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Sticky: Rules Q&A FAQ + ask a simple question
4 months ago  ::  Feb 09, 2013 - 10:43AM #13541
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,879

Feb 9, 2013 -- 10:30AM, crimson_vampr wrote:

Feb 9, 2013 -- 9:29AM, Alcestis wrote:

Feb 9, 2013 -- 9:03AM, Malf wrote:

Quick question: If you are wearing two shields (for the snapping testudo paragon path for an example), do you get the check penalty from both of them? I know you only get the shield bonus from one, but what about the penalty?


Well, RAW, you can't actually use two shields at the same time, so that PP doesn't function and your question is unanswerable.



Can you qoute the rules that say you can't use two shields? The closest thing I've found is that you can't benefit from having two magic items in the arms slot, but that shouldn't prevent you from carrying a shield in each hand. Of course the AC & RD bonuses don't stack since they are both shield bonuses, but again, this doesn't prevent you from having a shield in each hand.


AV 10, Spiked Shields.

Although a character cannot use
two shields at the same time, a character wielding
a spiked shield enchanted as a weapon can employ
arms slot items such as bracers.

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4 months ago  ::  Feb 09, 2013 - 11:03AM #13542
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,879

Feb 9, 2013 -- 10:18AM, Malf wrote:

I see you point. Well, still, I have a player who REALLY loved the idea behind this PP, so I'll just go ahead and speculate on how it could work. I'd love some help from more experienced players though. I'm just not sure if this discussion should be taken to another thread, I don't want to bloat this one with an inappropriate discussion.


It sort of ceases to be a rules question when it doesn't function. That said, the PP is really awful even if it functions. If your player wants to use two shields, for whatever reason, just let him use a shield+weapon and refluff the weapon as a shield. 4e heavily encourages refluffing as part of the base design of the game and turning a longsword/rapier/whatever into "I wield two shields, a big one for defense and a small one for bashing people in the face" is super easy refluffing.

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4 months ago  ::  Feb 09, 2013 - 12:00PM #13543
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,498

Feb 9, 2013 -- 9:03AM, Malf wrote:

Quick question: If you are wearing two shields (for the snapping testudo paragon path for an example), do you get the check penalty from both of them? I know you only get the shield bonus from one, but what about the penalty?


All that said, penalties from the same named game element do not add together so heavy shield's check penalty wouldn't stack no. 

Yan
Montréal, Canada
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4 months ago  ::  Feb 09, 2013 - 12:38PM #13544
Malf
Date Joined: Jan 1, 2013
Posts: 6
Which was my original question, thanks Plaguescarred. And thank you too Alcestis, I'll talk with my player and see what we'll do about it, but I'll probably take your suggestion and just refluff some weapons.
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3 months ago  ::  Feb 09, 2013 - 1:43PM #13545
RisingZan
Date Joined: Aug 20, 2003
Posts: 688

Feb 9, 2013 -- 10:43AM, Alcestis wrote:

AV 10, Spiked Shields.

Although a character cannot use
two shields at the same time, a character wielding
a spiked shield enchanted as a weapon can employ
arms slot items such as bracers.




Arguably, that doesn't actually say you can't wield two shields at the same time, only that you can't use (i.e. gain the defensive bonuses of) two shields at the same time, but that gets muddied by the current shield rules text which only uses the word "use" and not "wield".  Similarly, any character can wield two weapons or two implements at the same time, but they can not normally use both at the same time unless they have a power (ex: Twin Strike) or feat (ex: Dual Implement Spellcaster)  that allows them to do so.

 The one restriction on wielding shields that is explicit is that you can't equip two magic shields at the same time unless one is actually a spiked shield enchanted as a weapon.  Also, it wouldn't be possible to put on two heavy shields without assistance because once the first arm has a heavy shield on it, the hand isn't free to assist with equipping the other shield.

/I agree the paragon path is badly broken by the most common reading of the rules, and how almost every group I know plays shields, unless it had an explicitly added level 11 abilty of "you can use/wield two shields"

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3 months ago  ::  Feb 09, 2013 - 6:56PM #13546
peteincary
Date Joined: Jan 26, 2013
Posts: 64
New to 4e and have 3 questions. Thanks in advance!

1) If I am holding a light shield and a sling, does it take a minor action or a free action to transfer the sling to my shield hand, so that I can use my minor action to unsheathe my mace, move action to move, and then standard action to attack? (I don't want to drop my sling as a free action if I don't have to.)

2) If have resist 5, is that how much damage I resist per attack, per turn, or per round?

3) If I have resist 5, does that apply to damage I take from a fall?
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3 months ago  ::  Feb 09, 2013 - 7:03PM #13547
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,498
1) This isn't covered in the rules i believe, but in a similar fashion its a free action to change from one hand to two on a weapon as per PHB FAQ

2) Per damage instance

3) If Resist 5 All, yes
Yan
Montréal, Canada
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3 months ago  ::  Feb 10, 2013 - 6:43AM #13548
peteincary
Date Joined: Jan 26, 2013
Posts: 64
One more quick question: Is passive perception something that is always "on" during combat too? Players are fighting and moving about the room, and one of them has a passive perception high enough to notice a hidden trap... do they automatically notice it? Is there a penalty to perception check the further away you are from the thing your are trying to detect?
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3 months ago  ::  Feb 10, 2013 - 7:00AM #13549
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,820

Feb 10, 2013 -- 6:43AM, peteincary wrote:

One more quick question: Is passive perception something that is always "on" during combat too? Players are fighting and moving about the room, and one of them has a passive perception high enough to notice a hidden trap... do they automatically notice it? Is there a penalty to perception check the further away you are from the thing your are trying to detect?




Yes, and usually, and not exactly but.

Yes, Passive Per is always a thing.
Yes, if your Passive Per is high enough you will notice stuff, midcombat, just by getting close enough to it.
There is no standard penalty for being further away, but there's absolutely nothing wrong with applying a situational one, or even just saying that the trap is undetectable if you're not adjacent/within 2 squares/etc.  So if the dude with the big Passive Per gets close, he sees it.  If he doesn't get close, he doesn't see it.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 months ago  ::  Feb 10, 2013 - 7:33AM #13550
peteincary
Date Joined: Jan 26, 2013
Posts: 64
I am confused about the Take 10 rules in the Player's Handbook. Page 179.

Under the Take 10 section, it says you can only choose to take 10 "when you're not in a rush, not being threatened or distracted". So I would assume that in combat, you cannot choose to Take 10. But then in the Passive Checks section, it says that you're assumed to be taking 10 for any opposed checks using that skill. The example it gives is when you are walking in a presumed safe area. Not clear does this still apply in a combat situation.

So in my example, from DMG page 213 "Dart Trap" throughout the room are scattered pressure plates, with the trap description saying "Perception: DC 25: The character notices a trigger stone." Combat has already started when a player with perception skill 15 (passive perception 25) walks into the room.

Questions:

1) Is Passive Perception turned on during this combat? Noticing the trap is not an Opposed Check. It is just a straight DC check. I would assume passive perception does not apply here versus an opposed check then.

1a) If yes, passive perception counts, does the player immediately see all the trigger stones all over the room, since he beats the DC with his passive perception, or just ones adjacent to him as he moves about the room?

1b) If no, passive perception does not count, and he says he wants to look around the room for traps, and then rolls a 15, does he notice just traps adjacent to him, or all over the entire room? 
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