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I agree that at lower levels, it is much more difficult to beat a Skill Challenge that at higher levels. Complexity has little impact, except for at lower levels.
The practical suggestion for DMs is to manage the skill DCs based on how well your players are min/maxed. If you want them to get on with the show, go with easy DCs and circumstance bonuses. If you want the encounter to be a nail biter, go with moderate DCs with easy DCs if for the win. Hard DCs are for obscure uses of skills or the really far-fetched.
Not wanting to create the specific case math function for the higher complexity cases, I created an Excel sheet to simulate the success vs. failures in a Skill Challenge.
Hopefully, the math below helps DMs to weight their options and work with the system.
The simulation results below do not account for skill boosting magic items, but it does assume that the character is increasing the ability bonus by +1 per 8 levels.
Level, 1, 6, 11, 16, 21, 26, 30 Difficulty, easy, easy, easy, easy, easy, easy, easy Skill Bonus, 7, 10, 13, 17, 19, 23, 25 DC, 15, 18, 22, 25, 27, 29, 30 4 before 2, 40%, 39%, 29%, 38%, 38%, 62%, 71% 6 before 4, 37%, 39%, 26%, 37%, 37%, 69%, 81% 12 before 6, 29%, 32%, 19%, 29%, 28%, 61%, 76%
Level, 1, 6, 11, 16, 21, 26, 30 Difficulty, mod, mod, mod, mod, mod, mod, mod Skill Bonus, 7, 10, 13, 17, 19, 23, 25 DC, 20, 22, 26, 29, 31, 33, 34 4 before 2, 6%, 11%, 7%, 11%, 11%, 23%, 28% 6 before 4, 2%, 4%, 2%, 4%, 4%, 16%, 24% 12 before 6, 1%, 2%, 1%, 2%, 2%, 11%, 17%
Level, 1, 6, 11, 16, 21, 26, 30 Difficulty, hard, hard, hard, hard, hard, hard, hard Skill Bonus, 7, 10, 13, 17, 19, 23, 25 DC, 25, 26, 30, 33, 35, 37, 38 4 before 2, 0%, 1%, 0%, 1%, 1%, 4%, 7% 6 before 4, 0%, 0%, 0%, 0%, 0%, 0%, 2% 12 before 6, 0%, 0%, 0%, 0%, 0%, 0%, 1%
The text above in in "comma delimited format". To make sense of it, copy it into a word processor and convert text to table using the comma as you delimiter.
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