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5 years ago ::
Jun 24, 2008 - 7:04PM
#461
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Date Joined:
Aug 19, 2007
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pro : artworks is nice
con: its crap
opinion : wont be buying for a LOOOOOOOOOOOOOOOONG time if at all. That comment was so useful, mature, and imaginative!
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5 years ago ::
Jun 24, 2008 - 7:27PM
#462
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Date Joined:
Feb 10, 2006
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Saying that you can't powergame in 4th ed is just crazy. It will only take a little time.
3.5 is a victim of one thing only - it's own success. With each new book the skills/spells/feats/powers/uberness/craziness has to be more powerful than the last. If not, there is no reason to buy it.
Wait for it - Just like MMO's!
No one is going to buy a book with 300 new powers if all the powers just change the damage's energy type. Unless there is something special, there is no reason to buy it.
4th Ed will suffer the same issue, ESPECIALLY because there are so many more powers. Each new book will require HUNDREDS of new powers, not 20-50.
Role playing is not affected in either game. Situational use of spells and abilities are. You cannot solve situational problems with the rules that are given to us. Yes you can cast comprehend languages, if you have 10 minutes. Makes it kind of hard to hear what the folks at the table next to you are saying. Maybe if you could get them to stay there for a while, and not change the subject.
You cannot use Alarm. You cannot use Arcane Lock to lock a door to keep out the monsters that are chasing you. You cannot use Feather Fall more than once per day - Now that was a game breaking spell. You cannot fly more than 40' while invisible.
Basically, unless you're gonna duke it out, 4th Ed is not for you.
And for the freaks that will reply that this is all my opinion, well duh. That is all that anything you find on these boards are. Save yourself the post.
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5 years ago ::
Jun 24, 2008 - 7:35PM
#463
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Date Joined:
Apr 12, 2008
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I'm glad it's the roleplayers who have migrated to 4e. ^QFT
If 4E can actually cut down on power gaming, then more power to it. I have never been a power gamer, nor do I enjoy having one play under me. It was the roleplaying that brought me to D&D. After 3 sessions of 4E, it has proved to me that roleplaying is alive and well in the new edition. Power to the roleplayers. Let the power gamers have 3E. They will NOT be missed.
In fond memory of Mark "Wrecan" Monack.
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5 years ago ::
Jun 24, 2008 - 7:37PM
#464
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Saying that you can't powergame in 4th ed is just crazy. It will only take a little time.
3.5 is a victim of one thing only - it's own success. With each new book the skills/spells/feats/powers/uberness/craziness has to be more powerful than the last. If not, there is no reason to buy it.
Wait for it - Just like MMO's!
No one is going to buy a book with 300 new powers if all the powers just change the damage's energy type. Unless there is something special, there is no reason to buy it.
4th Ed will suffer the same issue, ESPECIALLY because there are so many more powers. Each new book will require HUNDREDS of new powers, not 20-50.
Role playing is not affected in either game. Situational use of spells and abilities are. You cannot solve situational problems with the rules that are given to us. Yes you can cast comprehend languages, if you have 10 minutes. Makes it kind of hard to hear what the folks at the table next to you are saying. Maybe if you could get them to stay there for a while, and not change the subject.
You cannot use Alarm. You cannot use Arcane Lock to lock a door to keep out the monsters that are chasing you. You cannot use Feather Fall more than once per day - Now that was a game breaking spell. You cannot fly more than 40' while invisible.
Basically, unless you're gonna duke it out, 4th Ed is not for you.
And for the freaks that will reply that this is all my opinion, well duh. That is all that anything you find on these boards are. Save yourself the post. I am not saying you cannot powergame in 4th ed, what i mean is it is far trickier to power game in 4th ed. I mean you can no longer cherry pick levels from classes (and prestige classes) al over the show.
Most of the races are far more balanced (in fact by the time 3.5 had run its course i was beginning to wonder if WOTC even bothers play testing some races)
Also Magic items have been reeled in a bit, no more characters being defined by the magic items they have and more about the powers they have.
Unless WOTC drop the ball big time, power gaming will never get as out fo hand in 4th ed as it did in 3.0/3.5
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5 years ago ::
Jun 25, 2008 - 5:50AM
#465
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Date Joined:
Aug 27, 2007
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I am not saying you cannot powergame in 4th ed, what i mean is it is far trickier to power game in 4th ed. I mean you can no longer cherry pick levels from classes (and prestige classes) al over the show.
Most of the races are far more balanced (in fact by the time 3.5 had run its course i was beginning to wonder if WOTC even bothers play testing some races)
Also Magic items have been reeled in a bit, no more characters being defined by the magic items they have and more about the powers they have.
Unless WOTC drop the ball big time, power gaming will never get as out fo hand in 4th ed as it did in 3.0/3.5 I also think that they way they are releasing material - based on power source - will also help keep things in check. If you keep it to 2-3 power sources per PHB, you have several years of PHBs with distinct differances in flavor that you can keep balanced for longer.
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5 years ago ::
Jun 25, 2008 - 9:54AM
#466
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Date Joined:
Mar 22, 2008
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If the first thing about your fighter that jumps to your mind is his ability to reliably crit for 100+ damage, you do suck hard. I'm glad it's the roleplayers who have migrated to 4e. LOL I roleplay just fine, thank you. Please, though, enlighten me on why roleplayers should suck at mechanical things. I'm very curious to hear your reasoning.
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5 years ago ::
Jun 27, 2008 - 3:15PM
#467
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Date Joined:
Apr 28, 2001
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pjackson:If a player chooses to take skill in something that is a signal to the DM that they want it to be significant. So the DM should arrange that it will come up in a significant way sometime. That works as much for diplomacy as it does for profession skills. You can't arrange for a profession skill to come up useful sometime using 3e's rules for the profession skill - because it would mean that the PC is either making small amounts of money at a mundane small-time job, or he's doing tasks that are routine. Neither of these are all that exciting nor very central to an adventuring game.
The moment you deviate from these rules, then you are making it up as you go, and in that sense, 3e doesn't have any more of a Profession skill than 4e does. In fact, 4e supports profession skills MORE because you can just make up the name and put it in a skill challenge structure and you're set. You can't do that in 3e because you didn't have a skill challenge structure to use the skill for.
Indeed, why make up a name and arbitrary limitations? Just put the darned background in your background and have the DM call for a trained skill check every time he deems it relevant.
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5 years ago ::
Jun 27, 2008 - 4:38PM
#468
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Date Joined:
Jan 22, 2008
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pjackson:
You can't arrange for a profession skill to come up useful sometime using 3e's rules for the profession skill - because it would mean that the PC is either making small amounts of money at a mundane small-time job, or he's doing tasks that are routine. Neither of these are all that exciting nor very central to an adventuring game.
The moment you deviate from these rules, then you are making it up as you go, and in that sense, 3e doesn't have any more of a Profession skill than 4e does. In fact, 4e supports profession skills MORE because you can just make up the name and put it in a skill challenge structure and you're set. You can't do that in 3e because you didn't have a skill challenge structure to use the skill for.
Indeed, why make up a name and arbitrary limitations? Just put the darned background in your background and have the DM call for a trained skill check every time he deems it relevant. true my last character in 3.5 had a couple proffession skills one from background (she was an aprentice map maker so i had proffession cartography, and craft map making) which did come in handy in a dungeon and what not, and proffession siege craft picked up during a long fing siege, where I was using psi powers to keep our equipment working. Anyway most of the time those skills were useless now you put it into your background and if it comes up yay, if not you have not lost anything at all.
And Max Person, yes you can balance all classes and make them fun. Because you know thats what they did with 4e and this is the best role playing game ever made thus far. How can you say the powers resemble each other, tell me how the warlock using eldritch blast is at all similiar to a ranger using twin strike, go ahead tell me how those powers are the exact same, you cant.
4E does more to distinguish the classes, while keeping them relevant then 3.5 ever did.
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