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Switch to Forum Live View Answer the Haters: 4e and Role-Playing.
5 years ago  ::  Jul 02, 2008 - 10:26PM #41
Vaeliorin
Date Joined: Jul 22, 2007
Posts: 445

ROBRAM89 wrote:

You people really know how to dodge questions.

The entire point of the argument here was that now that nearly all spells are mostly damage spells, the spells that were formerly used to ENHANCE* (note this word) roleplaying are either gone or different from what they were.

Nobody has addressed this directly yet. You're all picking apart tangentially related arguments that are vastly not the key point.

*Yes, we all know roleplaying is seperate from rules. We aren't idiots. But certain aspects of a system CAN make roleplaying easier or more central and others can do the opposite. There has never been an RPG made that completely made it impossible to actually play a role. But you're just plain lying if you say that all games are equally conducive to it.


Non-damaging spells to enhance roleplaying were noted earlier.

DaidojiTaidoru wrote:

In as ritual:
Magic Mouth
Silent Image
Minor Image
Major Image
Hallucinatory Terrain:
Illusory Wall:
Mirage Arcana:
Persistent Image:
Permanent Image:
Programmed Image
Shadow Walk
Project Image


Rituals are were you get your non-combat related roleplaying spell goodness. Spells used in combat need to actually do something that has some effect in combat (and illusions were largely useless against any number of foes. Most intelligent creatures are probably going to disbelieve a good number of illusions that you suddenly cast in the middle of combat. Short of the silly Shadow X spells (which happened to do damage and were largely useless outside of combat) most illusions that were useful in combat in 3.X did similar things to the illusions available in 4E except they didn't also do damage, and I'm not sure how adding damage to something somehow ruins it, especially when you can decide that the damage isn't lethal if your want.)

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5 years ago  ::  Jul 02, 2008 - 10:35PM #42
ROBRAM89
Date Joined: Oct 4, 2007
Posts: 766
But there just plain aren't a hell of a lot of rituals. I'm not talking illusions specifically, I mean in general.
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5 years ago  ::  Jul 02, 2008 - 10:39PM #43
Exposed_Wires
Date Joined: Sep 30, 2007
Posts: 2,193

ROBRAM89 wrote:

But there just plain aren't a hell of a lot of rituals. I'm not talking illusions specifically, I mean in general.


There weren't a hell of a lot of roleplay enhancing spells in 3.5 that didn't just cause a whole lot of extra problems. Name me some that you miss and they were probably OH EXPLOITABLE or just caused a lot of work for DMs.

I personally like to err on the side of fewer magic solutions to problems. I like it when bare tools are there, but if you have a single spell that bypasses what would have otherwise been a nail-biting challenge, I'd say it was a bad spell. Of course, that's just me.

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5 years ago  ::  Jul 02, 2008 - 10:53PM #44
ROBRAM89
Date Joined: Oct 4, 2007
Posts: 766
One? At no point, no point, did I say I was 3.5 was that vastly better. You all assumed that. I do think that, but I never said that. I made a slight comparison as to some things that existed and now don't, but that's it.

In 3.5, a spellcaster had an enormous pool of spells to choose from freely. Now they don't. I don't know how to make it much simpler than that. And I haven't exactly done the math, but I guarantee you the ratio of combat to noncombat spells has drastically shifted with 4E.

And when something is exploitable, you don't get rid of it, you fix it.
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5 years ago  ::  Jul 02, 2008 - 11:08PM #45
Exposed_Wires
Date Joined: Sep 30, 2007
Posts: 2,193

ROBRAM89 wrote:

One? At no point, no point, did I say I was 3.5 was that vastly better. You all assumed that. I do think that, but I never said that. I made a slight comparison as to some things that existed and now don't, but that's it.

In 3.5, a spellcaster had an enormous pool of spells to choose from freely. Now they don't. I don't know how to make it much simpler than that. And I haven't exactly done the math, but I guarantee you the ratio of combat to noncombat spells has drastically shifted with 4E.

And when something is exploitable, you don't get rid of it, you fix it.


It was statistics. You're talking about how they have less utility spells. If you didn't play an older edition, you would have no frame of reference and judging by the way you type, you don't seem like a grognard, so I assumed 3.5. Of course, I didn't call you a fanboy or anything, so I'm not sure why you're so offended. Even if you preferred 4e, I'd want to chime in if I thought you were championing the 3.5 spell system.

In any case, you didn't name any spells, so I'll name some for you. Ethereal jaunt. Seemingly non-combat (although it can get you out of just about any TPK), it broke my Eberron campaign. Players were looking for some guy on a ship and some dude used that spell to stick his nose (quite literally) into every inch of that ship in under 5 minutes.

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5 years ago  ::  Jul 02, 2008 - 11:18PM #46
DaidojiTaidoru
Date Joined: Sep 28, 2006
Posts: 3,105

ROBRAM89 wrote:

One? At no point, no point, did I say I was 3.5 was that vastly better. You all assumed that. I do think that, but I never said that. I made a slight comparison as to some things that existed and now don't, but that's it.

In 3.5, a spellcaster had an enormous pool of spells to choose from freely. Now they don't. I don't know how to make it much simpler than that. And I haven't exactly done the math, but I guarantee you the ratio of combat to noncombat spells has drastically shifted with 4E.

And when something is exploitable, you don't get rid of it, you fix it.


First those 12 illusion spells that became rituals are now 4 rituals. 4. Because you don't need a seperate ritual for "illusionary thing but better."

There are less non combat spells in 4th ED. Because most of them either:

1: Were used to bypass the skill system. (Fabricate)
2: Were spells used to justify GMs actions. (No PC will buy a scroll of Dream. There are better ways to talk to people at lower levels. Only NPCs use that crap.)
3: Were spell X+1. (All the different alignment concealment/counter concealment....)

Were some options lost? Yes. Did Wizards need the nerf stick badly? Yes, because their power was effectively unlimited in Core. Some stuff will come back when it does get fixed. Other things are as covered as WotC is willing to allow (scrying I'm looking at you) because otherwise the game dies.

Well...  At least we got custom avatars....
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5 years ago  ::  Jul 03, 2008 - 12:14AM #47
Psychotic_Robot
Date Joined: May 26, 2008
Posts: 976
After several requests, the person whom I quoted has declined to answer by means of ignoring said requests.

Thread over?
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5 years ago  ::  Jul 03, 2008 - 12:19AM #48
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,506

ROBRAM89 wrote:

One? At no point, no point, did I say I was 3.5 was that vastly better. You all assumed that. I do think that, but I never said that. I made a slight comparison as to some things that existed and now don't, but that's it.

In 3.5, a spellcaster had an enormous pool of spells to choose from freely. Now they don't. I don't know how to make it much simpler than that. And I haven't exactly done the math, but I guarantee you the ratio of combat to noncombat spells has drastically shifted with 4E.

And when something is exploitable, you don't get rid of it, you fix it.


In previous editions, the spellcasters had all the cool abilities, and the other classes got very few. In both 2nd and 3e fighters pretty much swung sticks, and rogues poked you with them when you were not looking for extra damage. In 4e utility abilities, and rituals, got spread out among ALL of the character classes. (By the way, utility abilities are also abilities which don't deal damage, and can often be used to enhance roleplaying, while still being usable in combat to gain a combat advantage as well.) Since there is only a certain amount of allocated space available in the book, that means that wizards, out of necessity, saw their list of options dwindle. Alternatively, classes like ranger and fighter saw their list of options increase. Does this mean that the wizard has a few less choices then before? Yes. Does this also mean that other classes now have more choices? Also yes. Does this in any way detract from role-playing? No, though it might mean you have a few less options behind what you can roleplay IF You are playing a wizard. Alternatively, you will have a few more options if you are playing a number of other classes. It balances itself out, and ends up creating a better game overall (in my opinion).

I am sure, in the future, we will see more rituals published by WotC. Indeed, I would be surprised if we do not eventually see a splat book dedicated to rituals. That would certainly be a book I would buy.

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5 years ago  ::  Jul 03, 2008 - 12:19AM #49
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,553

mccowen wrote:

That's why 4e has fewer non-combat mechanics than 3.x did.


…Another lie.

Will we never be set free?

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5 years ago  ::  Jul 03, 2008 - 12:20AM #50
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,506

Psychotic_Robot wrote:

After several requests, the person whom I quoted has declined to answer by means of ignoring said requests.

Thread over?


People already answered you, and soundly thrashed and destroyed any anti-4e point you may have had. Unfortunately, you are the sort of poster who will always ignore logic that disproves your point... so, luck willing, yes, this thread is over. Everyone else on this thread 1: Psychic Robot 0. Goodbye now.

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