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7 months ago ::
Dec 10, 2012 - 6:53AM
#13001
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Date Joined:
Jun 17, 2010
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They need either a direct citation explicitly saying "yes, this is how it works"
And that was what was given.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Dec 10, 2012 - 6:55AM
#13002
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Date Joined:
Jun 17, 2010
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1) I would say he gets the extra damage on both Closing Spells. The wording on the archmage is that he can use it twice, not that he has it prepared twice. Also, the wording on Closing Spell says as long as he has "no other daily attack powers remaining." He does have no other ones left, just the one that he can use twice.
You might indeed be correct, sir. You probably are.
But does anyone else see this as a tad bit overpowered?
No.
An Epic Archmage, tuned for this, after spending all his other Dailies, can deliver a ton of pure damage while dropping multiple Daily resources? Yeah.... so what? Be glad he's doing damage, and not stunlocking your entire day,
I can see how it might seem broken, but it's not. It's just nasty, and every other semicompetent member of the party will have tricks equally as nasty. If you have a Ranger at that point who averages less than 200 damage per round, he's bad at Rangerdom.
This is one of the first combos I identified in my first readthrough of the 4e PHB waaaay back in the day, and I, too, thought it was awesome.
Until I learned better.
No, it's not overpowered.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Dec 10, 2012 - 10:30AM
#13003
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I had a question about the Cleric At-Will power Gaze of Defiance. The flavor text has the words. "you mark your foe..." Is this considered a true mark? Meaning it will replace any other mark that another character has placed upon the enemy? I'm leaning towards no, but I wasn't sure.
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7 months ago ::
Dec 10, 2012 - 10:39AM
#13004
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Date Joined:
Jun 17, 2010
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Flavor text isn't rules.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Dec 10, 2012 - 10:46AM
#13005
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Flavor text isn't rules.
Thanks! I figured as much.
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7 months ago ::
Dec 10, 2012 - 12:28PM
#13006
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Quick question about the warden power Roots of Stone:
The power starts with an "effect" – you create a "zone of rippling earth." Then it goes on to say that on a hit, you do some damage, and anybody who leaves the zone gets knocked prone. There's also some extra Earthstrength effect, whereby those who leave the zone take damage.
So, what exactly is the "effect" part of this? Does that zone of rippling earth do anything if you don't hit? And if not, why list it as an effect, and not just list it under a hit? (In my game yesterday, we ruled that the Earthstrength damage goes off when an enemy leaves the zone even after the attack missed, but we weren't sure we were doing it right.)
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7 months ago ::
Dec 10, 2012 - 12:45PM
#13007
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It does nothing if you don't hit.
Some writers suck at the power rules.
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7 months ago ::
Dec 10, 2012 - 12:59PM
#13008
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Date Joined:
Nov 30, 2010
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Flavor Text is more for context point of view and goes more toward granting inspiration for the players of how to represent or visualize the power and not from the mechanical point of view (you could use the flavor text for more RP things too, i have used Curse of Bloody Fangs warlock daily to scare people even further than what my rolled intimidate alone wouldn't allowed to...also helps the fact that i reflavor it to be kinda like Alucard from hellsing's where he summon his wolf/dogs things from his body)...flavor text can be changed to something else (created by the player more often than not), as long as it can still be use as a context for the power.
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7 months ago ::
Dec 10, 2012 - 1:29PM
#13009
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Date Joined:
Jun 17, 2010
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It does nothing if you don't hit.
Some writers suck at the power rules.
True, but they didn't suck in this case. The zone exists, and it's perfectly reasonable to write a power that only works if you hit, yet depends on the zone for specifics. Grasping Tide for the Druid has a similar construction.
The "zone of rippling earth" only does something if the power says it does something. And the power only says it does something if a creature is hit by it.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Dec 10, 2012 - 4:20PM
#13010
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Thanks for your replies. I have to confess I'm still a bit confused, though.
First of all, this isn't the flavor text. After the flavor text, the power is structured like:
Effect: [Some stuff that happens without clear mechanical significance.] Hit: [Damage and additional consequences on target.] Earthstrength: [Even more additional consequences on target.]
This is quite different from Grasping Tide in that the Effect in that power has obvious and clear mechanical consequences. Regardless of whether you hit or miss with that power, each ally in the burst gains a bonus to speed. With Roots of Stone, however, the effect is ... what? The Earthstrength damage possibility is still active? If the answer is "the Effect is meaningless," why list it as an Effect at all, rather than lumping everything under "Hit"?
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