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Switch to Forum Live View WHy does nobody like 4E?
5 years ago  ::  Aug 18, 2008 - 7:14AM #71
Batshido
Date Joined: Nov 4, 2006
Posts: 5,419

bobthedog wrote:

I smell a story. :D


Well, not really.

He was an Eladrin Warlord in a group full of Warlocks, Rangers and Wizards (no Defenders). He had to melee the dragon, the rest of us could pelt it from a distance. We all positioned ourselves to be out of breath-weapon range, whereas he was right on top of the beasty. Two successful recharges later, he was making death saves.

The session was primarily a meet-and-greet while we rolled up characters and got the campaign background together. At the end the DM (one of the AD&D guys) suggested that we try out the dragon encounter from D&DXP so everyone could get a feel for the system. I kind of expected a TPK to be honest, but we only lost the Warlord.

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5 years ago  ::  Aug 18, 2008 - 7:29AM #72
Doom_Linnorm
Date Joined: Feb 28, 2006
Posts: 834
At 1st I was very ANTI 4th, then I gradually integrated some 4th rules into my 3.5 setting.
Now I swapped to 4th using my 3.5 lore.
4th is very easy to expand upon, balance isn't very hard, character creation is quick and easy, true it doesn't have the versatility of 3rd but it makes up for that with more fun and less tediousness.
People who care a lot about the RP side can focus more easily on it BECAUSE there are less numbers attached to it.
A flexible DM can make easier and more creative use.

Also 4th edition is tingling my creative senses into a mad frenzy.
In less then a year my new 4th custom content is already at 20% of the amount my 3rd custom content is after.... well nearly 8 years.

Still, if somebody asks me to play 3.5, I'll do it.
I like both systems, 4th was ok after I played it twice.
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5 years ago  ::  Aug 18, 2008 - 7:42AM #73
nowiwantmydmg
Date Joined: Jul 29, 2002
Posts: 1,491

Doom_Linnorm wrote:

4th is very easy to expand upon, balance isn't very hard, character creation is quick and easy, true it doesn't have the versatility of 3rd but it makes up for that with more fun and less tediousness.
People who care a lot about the RP side can focus more easily on it BECAUSE there are less numbers attached to it.
A flexible DM can make easier and more creative use.


This is exactly the case.

My friend picked up the DMs job (we're alternating each week) for the first time on an ongoing basis, he's not too familiar with all the rules yet (though if he needs help, I'm available) but with little effort has already crafted several balanced, custom monsters to challenge the party.


The book layout doesn't seem much different than previous editions, excepting maybe first edition, but it reads better than previous editions to me. Several newer players have commented that it's much easier to read than the 3e books. The new section on creating and helping RP your character at the beginning of the PHB is great for helping new players and for refreshing older players, the rest seems to follow the traditional layout in order:races, classes, skills et al, equipment, combat rules, spells(rituals); I don't see a difference there.

As with every edition of D&D it plays much better than it reads that's always been true, I'd advise playing a good 4 hour session that utilizes most of the new mechanics (if you play it wanting it to suck though it will; try and keep an open mind), but having at least read the book before passing judgement at least gives one some credibility.

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5 years ago  ::  Aug 18, 2008 - 9:01AM #74
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Bruceski wrote:

It seems to have gone without notice, but I wanted to correct this: I've seen just as many older gamers who enjoy 4e


Yep. Count me among them.

The Faerytale will be told. The only question is - will you play a part?
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5 years ago  ::  Aug 18, 2008 - 9:03AM #75
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Kursk wrote:

This true of 4.0 It is the most poorly written RPG I've purchased since '77. It's not one 1/2 as bad as it reads though.


Riiigghhht. You haven't dropped a lot of cash, then.

The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
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5 years ago  ::  Aug 18, 2008 - 9:06AM #76
Kursk
Date Joined: Mar 11, 2003
Posts: 3,189

arderkrag wrote:

Riiigghhht. You haven't dropped a lot of cash, then.


No, just most of the major systems over the last 30 years...

RPGs did exists before you were born you know?

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5 years ago  ::  Aug 18, 2008 - 9:09AM #77
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Kursk wrote:

No, just most of the major systems over the last 30 years...

RPGs did exists before you were born you know?


Yeh, and I've played through most of them and read most of them. Alternity, WoD 1st ed, 1st edition D&d, etc., all read more poorly than 4th edition.

The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
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5 years ago  ::  Aug 18, 2008 - 9:13AM #78
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Kursk wrote:

No, just most of the major systems over the last 30 years...

RPGs did exists before you were born you know?


I haven't been alive that long and I can think of some games with poor writing all over the place.


  • GURPS. Great system, horribly annoying to learn.
  • Palladium's system, as fun as it could be when you got the hang of it, had the worst-written combat mechanics ever. Two words... mega-damage.
  • Marvel Superheroes Roleplaying Game.
  • The earliest Battletech books were horribly organized, which thankfully improved more and more as editions were released, despite the minimal changes to the rule system.
  • 1st Edition Shadowrun


Those are just the ones that come from the top of my head. Non of those games are small by any standards of the time they released.
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5 years ago  ::  Aug 18, 2008 - 9:18AM #79
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Decivre wrote:


  • GURPS. Great system, horribly annoying to learn.
  • Palladium's system, as fun as it could be when you got the hang of it, had the worst-written combat mechanics ever. Two words... mega-damage.
  • Marvel Superheroes Roleplaying Game.
  • The earliest Battletech books were horribly organized, which thankfully improved more and more as editions were released, despite the minimal changes to the rule system.
  • 1st Edition Shadowrun


I had shut that painful memory out of my mind. Palladium's books read like a physics handbook that has been written by a five year old.

The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
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5 years ago  ::  Aug 18, 2008 - 9:19AM #80
Esherdon
Date Joined: Aug 20, 2007
Posts: 4
I'm sick to death of hearing that the only reason older players do not like 4th Ed, is that we hate change. I started playing with the red box set back in the early 80's. I played/DM'ed all the way up to the black master box set. Eventually a few players in my game invited me to play with another group who were running 1st edition. I loved the upgrade. When second edition came out we upgraded again still loved the game. The greatest change of all came with the coming of 3.0/3.5. I have had one of the best campaigns ever during this era (Running seven years strong with the same characters/players). When they announced the coming of 4th Ed, I was ecstatic. Then as changes leaked out slowly over the passing months, I became intrigued by some changes and concerned by other changes. Now that I have the 4th Ed books and a few sesion under my belt, I see no reason to change over. We have been playing high level for years and stupid us did not even realize it was broken and unplayable. Now I love change when it is for the better. I have the 60'' HDTV, Blue Ray player, 3.7 ghz cpu with over a terrabyte of storage, ect. Change is not unknown to me or feared by me. But to me 4th Ed is not a change for the better overall.
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