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6 months ago ::
Jan 09, 2013 - 1:26PM
#13281
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Powers
How does magical sleep work? RC p.119 "Sleep powers knock creatures unconscious. Unless otherwise noted, this unconsciousness is not normal sleep, so a creature that is subject to it cannot be simply awakened; the power specifies how long the unconsciousness lasts". WotC Podcast #31 also mentions that magical sleep is actually unconsciousness and you cannot be woken up as you can for regular sleep.
Can encounter powers be used outside of encounters? Yes. Per PHB p.58 "If you use a power outside combat, it lasts for 5 minutes unless otherwise noted." Also note: you would have to rest for another 5 minutes before they became available again.
Can you use more than one encounter power per encounter or more than one daily power per day? Yes.
Do light spells illuminate magical darkness? No
Do healing bonuses apply to Regeneration? No
How do area effects function in a 3-D environment? Since vertical distances are measured the same as horizontal distances, they take on a cube shape. Discussed in the 5/10/10 podcast.
Can you force a dominated creature to change allies/enemies? No, per this RotG article, and the update which says "the creature’s allies remain its allies, and its enemies remain its enemies".
Can you force a dominated creature to attack itself? Yes
Can you force a dominated creature to walk off a cliff? per RC p.231: "If the dominator tries to force the creature to throw itself into a pit or to move into some other form of hindering terrain, the creature gets a saving throw to resist entering the terrain."
I have questions about the Shaman Spirit Companion: look here.
When making a wall, do I have to use my allotted squares to give it height? It appears so. PHB p.272 details how to stack your squares on top of each other, and RC p.110 provides the following example "For instance, a wall 8... If the walls maximum height is 4 squares, the wall could have only two squares at its base with the rest stacked on top of them."
What does [W] mean? [W] stands for your weapon’s damage dice (PHB p.276). Example: for a longsword it's d8, for a falchion it's 2d4.
If I'm forced to make a basic attack, can I decide which to use? The consensus is that the opponent forcing you to make the attack should be the one to decide.
Does Aura damage stack? Yes. The errata changed this from the original rules. From the MM errata: "Aura Page 280: Replace the third paragraph of the aura section with the following text. This change removes the rule that prevents stacking in damage auras, ensuring that monsters are achieving correct damage output..."
What is added to Magic Missile damage? Nothing that adds to a damage 'roll', and nothing that occurs explicitly on a 'hit. Discussed here.
If a power counts as a Basic Attack, is it affected by everything that effects a Basic Attack? The concensus is that if the power is worded as 'in place of', is not an actual Basic Attack. However, if it is worded as 'Counts as' or 'can be used as' it is a Basic Attack and is affected by anything that affects Basic Attacks.
Hi,
I am adding this here because I am well new to the forums thing.
So during our D&D campaign last week we had adventurer join us and he chose a barbarian.
He used Brutal Slam on an enemy that had the annoying habit of exploding into a cloud of blinding dust when it was killed.
Well I am looking for a ruling on Brutal Slam's wording.
"Hit: 2W + S mod, and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + S mod damage."
The issue: The target was killed with the initial impact of the attack and burst into that annoying cloud. How I interpret this manuever is that the "and" dictates that the two events happen simultaneously and his blinding dust effect still happens but after its been knocked back 2 squares.
Our DM is new, had to take over for our original and this is all of our 1st campaign.
What I am looking for is an answer to the "and" effect here. Or if the dust cloud effect supercedes in this instance.
My biggest confusion comes from the powers that have a hit effect of damage, "Then" something else happens.
anything helps
usually i can find the answer without asking but to no avail here.
Thanks
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6 months ago ::
Jan 09, 2013 - 1:31PM
#13282
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Date Joined:
Jun 17, 2010
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If the push is in the Hit line, then the death burst happens after the push.
D&D Next = D&D: Quantum Edition
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6 months ago ::
Jan 09, 2013 - 1:50PM
#13283
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Date Joined:
Jun 15, 2004
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The issue: The target was killed with the initial impact of the attack and burst into that annoying cloud. How I interpret this manuever is that the "and" dictates that the two events happen simultaneously and his blinding dust effect still happens but after its been knocked back 2 squares.
It can depend on the details for the blinding dust effect. Most of these are (triggered) non-actions or a free actions, which means they behave as Immediate Reactions in regard to timing (unless they need to be Immediate Interrupts to work).
Immediate Reactions normally occur after the triggering action is resolved. Now, one could ague that an effect triggered by one's own death must be an Immediate Interrupt in order to occur, but I don't think the writers thought that deeply into it.
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6 months ago ::
Jan 09, 2013 - 1:53PM
#13284
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Date Joined:
Jun 17, 2010
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Reaction the timing has very little to do with reaction the action type. Reaction timing for a no-action effect is perfectly fine.
Note to Xanetsu: ignore this post. We're arguing over niggly little bits of rules trivia, and it's not something you need to worry about.
D&D Next = D&D: Quantum Edition
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6 months ago ::
Jan 09, 2013 - 1:56PM
#13285
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Date Joined:
Jun 15, 2004
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Reaction the timing has very little to do with reaction the action type. Reaction timing for a no-action effect is perfectly fine.
I'm not sure what you're stating (in regard to my post). Can you elaborate?
fwiw: there are a few triggered immediate interrupts. So on the off-chance the OP was referring to one of those, it would go off before the push.
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6 months ago ::
Jan 09, 2013 - 2:04PM
#13286
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Date Joined:
Jun 17, 2010
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"Now, one could ague that an effect triggered by one's own death must be an Immediate Interrupt in order to occur, but I don't think the writers thought that deeply into it."
Not true, no action effects work fine. Immediate reactions don't work fine, and those are errors in the writing of the power. But reaction timings to the death work perfectly fine, just as long as death does not prevent the effect (as it does for immediate reactions by preventing you from taking the action).
As a corrollary, interrupt the timing is not the same thing as interrupt the action type. See: opportunity action.
D&D Next = D&D: Quantum Edition
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6 months ago ::
Jan 09, 2013 - 9:02PM
#13287
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The issue: The target was killed with the initial impact of the attack and burst into that annoying cloud. How I interpret this manuever is that the "and" dictates that the two events happen simultaneously and his blinding dust effect still happens but after its been knocked back 2 squares.
It can depend on the details for the blinding dust effect. Most of these are (triggered) non-actions or a free actions, which means they behave as Immediate Reactions in regard to timing (unless they need to be Immediate Interrupts to work).
Immediate Reactions normally occur after the triggering action is resolved. Now, one could ague that an effect triggered by one's own death must be an Immediate Interrupt in order to occur, but I don't think the writers thought that deeply into it.
Ok, so does that mean as I originally thought that the target would be pushed back and then his Immediate reaction death effect would occur?
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6 months ago ::
Jan 09, 2013 - 11:40PM
#13288
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Date Joined:
Jun 19, 2004
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The issue: The target was killed with the initial impact of the attack and burst into that annoying cloud. How I interpret this manuever is that the "and" dictates that the two events happen simultaneously and his blinding dust effect still happens but after its been knocked back 2 squares.
It can depend on the details for the blinding dust effect. Most of these are (triggered) non-actions or a free actions, which means they behave as Immediate Reactions in regard to timing (unless they need to be Immediate Interrupts to work).
Immediate Reactions normally occur after the triggering action is resolved. Now, one could ague that an effect triggered by one's own death must be an Immediate Interrupt in order to occur, but I don't think the writers thought that deeply into it.
Ok, so does that mean as I originally thought that the target would be pushed back and then his Immediate reaction death effect would occur?
Yes. Push, then Pop.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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6 months ago ::
Jan 10, 2013 - 1:25AM
#13289
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Date Joined:
Aug 26, 2008
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Quick question to resolve mild dispute with player.
Do untyped bonuses stack?
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6 months ago ::
Jan 10, 2013 - 2:09AM
#13290
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Date Joined:
Jun 19, 2004
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Quick question to resolve mild dispute with player.
Do untyped bonuses stack?
Untyped bonuses stack as long as they are from different rules sources. Unless that source specifically says it stacks with itself.
So if you have a +2 bonus to Will from Solid Sound and you use another thunder power that turn and picked will, your bonus would be +2 but not +4.
Edit in italics.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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