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5 months ago ::
Jan 04, 2013 - 7:33PM
#13261
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Date Joined:
Aug 27, 2010
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OK, I see now. I misinterpreted the phrase "additional cost" in this part of the flight rules as saying it was free to move up/down:
Moving Up and Down: While flying, a creature can move straight up, straight down, or diagonally up or down. There is no additional cost for moving up or down.
Thanks guys!
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5 months ago ::
Jan 05, 2013 - 6:28PM
#13262
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Date Joined:
Dec 17, 2012
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Alright, Ive got a question, I am making a lvl 7 pixie Dragon Sorcerer, ( I know Wild or storm would be better but I rolled REALLY good for stats) to start a new character after my old one was abandoned. (My old character had almost no flavor) So my DM allows me one of the following, a lvl 7 magic item, two lvl 3's or four lvl 1s. I chose two lvl 3s and I am Considering taking the duel impement feat and taking the following
MH: Goblin totem dagger +1 OH: Rhythem Blade dagger +1
My problem is I dont really know how Duel implenemt works So using this example, what exactly would I gain from these 2 daggers? Like do I gain both Crit rolls? Does the Goblin totem dagger give me +2 to larger creatures instead of +1, how about with the Rhythem Dagger and The AC/REF Bonus +1 or +2? Do I gain the +Att and +Dmg from both or just one? And say I get an opprotunity attack, Do I attack with both or just one?
Thanks in advance!
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5 months ago ::
Jan 05, 2013 - 7:02PM
#13263
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Date Joined:
May 12, 2009
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You'd gain a +1 damage (from the Rhythm Blade dagger+1). Only the off-hand implement’s enhancement bonus (+1 here) is added to your damage rolls. Dual Implement Spellcaster: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls
Yan Montréal, Canada
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5 months ago ::
Jan 05, 2013 - 8:34PM
#13264
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So I'm looking at creating a Brawling Fighter, and I noticed that the feature provides for a bonus to AC and Fortitude when you wield a weapon in your primary hand. I think this would rule out being completely unarmed and gaining the bonus, but I'm not certain. Would the Master of the Fist feat fix this?
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5 months ago ::
Jan 05, 2013 - 8:44PM
#13265
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Date Joined:
Nov 15, 2008
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Can I choose to be hit on purpose? I'd like for my swordmage buddy to hit me with luring blade, which for a [W] damage, would slide me 1 to invoke Agaile Opportunist.
So....legal?
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5 months ago ::
Jan 05, 2013 - 8:50PM
#13266
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Can I choose to be hit on purpose?
No. Basically.
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5 months ago ::
Jan 05, 2013 - 8:57PM
#13267
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Date Joined:
May 12, 2009
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Would the Master of the Fist feat fix this?
Yes, so would wielding a Spiked Gauntlet since you're wielding a weapon while still countting as having your hand free.
Yan Montréal, Canada
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5 months ago ::
Jan 05, 2013 - 8:57PM
#13268
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Date Joined:
Nov 15, 2008
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To the point. Thanks. I didn't think so; figured it fell under the "bag of rats" idea.
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5 months ago ::
Jan 05, 2013 - 9:07PM
#13269
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Date Joined:
Jul 16, 2010
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Rift Dancer Boots on a Monk. Utility Power (Encounter * Teleportation): Move Action. Requirement: You must have used an attack power that allows you to move this turn. Effect: You teleport your speed.
Mostly a moot point, but "attack power that allows you to move" would include any Movement Technique from a Monk attack power, right?
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5 months ago ::
Jan 05, 2013 - 9:27PM
#13270
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Date Joined:
Jun 15, 2004
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Can I choose to be hit on purpose?
No. Basically.
As a compromise, you might ask your DM to allow you to provide combat advantage to an attacker that you want to hit you.
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