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5 years ago ::
Aug 26, 2008 - 2:48PM
#1551
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Date Joined:
Mar 22, 2008
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A person with profession in cleaning has 6 skill points and another person with profession in herbal lore has also 6 skill points. To clean a house well, the DM set DC check is 10 (eg only) whereas to be a good herbalist for specialized ailments, the DM set DC check as 30. So, no matter what person 2 try, he cannot make a decent living as a herbalist (20+6 < 30). However, person 1 can of course make that living (20+6 > 10) hence person 1 earns 13 gp per week. The problem with this is that no cleaner should be earning 13gp a week. A good cleaner, working for a Lord, might make 1g a week. That's where DM discretion is really needed.
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5 years ago ::
Aug 26, 2008 - 2:50PM
#1552
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Date Joined:
Mar 22, 2008
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Anytime a system needs you to change the rules and how they function all together (looking at 3e especially) equals a system failure. 4ed fails on this front as well. It may be simpler, but in order for it to make sense, I NEED to change the rules and how they function together. All 4ed changes over 3ed in this regard, is WHY I need to change the rules.
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5 years ago ::
Aug 26, 2008 - 2:51PM
#1553
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Date Joined:
Apr 17, 2008
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4ed fails on this front as well. It may be simpler, but in order for it to make sense, I NEED to change the rules and how they function together. All 4ed changes over 3ed in this regard, is WHY I need to change the rules. Then why do you constantly come here expecting them to go "Sorry here's your 3e back" Just leave already. It doesn't suit you. Gotcha. Everyone knows that. We don't need to be reminded of it. Time and time again.
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5 years ago ::
Aug 26, 2008 - 2:56PM
#1554
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Date Joined:
Mar 16, 2001
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Hey that's aquatic not urban! Don't go changing things up on me now! :P bah! Okay, suppose the urban setting had seasonal festivals. The autumn festival involved a massive burning man effigy. Someone's gotta weave the thing! Running an Inn is easier; it involves a business sense that would serve a person well in urban settings, as well as a general "people person" skill that would work in cities and dungeons.
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5 years ago ::
Aug 26, 2008 - 3:02PM
#1555
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The problem with this is that no cleaner should be earning 13gp a week. A good cleaner, working for a Lord, might make 1g a week. That's where DM discretion is really needed. And how much would a gardener make? Or a minstrel? Or a brickmaker? Or a builder? Or a butler? Or a goldsmith? Or a mine worker? Or a weaponsmith?
Essentially the rule as it is written in the PHB is a headshot for itself. You simply cannot make Profession into a skill and say "yeah well anybody earns half his check in gp - done"
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5 years ago ::
Aug 26, 2008 - 3:03PM
#1556
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Date Joined:
Mar 22, 2008
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My query is why these sorts of mechanics are necessary to the game. If the player wants to have a weekend job doing something, couldn't he talk with the DM about what his wages might be in this job, and why he continues to do it? Does there really have to be some sort of roll to determine these things? It's mix, Decivre. In MOST circumstances, I would not require a roll for a PC who wanted to make some coin cleaning houses. There would be no DC involved, and they would make what the house(or whatever) owner decided, influenced POSSIBLY by roleplay and/or a die roll. That said, if the person they got a job with had a very large or complex place AND was a stickler for "not a spec of dust" or other such perfection, a roll would likely be required with a DC to see if the room was cleaned to the level needed.
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5 years ago ::
Aug 26, 2008 - 3:04PM
#1557
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Date Joined:
Jun 27, 2004
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bah! Okay, suppose the urban setting had seasonal festivals. The autumn festival involved a massive burning man effigy. Someone's gotta weave the thing! Running an Inn is easier; it involves a business sense that would serve a person well in urban settings, as well as a general "people person" skill that would work in cities and dungeons. Haha, it works, it works.
However, the emphasized part, I want to make a quick comment about.
It is my opinion that "mundane/non-combat/social/etc" skills (such as Craft or Perform) should not be allowed to bypass existing skills or mechanics. For example, Profession: Innkeeper should not allow one to bypass the existing Diplomacy skill. If a DM insists on injecting these types of skills into the game, they need to define them in such a way that they don't obsolete or walk-over existing skills. (That said, instead of adding skills I advocate a form of the old "Non-Weapon Proficiencies" which would simply allow appropriate ability-score checks, perhaps with a bonus to said checks, or even to other, associated, skills.)
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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5 years ago ::
Aug 26, 2008 - 3:07PM
#1558
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Date Joined:
Mar 22, 2008
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And where is this sacrifice made exactly? Hm? Hit points, healing surges, skills, powers(daily, encounter, etc.), magic item use limitations, probably more, but that's just what I can think of off the top of my head.
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5 years ago ::
Aug 26, 2008 - 3:09PM
#1559
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Date Joined:
Mar 22, 2008
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Then why do you constantly come here expecting them to go "Sorry here's your 3e back" Just leave already. It doesn't suit you. Gotcha. Everyone knows that. We don't need to be reminded of it. Time and time again. I don't, but I wouldn't expect you to know that. Nor do I care.
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5 years ago ::
Aug 26, 2008 - 3:10PM
#1560
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Date Joined:
Mar 22, 2008
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And how much would a gardener make? Or a minstrel? Or a brickmaker? Or a builder? Or a butler? Or a goldsmith? Or a mine worker? Or a weaponsmith?
Essentially the rule as it is written in the PHB is a headshot for itself. You simply cannot make Profession into a skill and say "yeah well anybody earns half his check in gp - done" Yes. I know. It was written badly, but that doesn't make the skill itself bad.
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