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5 months ago ::
Feb 06, 2013 - 8:34AM
#13511
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No. You can select powers of level lower but not higher.
I see... so basically your 1st level encounter powers become useless in higher levels since they don´t get any upgrades like at-will powers that get enhanced when you reach a milestone
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5 months ago ::
Feb 06, 2013 - 8:39AM
#13512
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Date Joined:
May 12, 2009
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When you reach level 13, you can start swapping powers for higher level one.
Yan Montréal, Canada
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5 months ago ::
Feb 06, 2013 - 8:41AM
#13513
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Date Joined:
Jun 23, 2003
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some low level encounter powers remain awesome almost your entire career, but yes, the general idea is you would trade out your E1 when your E13 became available, for example
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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5 months ago ::
Feb 06, 2013 - 8:44AM
#13514
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Date Joined:
Jun 12, 2012
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Extra damage is always the same type of damage as the original damage unless specificied otherwise.
But how do the extra attack rolls figure in?
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5 months ago ::
Feb 06, 2013 - 8:52AM
#13515
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Date Joined:
May 12, 2009
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The extra attack rolls are simply to determine how many 1d8 extra damage are dealt by the original melee attack.
You can read more about it here: community.wizards.com/go/thread/view/758...
Yan Montréal, Canada
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5 months ago ::
Feb 06, 2013 - 8:53AM
#13516
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If a PC dominates someone can he make the enemy kill itself or throw its weapon ? what is the exact rules for dominating someone?
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5 months ago ::
Feb 06, 2013 - 8:57AM
#13517
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Date Joined:
May 12, 2009
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Dominated
The creature can’t take actions voluntarily. Instead, the dominator chooses a single action for the creature to take on the creature’s turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make the creature use are ones that can be used at will, such as at-will powers. For example, anything that is limited to being used only once per encounter or once per day does not qualify.
The creature grants combat advantage.
The creature can’t flank.
In spite of this condition, the creature’s allies remain its allies, and its enemies remain its enemies. If the dominator tries to force the creature to throw itself into a pit or to move into some other form of hindering terrain, the creature gets a saving throw to resist entering the terrain. A wide variety of creatures and powers can impose this condition. Just as in myth and legend, vampires and fey creatures are adept at controlling the minds of others, but the specific limitations of this condition prevent such creatures from forcing player characters to expend their best powers.
Yan Montréal, Canada
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5 months ago ::
Feb 06, 2013 - 9:13AM
#13518
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Dominated The creature can’t take actions voluntarily. Instead, the dominator chooses a single action for the creature to take on the creature’s turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make the creature use are ones that can be used at will, such as at-will powers. For example, anything that is limited to being used only once per encounter or once per day does not qualify. The creature grants combat advantage. The creature can’t flank.
In spite of this condition, the creature’s allies remain its allies, and its enemies remain its enemies. If the dominator tries to force the creature to throw itself into a pit or to move into some other form of hindering terrain, the creature gets a saving throw to resist entering the terrain. A wide variety of creatures and powers can impose this condition. Just as in myth and legend, vampires and fey creatures are adept at controlling the minds of others, but the specific limitations of this condition prevent such creatures from forcing player characters to expend their best powers.
the text is not very clear about that. if the dominator can choose a single action, that action can be throw its weapon, kill itself or tie itself up?
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5 months ago ::
Feb 06, 2013 - 9:20AM
#13519
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Date Joined:
May 12, 2009
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He could throw his weapon or tie himself up yes. He could also try to kill himself, but it'd do it using one of its at-will attack power to attack himself with. (It would not be automatic)
Yan Montréal, Canada
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5 months ago ::
Feb 06, 2013 - 9:45AM
#13520
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Date Joined:
Aug 20, 2003
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One of the popular options for domination, at least in my group, is to force the dominated enemy to run past everyone in the party. Then everyong gets an Oppurtunity attack, possibly some immediate actions as well, and the enemy takes penalties. If you want to make a creature kill itself, the best way is to have it run off a cliff or something, but as the Dominate rules state - it gets a saving throw to avoid going over. If the enemy has an at-will burst or blast, or other attack that targets "creatures" and not enemies, it is useful have it attack creatures that would normally be its allies.
The "allies remain allies and enemies remain enemies" part of domination is mostly imporant for the targeting of powers, which is why the powers that Target: Creature are most useful. If not otherwise specifed, all of a monsters powers are "Target: Enemy"
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