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5 months ago ::
Jan 15, 2013 - 6:14PM
#13341
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Date Joined:
Jun 12, 2012
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And Undrhil wins the prize! The feat you speak of is twofold pact. As far as I am aware that is totally legitimate for hybrids to take, and for what it's worth Character Builder agrees.
It's not worth much. But in this case, it's correct; hybriding allows certain advantages (or doesn't take certain things away), and Twofold Pack is one of those things (Battlecleric's Lore on hybrid clerics is, of course, another one).
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5 months ago ::
Jan 15, 2013 - 6:47PM
#13342
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Date Joined:
Sep 29, 2009
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Question about summons:
My friend is playing a fire wizard have in this case daily summons. One is an orb of fire (that is not really a summon) and one fire elemental. From what we can tell from the rules both of them attack using the wizards attack modifier and use his defences BUT, do they also benefit from feats, racial and item powers? For example, do the fire elemental get +1 attack on bloodied targets from the tiefling racial? Do the summon get +2 to hit from an item that grants the player +2 hit on targets that takes ongoing damage etc?
What modifiers are transfered from the player to the summon?
The wizard makes the attack roll so he would get all his bounuses even if he is attacking through a conjuration or a summon.
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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5 months ago ::
Jan 15, 2013 - 6:52PM
#13343
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Date Joined:
Oct 23, 2011
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The wizard makes the attack roll so he would get all his bounuses even if he is attacking through a conjuration or a summon.
That isn't quite correct. Conjurations, yes, but Summons don't get temporary bonuses or penalties that apply to the Wizard. Though they get their own temporary bonuses and penalties, because they are creatures. So Wizard has CA against a monster? No bonus. Summon has CA from flanking? Bonus.
It is slightly unintuitive.
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5 months ago ::
Jan 16, 2013 - 8:43AM
#13344
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Date Joined:
Jan 12, 2013
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Just want to make sure I'm understanding this correctly:
Gloves of Frost add 1 (2 if you've reached a milestone) cold damage to melee attacks to until the end of the encounter. This is enough to add the cold keyword to any melee power.
As a result, if you had an ability to boost cold damage (like say Icy Heart) that would increase the damage of the attack.
Or if the target were vulnerable to cold, then you could exploit that vulnerability.
Thank ya kindly!
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5 months ago ::
Jan 16, 2013 - 9:14AM
#13345
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Date Joined:
Jun 17, 2010
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If by Gloves of Frost you mean Frost Gauntlets (please try to get the names right, it helps quite a lot as far as looking them up), then yes, you have it correct.
Probably not worth it for one encounter per day, however. Most cold builds find some other source and use Gloves of Ice.
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 16, 2013 - 9:32AM
#13346
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Date Joined:
Jan 12, 2013
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Sorry about that, I mixed the two items up in my brain. But thanks for the response!
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5 months ago ::
Jan 16, 2013 - 2:40PM
#13347
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Date Joined:
Nov 30, 2012
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Q: If I have an item that reduces necrotic damage by half and an item that gives resist necrotic, in what sequence are they applied?
Thanks!
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5 months ago ::
Jan 16, 2013 - 2:52PM
#13348
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Date Joined:
Oct 28, 2010
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Halving happens last.
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5 months ago ::
Jan 16, 2013 - 9:29PM
#13349
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Date Joined:
Jun 27, 2010
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Shocking Feedback + ordinary crossbow.
Does using it require a loaded crossbow?
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5 months ago ::
Jan 16, 2013 - 10:07PM
#13350
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Date Joined:
May 12, 2009
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Yes
Yan Montréal, Canada
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