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4 months ago ::
Mar 06, 2013 - 6:52AM
#13721
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Date Joined:
Jan 26, 2013
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Can a player decide when a neutral NPC (like a merchant) is considered an ally, so that the NPC is not included in an area spell that damages each enemy in the area?
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4 months ago ::
Mar 06, 2013 - 7:58AM
#13722
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Date Joined:
Apr 15, 2007
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I would assume that only hostile NPC's are considered enemies in the first place.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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4 months ago ::
Mar 06, 2013 - 8:44AM
#13723
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Date Joined:
Jan 26, 2013
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PHB specifically states that "Enemy" or "Enemies" means a creature or creatures that aren't your allies (whether those creatures are hostile toward you or not) so a neutral 3rd party would be damaged if I cannot deem them my ally. So can I deem them my ally?
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4 months ago ::
Mar 06, 2013 - 9:38AM
#13724
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Date Joined:
Aug 20, 2003
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There isn't a whole of discussion in the rules of having 3rd parties in an encounter area that aren't involved in the combat. I believe the RC defines an "ally" as a member of your adventuring party, and an "enemy" as any combatant that isn't your ally (I don't have the book handy right now to verify). The scenario you're asking about is also partly covered by the Legitimate Targets rule on RC 108 (and in the online compendium), which was written to eliminate the proverbial "bag of rats" and also prevent a warlord or cleric from doing something like giving an entire army a free basic attack. It doesn't specify how to handle non-combatants but gives some general guidelines. Legitimate targets: Spoiler:
Show
When a power has an effect that occurs upon hitting, missing, or otherwise affecting a target, the effect takes place only if the target in question is a meaningful threat. For instance, characters can gain no benefit from carrying a sack of rats in the hope of healing their allies by hitting the rats. When a power’s effect involves a character’s allies, use common sense when determining how many allies can be affected. Dungeons & Dragons is a game about adventuring parties fighting groups of monsters, not the clash of armies. When read strictly, a cleric’s power might be able to give a hundred “allies” a free basic attack, but that doesn’t mean that cleric characters should assemble armies to march before them into a dungeon. In general, a power’s effect should be limited to a small group of about eight people—the size of an adventuring group plus a couple of friendly nonplayer characters—not hired soldiers or lantern-bearers.
Ultiimately, I think this is a case of "ask your DM" For the case of innocent bystanders in a combat, whether they be peasants, merchants, livestock, etc, I would probably say that for the purpose of targeting powers, they are neither Allies nor Enemies, but do count as Creatures. Personally, I would also consider allowing some powers that normally only target allies to target bystanders; specifically, powers with the healing keyword.
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4 months ago ::
Mar 06, 2013 - 9:45AM
#13725
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Date Joined:
Jul 29, 2008
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Tempest Whetstone. Would this do compound damage when used with a burst or blast attack if the attack hits multiple opponents? Would it exclude all targets of the attack, or would each target only be excluded from the extra damage from attack roll that targets them?
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4 months ago ::
Mar 06, 2013 - 11:29AM
#13726
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Date Joined:
May 12, 2009
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Tempest Whetstone exclude all targets of the successful attacks - the target of the attack does not take this damage. AV 190 Tempest Whetstone: Touch this whetstone to a melee or ranged weapon you hold. Until the end of the encounter, any successful attack with the weapon deals an extra 2 lightning damage to each enemy within 2 squares of the target; the target of the attack does not take this damage.
Yan Montréal, Canada
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4 months ago ::
Mar 06, 2013 - 11:36AM
#13727
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Date Joined:
Jan 17, 2010
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I believe it depends on which definition of the word "attack" that you use. Since attack can mean either an "attack power" or an "attack roll & its effects" either interpretation could be correct. As a DM, I am more inclined to use the "attack power" defenition, since the other way would compound the damage and would seem overpowered. But there's likely some DMs out there who would allow the damage to compound.
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4 months ago ::
Mar 06, 2013 - 12:49PM
#13728
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it isn't possible to opt out of a rider on a power is it? Dual Lightning Strike for the swordmage has an "aegis of assault" effect, that says i teleport 4 + STR mod squares, i'd rather teleport the default 5 instead (STR is my dump)
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4 months ago ::
Mar 06, 2013 - 12:55PM
#13729
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wizard has a level 1 daily "memorized", the level 6 utility "refocus" and his level 9 daily is Wizard's fury
he wants to activate level 9 wizards fury activate refocus and switch his level 1 daily for wizards fury and activate that
then he wants to cast magic missle as a standard, move and minor (presumably his next turn)
I think there's something against the rules going on here, isn't there a rule about only benefiting from one instance of the same power at once?
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4 months ago ::
Mar 06, 2013 - 1:07PM
#13730
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Date Joined:
Jun 23, 2003
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Wizard's Fury has the limitation of "as a minor action once per turn." Multiple instances of Wizard's Fury do not change it to "for every casting of Wizard's Fury in effect on you, may cast Magic Missile as a minor action."
It does look like it would let him use Wizard's Fury twice a day, though, if only because that looks like a safer argument than counting Wizard's Fury as a 9th level spell.
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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