounters, which is the most needed for a level. You don't think spending almost 1/12th of the gold you get in an entire level is too much to bar one door 5 points better than the fighter's Athletics check? Granted it's not as painful if the whole party springs for it - but it still seems like a waste to me. And Arcane Lock is one of the more useful rituals! I dunno about you but I think I need that gp for more important things.


The total value of treasure (monetary and otherwise) gained at 4th level is 1,680 gold. That means that the party is making, in a number of forms, approximately 168 gold per encounter over the course of 10 encounters.

That said, remember that rituals themselves are moderately costly at the level you receive them, but drop in cost as you go along and money comes about easier (with the exception of rituals that have variable costs, such as Raise Dead or Enchant Magic Item, although both are always useful in every case you might need them). 25 gold at level 8 is pocket change, and by level 30 you could probably Arcane Lock every door you see for kicks and giggles.

Lastly, of course that gold could be used for more useful things. That's the point behind setting a gold cost... it makes you choose between finding a mundane method to achieve the same goal, or sacrificing money that could be served elsewhere.

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5 years ago  ::  Oct 22, 2008 - 9:35PM #838
jimthegray
Date Joined: Feb 21, 2007
Posts: 2,095

Warweaver wrote:

And they had a chance in 4e to transfer that fun to all classes and balance it better. But they decided not to.


i disagree I think they did a great job, so far my friends that I game with agree.
in the end it's really just a matter of personal taste.

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5 years ago  ::  Oct 22, 2008 - 9:39PM #839
emwasick
Date Joined: Oct 7, 2007
Posts: 4,043

Warweaver wrote:

False. Barring a door physically is both free and faster. Casting Arcane Lock on the door is not free. It is unnecessary to make the price of even minor magic exorbitant, so long as it requires more of something (be it time, money, or specific circumstance) - otherwise, why are you playing a high fantasy game?


Wait, Arcane Lock costs 25 gp. That's exorbitant? It has a duration of "permanent", it alerts you when it is defeated, and it allows for password protection and/or other means to filter out who is allowed through. You can also get up to four helpers, making the Strength or Thievery check to defeat the barrier equal to your Arcana check +13. This means a level 4 caster who has just learned this spell and gets help from the rest of his party can expect, on average, to get a DC 34 or so.

I don't see how the 25 gp cost is so outrageous that it destroys the value of the ritual. It's even plausible for rich people in the game world to have Arcane Lock cast on all their doors and windows. The cost is certainly not trivial, but it's far from prohibitive.

Ignoring residuum gained by disenchanting items, a PC who has just hit level 4 should have 623 gp. Over the course of the next level, he will gain another 420 gold. Even if he has wasted his savings of 623 gp on rituals, potions, hookers, and slot machines, he will still be able to cast Arcane Lock 16 times in his journey from 4th to 5th level. This assumes that the rest of the party isn't contributing to the cost of rituals- perhaps our wizard is paranoid and feels compelled to protect his home from enemies. We should further keep in mind that gaining a level takes about 10 encounters, meaning that our caster would have to be using rituals at an extraordinary rate if he wanted to chip away at his savings.

A more realistic scenario has the party paying for rituals out of some group fund. Unless the mage actually is casting rituals on random stuff, the group should count ritual components as overhead, not as a deduction from the caster's personal wealth. This reduces the cost even further- the wizard is now paying 1/5 of the cost in a standard group.

If we repeat this analysis for higher-level rituals, I'm pretty confident that the results will be similar. Using cutting-edge magic has a noticeable effect on party wealth, but the cost is far from exorbitant by the standards of treasure gained.

Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves.

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5 years ago  ::  Oct 22, 2008 - 9:40PM #840
Rustmonster
Date Joined: Mar 4, 2007
Posts: 3,874

Warweaver wrote:

And they had a chance in 4e to transfer that fun to all classes and balance it better. But they decided not to.


Every class can now do an interesting array of things EVERY BATTLE. As well, they all use the same basci system, so it is much easier to balance than subsystems.

You don't even really explain what you said. We're just supposed to take it as is. It really seems like you are reaching here. You're a reasonable poster, don't get caught up in making baseless claims.

EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.

Everything makes me ANGRY (ESPECIALLY you, reader)
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