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Sticky: Rules Q&A FAQ + ask a simple question
5 months ago  ::  Jan 04, 2013 - 7:33PM #13261
ittyan
Date Joined: Aug 27, 2010
Posts: 28
OK, I see now.  I misinterpreted the phrase "additional cost" in this part of the flight rules as saying it was free to move up/down:

Moving Up and Down: While flying, a creature can move straight up, straight down, or diagonally up or down. There is no additional cost for moving up or down. 

Thanks guys!
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5 months ago  ::  Jan 05, 2013 - 6:28PM #13262
Iny
Date Joined: Dec 17, 2012
Posts: 11
Alright, Ive got a question, I am making a lvl 7 pixie Dragon Sorcerer, ( I know Wild or storm would be better but I rolled REALLY good for stats) to start a new character after my old one was abandoned. (My old character had almost no flavor) So my DM allows me one of the following, a lvl 7 magic item, two lvl 3's or four lvl 1s. I chose two lvl 3s and I am Considering taking the duel  impement feat  and taking the following

MH: Goblin totem dagger +1
OH: Rhythem Blade dagger +1 

My problem is I dont really know how Duel implenemt works So using this example, what exactly would I gain from these 2 daggers?  Like do I gain both Crit rolls? Does the Goblin totem dagger give me +2 to larger creatures instead of +1, how about with the Rhythem Dagger and The AC/REF Bonus +1 or +2? Do I gain the +Att and +Dmg from both or just one? And say I get an opprotunity attack, Do I attack with both or just one?

Thanks in advance!
 
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5 months ago  ::  Jan 05, 2013 - 7:02PM #13263
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,491
You'd gain a +1 damage (from the  Rhythm Blade dagger+1). Only the off-hand implement’s enhancement bonus (+1 here) is added to your damage rolls.

Dual Implement Spellcaster: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls 


Yan
Montréal, Canada
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5 months ago  ::  Jan 05, 2013 - 8:34PM #13264
Silverseeker
Date Joined: Jul 2, 2012
Posts: 109
So I'm looking at creating a Brawling Fighter, and I noticed that the feature provides for a bonus to AC and Fortitude when you wield a weapon in your primary hand. I think this would rule out being completely unarmed and gaining the bonus, but I'm not certain. Would the Master of the Fist feat fix this?
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5 months ago  ::  Jan 05, 2013 - 8:44PM #13265
Countjade
Date Joined: Nov 15, 2008
Posts: 75
Can I choose to be hit on purpose? 
I'd like for my swordmage buddy to hit me with luring blade, which for a [W] damage, would slide me 1 to invoke Agaile Opportunist. 

So....legal?
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5 months ago  ::  Jan 05, 2013 - 8:50PM #13266
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,820

Jan 5, 2013 -- 8:44PM, Countjade wrote:

Can I choose to be hit on purpose? 




No.  Basically.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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5 months ago  ::  Jan 05, 2013 - 8:57PM #13267
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,491

Jan 5, 2013 -- 8:34PM, Silverseeker wrote:

Would the Master of the Fist feat fix this?


Yes, so would wielding a Spiked Gauntlet since you're wielding a weapon while still countting as having your hand free.


Yan
Montréal, Canada
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5 months ago  ::  Jan 05, 2013 - 8:57PM #13268
Countjade
Date Joined: Nov 15, 2008
Posts: 75
To the point. Laughing 
Thanks. I didn't think so; figured it fell under the "bag of rats" idea.
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5 months ago  ::  Jan 05, 2013 - 9:07PM #13269
tobascodagama
Date Joined: Jul 16, 2010
Posts: 889
Rift Dancer Boots on a Monk.

Utility Power (Encounter * Teleportation): Move Action.
Requirement: You must have used an attack power that allows you to move this turn.
Effect: You teleport your speed.




Mostly a moot point, but "attack power that allows you to move" would include any Movement Technique from a Monk attack power, right?

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5 months ago  ::  Jan 05, 2013 - 9:27PM #13270
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Jan 5, 2013 -- 8:50PM, LordOfWeasels wrote:

Jan 5, 2013 -- 8:44PM, Countjade wrote:

Can I choose to be hit on purpose? 


No.  Basically.


As a compromise, you might ask your DM to allow you to provide combat advantage to an attacker that you want to hit you.

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