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5 years ago ::
May 29, 2008 - 5:38AM
#1
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Date Joined:
Mar 30, 2007
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What are people's thoughts on 4e, now that the books are out? My feeling is that its a bit front-loaded. Having looked thoroughly only through the Rogue section, I could be wrong about the others, but what I mainly took away was that there was little qualitative differences from level 4 to 10. After level 4, it seems like all your encounters and dailies are more or less rehashes of previous ones. You get feats, sure, but they're not that great yet without additional splatbooks. And they completely gimped INT! In 4e, other than for Wizards, no one else would take INT over DEX, because DEX skills and Initative is so much more important than INT. Plus DEX goes to AC for light armor. The monsters are also looking a bit weak due to the saving throw being a flat d20 >= 10. Poison is absolutely worthless now without stat damage. Healing potions look a bit strange now.. minor action to use, but you have to spend a Healing Surge... which I assume implies you can only drink and benefit from so many potions a day before they "lose effect?" While I can see a rationalization there, I'm not sure I like it from a game balance point of view.. players should be able to dump their money on consumables to give themselves more staying power if they want, dammit!
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5 years ago ::
May 29, 2008 - 6:24AM
#2
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Date Joined:
Jan 17, 2008
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Healing potions look a bit strange now.. minor action to use, but you have to spend a Healing Surge... which I assume implies you can only drink and benefit from so many potions a day before they "lose effect?" While I can see a rationalization there, I'm not sure I like it from a game balance point of view.. players should be able to dump their money on consumables to give themselves more staying power if they want, dammit! Well, you see, when you run out of healing surges it means that even magical forms of healing can't heal you because you're to tired.
As for powers looking like rehash, then I guess your going to have to get yourself a DDI subscription to get more stuff.
Lots-O-RPG's Played: D&D (Advanced 2nded, 3.0, 3.5, 4thed & Pathfinder), StarWars (RCR & Saga), Scion, Shadowrun (4thed), Call of Cthulhu (Original % & d20), Warhammer, BESM (d20-3.5 compatable), Fudge (Fudge on the fly variant).
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5 years ago ::
May 29, 2008 - 6:34AM
#3
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So, uh ... what 4e books are you looking at? Cause I'm fairly certain the D&D 4e books haven't been released or shipped yet.
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5 years ago ::
May 29, 2008 - 6:41AM
#4
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Date Joined:
Mar 30, 2007
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The 3 core books got shipped early to some stores.
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5 years ago ::
May 29, 2008 - 7:05AM
#5
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Oh. Well ... um ... I guess that means those stores started selling them as soon as they got them then? :: Sigh :: Why can't I live in an area that gets that lucky about stuff like this. Video games? "Nope. We can't sell it until xxx date." Books? "Nope. We can't sell it until xxx date."
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5 years ago ::
May 29, 2008 - 7:06AM
#6
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Date Joined:
Sep 21, 2007
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Cheap healing potions that require you to expend a healing surge, seem fine to me. I'll probably also provide other potions based on the cure light wounds power, that don't require a healing surge, but will be more expensive.
The prices of potions seem a bit off to me... a potion that heals 50 HP, costs 25,000 gold? That is the same price as a +3 flaming sword....
Let me see... a potion I use once, or a +3 flaming sword....what do you think I'm spending my gold on?
Seriously, they must be trying to tell us there will be no easy massive, magical healing, or am I missing something?
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5 years ago ::
May 29, 2008 - 7:14AM
#7
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Date Joined:
Jul 19, 2006
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The Books where leaked last week on torrent sites. so most people are viewing them through there. the version on the torrents sites is the draft that goes to the printing press. but eveything is there.
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5 years ago ::
May 29, 2008 - 7:18AM
#8
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Yeah, on the pre-gen characters in the Keep on the Shadowfell adventure, I don't understand why WotC made abilities which basically make a character use a healing surge. If I was an evil NPC, I'd make sure to have that ability and use it on fully-healed PCs at the beginning of a battle. It just makes no sense why an ability would make a PC use a healing surge. Heal them? Sure, that's fine. Make them use a surge when they could do that on their own? Uh, no thanks.
Edit: Oh, so it's like what happened with Harry Potter and the Deathly Hallows.
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5 years ago ::
May 29, 2008 - 7:50AM
#9
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Date Joined:
Feb 23, 2008
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Int isn't useless for a Warlord. I'm sure It'll probably be my secondary stat over Dex.
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5 years ago ::
May 29, 2008 - 7:55AM
#10
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Date Joined:
Feb 23, 2008
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Yeah, on the pre-gen characters in the Keep on the Shadowfell adventure, I don't understand why WotC made abilities which basically make a character use a healing surge. If I was an evil NPC, I'd make sure to have that ability and use it on fully-healed PCs at the beginning of a battle. It just makes no sense why an ability would make a PC use a healing surge. Heal them? Sure, that's fine. Make them use a surge when they could do that on their own? Uh, no thanks.
Edit: Oh, so it's like what happened with Harry Potter and the Deathly Hallows. Using a healing surge(second wind) takes a standard action. So, it is not like using an ability that lets an ally use a healing surge is useless. Pretty much all healing except for higher level cleric/warlord heals requires a healing surge from the PC. It's a part of resource management. You need to manage your healing surges. Without expending healing surges when PCs get healed, you are essentially taking out resource management and giving the signal that "don't worry about being conservative with healing, just go nuts!!!". It means the cleric doesn't want to spend every turn healing just because he "can". I think it works pretty slick!
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