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Sticky: Rules Q&A FAQ + ask a simple question
3 months ago  ::  Feb 14, 2013 - 6:38AM #13581
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
Another alternative, which I have used, is to have the PCs make little cards with their most-needed-by-DM numbers on it:  AC/Fort/Ref/Will, passive perception, passive insight.  A quick scan through the cards tells me if they find anything passively, and I tell them.  I'll also use the cards for initiative order.
D&D Next = D&D:  Quantum Edition
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3 months ago  ::  Feb 14, 2013 - 6:45AM #13582
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,498
The Character Builder has handy Play Data card as well

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Yan
Montréal, Canada
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3 months ago  ::  Feb 14, 2013 - 10:30AM #13583
bgravato
Date Joined: Nov 3, 2012
Posts: 41
Thanks.

Different question... I've been searching trying to find out how consumables are created.
From what I could find most consumables can be created using Enchant Magic Item ritual, exception made for potions which might require Brew Potions ritual (seems like not everyone agrees on this point though, but I'll go with that theory).

Is there any other type of consumables that cannot be created with Enchant Magic Item?


 
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3 months ago  ::  Feb 14, 2013 - 1:57PM #13584
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090

Feb 14, 2013 -- 6:45AM, Plaguescarred wrote:

The Character Builder has handy Play Data card as well

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What character builder are these from?

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3 months ago  ::  Feb 14, 2013 - 2:20PM #13585
bgravato
Date Joined: Nov 3, 2012
Posts: 41
Sorry for the flood of questions... I've just been reading a lot of material for the first time today

Regarding familiars and disable traps...

Marmoset explicitly states that "A marmoset can make Thievery checks to open locks or disable traps, gaining a +2 bonus to such checks. It can manipulate thieves’ tools to gain an additional +2 bonus to such checks."

On the other hand, Disembodied Hand or Rakshasa Claw say something like "A rakshasa claw can open latches and turn knobs that require only one hand to operate. It can also manipulate objects to make Thievery checks. It gains a +2 bonus to such checks."

The first is very explicit, the other two (which come from a different source) are not. So I'm wondering what exactly fits in the manipulate-objects-to-make-Thievery-checks category. May these familiars disable traps? If so, can they also benefit from the bonus of thieves' tools?


Thanks.
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3 months ago  ::  Feb 14, 2013 - 3:18PM #13586
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,498

Feb 14, 2013 -- 1:57PM, ezrider23 wrote:

What character builder are these from?


The first 4E offline Character Builder.

Yan
Montréal, Canada
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3 months ago  ::  Feb 14, 2013 - 4:04PM #13587
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,217

Feb 14, 2013 -- 10:30AM, bgravato wrote:

Thanks.

Different question... I've been searching trying to find out how consumables are created.
From what I could find most consumables can be created using Enchant Magic Item ritual, exception made for potions which might require Brew Potions ritual (seems like not everyone agrees on this point though, but I'll go with that theory).

Is there any other type of consumables that cannot be created with Enchant Magic Item?


 




Alchemical items are created with Alchemy feat

The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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3 months ago  ::  Feb 15, 2013 - 3:22AM #13588
Tyllandar
Date Joined: Feb 3, 2013
Posts: 1
Where would I find the Spells/Powers/Rituals/Rules for Summoning a Devil involuntarily. I have read the Demon equivalent in the Demonomicon. The summoning is for the purpose of killing a Custom made Devil our DM has been using to Plague our campaign. We want to go on the offensive. Our plan of attack is.......to attack. Thanks for any replies/guidance.
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3 months ago  ::  Feb 15, 2013 - 7:17AM #13589
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931

Feb 14, 2013 -- 3:18PM, Plaguescarred wrote:

Feb 14, 2013 -- 1:57PM, ezrider23 wrote:

What character builder are these from?


The first 4E offline Character Builder.



The online one does it too.  Slightly different layout, I suppose, but all the same stuff.

D&D Next = D&D:  Quantum Edition
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3 months ago  ::  Feb 15, 2013 - 8:56AM #13590
RisingZan
Date Joined: Aug 20, 2003
Posts: 688

Feb 15, 2013 -- 3:22AM, Tyllandar wrote:

Where would I find the Spells/Powers/Rituals/Rules for Summoning a Devil involuntarily. I have read the Demon equivalent in the Demonomicon. The summoning is for the purpose of killing a Custom made Devil our DM has been using to Plague our campaign. We want to go on the offensive. Our plan of attack is.......to attack. Thanks for any replies/guidance.




There are no rules for physically summoning such a create so that it coudl be attacked.  The only ritual hat lets you summon one for bargaining purposes is Loremaster's Bargain (lvl 22 - PHB).
    You could adapt something from the Summon Demon ritual, but note that this ritual only creates a manifestation of the demon/devil which cannot be attacked.  It could choose to appear physically, especially if you fail the skill challenge, but it is not required to do so.
  Basically you're getting into houserule territory for something the DM Would have to create (possible quest hook?) or you might find it simpler to instead travel to the nine hells and kill your enemy there.

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