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4 months ago ::
Feb 17, 2013 - 1:57PM
#13611
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Date Joined:
Oct 28, 2010
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Not really. This is a game designed around a square grid, measuring in those units makes it a lot simpler.
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4 months ago ::
Feb 17, 2013 - 2:00PM
#13612
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Date Joined:
Nov 17, 2009
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Yeah, I know and I do like the square talk too but sometimes I get soooo confuse. Thank you for the response.
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4 months ago ::
Feb 17, 2013 - 2:00PM
#13613
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Date Joined:
Mar 15, 2008
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As an aside, why are you interested/worried about the conversion to feet?
In feet(s) makes clearer definition and description.
Yeah, no. At least, not if you're using a grid for your combat encounters. If you're using a grid, a square is a square is a square, and you can have a square be really as big as you want.
The actual distance is only really important if you're not using a grid.
"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006
Dilige, et quod vis fac
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4 months ago ::
Feb 18, 2013 - 11:39AM
#13614
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Date Joined:
Aug 20, 2003
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You're actually better off only using squares because 4e doesn't use normal Euclidean geometry (unlike 3.5, and most of reality) in order to keep measuring distances simple during combat. 6 squares diagonally is still only 6 squares for all purposes in 4e, even if under normal geometry it is 1.414 times farther distance (~8.5 squares) than 6 squares in a horizontal or vertical direction on the grid. In other words, a square in 4e is 5 feet to a side and 5 feet diagonally. If the distances ever seem long for melee combat its because each creature doesn't actually take up its entire space or stay in center of its space and fight from their - it assumes the creatures are moving within the limits of their space and reaching into adjacent spaces for combat.
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4 months ago ::
Feb 19, 2013 - 11:07AM
#13615
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You're actually better off only using squares because 4e doesn't use normal Euclidean geometry (unlike 3.5, and most of reality) in order to keep measuring distances simple during combat.
This is also why explosions form perfect cubes.
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4 months ago ::
Feb 19, 2013 - 11:22AM
#13616
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Date Joined:
Jun 17, 2010
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In D&D Universe, pi = 4.
D&D Next = D&D: Quantum Edition
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4 months ago ::
Feb 19, 2013 - 6:32PM
#13617
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Date Joined:
Sep 29, 2009
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In D&D Universe, pi = 4.
In Soviet Union Pi = U
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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4 months ago ::
Feb 20, 2013 - 1:52PM
#13618
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Date Joined:
Jan 15, 2007
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Seed of Fire Your attack leaves a glowing mote of arcane power in your enemy's wound. You kick you foe free of your blade and watch it erupt in a blossom of hellish flames. Encounter Arcane, Fire, Weapon Standard Action Melee weapon Primary Target: One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier damage, and you push the target a number of squares equal to your Constitution modifier + 2. Make a secondary attack. Secondary Target: Each creature within 2 squares of the primary target's new location Secondary Attack: intelligence vs. Reflex Hit: 2d6 + Intelligence modifier fire damage. The question: is the primary target also subjected to the secondary attack? If it was a close burst 2 centered on him or "each creature within 2 of the primary target" then obvs not, but this is specifically the location...
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4 months ago ::
Feb 20, 2013 - 1:55PM
#13619
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Date Joined:
Jun 17, 2010
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Yup. The primary target is a creature, and it is within 2 squares of the primary target's new location. Even if it were "each creature within 2 squares of the primary target" it would still apply, as the primary target is still a creature within 2 squares of the primary target.
D&D Next = D&D: Quantum Edition
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4 months ago ::
Feb 21, 2013 - 3:33PM
#13620
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Date Joined:
Feb 21, 2013
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1a) Does SHIELD AC work any differently than normal AC? (IE: shield AC only gets factored in if the attacker is in front of you)
1b) Does SHIELD OF THE GODS (cleric power that gives +3 bonus to shield AC) require a shield to work?
2) Simbul's Conversion. Does this only work on daily abilities that contain the word ARCANE in the keyword list, or is it anything that can be considered a 'spell/power' of some kind?
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