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9 months ago ::
Sep 28, 2012 - 8:02PM
#12491
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Date Joined:
Nov 17, 2009
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Yes since a Mage's Weapon can be any light or heavy blades, including superior one.
I did saw a puddy cat! I did I did!!
Thank you PS,.
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
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9 months ago ::
Sep 30, 2012 - 11:49AM
#12492
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Date Joined:
Sep 26, 2012
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I have a question regarding Bludgeon Expertise. I've always interpreted it as adding +1 to the distance you slide or push targets, if the attack already slides or pushes the target. As the feat is worded, you get a +1 bonus to "the number of squares you push or slide creatures with weapon attacks you make with a hammer or a mace."
But yesterday I noticed a feature in the Polearm Master paragon path called Forceful Reach that is basically identical but includes an important qualifier: "If you use a reach weapon to deliver a weapon power that pushes, pulls, or slides a target," add +1 to the distance of forced movement.
Since Bludgeon Expertise explicitly doesn't include the qualifier that the attack must already push or slide the target, it seems reasonable to interpret it differently. Mant of my warden's attacks push or slide targets 0 squares....
My DM would never allow it. But the logic is sound, right?
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9 months ago ::
Sep 30, 2012 - 12:02PM
#12493
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Date Joined:
Oct 28, 2010
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No. Your initial interpretation is correct - this sort of language is not standardised in 4e, sadly.
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9 months ago ::
Sep 30, 2012 - 12:14PM
#12494
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Date Joined:
Sep 26, 2012
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No. Your initial interpretation is correct - this sort of language is not standardised in 4e, sadly.
Well it was worth a try! Thanks.
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9 months ago ::
Sep 30, 2012 - 2:40PM
#12495
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Date Joined:
May 12, 2009
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Since Bludgeon Expertise explicitly doesn't include the qualifier that the attack must already push or slide the target, it seems reasonable to interpret it differently. Mant of my warden's attacks push or slide targets 0 squares...
Its an incorrect interpretation. Bludgeon Expertise let you gain a bonus to the number of squares you push or slide creatures with weapon attacks. If the attack doesn't push or slide, it cannot benefit from the Feat's bonus to that number of squares.
Out of curiosity, which Warden powers push or slide 0 squares because i don't know any ?
Yan Montréal, Canada
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9 months ago ::
Sep 30, 2012 - 8:58PM
#12496
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Since Bludgeon Expertise explicitly doesn't include the qualifier that the attack must already push or slide the target, it seems reasonable to interpret it differently. Mant of my warden's attacks push or slide targets 0 squares...
Its an incorrect interpretation. Bludgeon Expertise let you gain a bonus to the number of squares you push or slide creatures with weapon attacks. If the attack doesn't push or slide, it cannot benefit from the Feat's bonus to that number of squares.
Out of curiosity, which Warden powers push or slide 0 squares because i don't know any ?
He meant that if a power doesn't push or slide, then it pushes or slides 0, which is incorrect.
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9 months ago ::
Oct 01, 2012 - 7:12AM
#12497
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Date Joined:
Jun 17, 2010
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Zero is not a quantity.
Zero damage is not damage. Zero resistance is not resistance. Zero shield bonus is not a shield bonus.
This is actually remarkably consistent.
D&D Next = D&D: Quantum Edition
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9 months ago ::
Oct 01, 2012 - 11:28AM
#12498
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Question: after I've made a stealth check to become hidden, do I know which monsters, if any, I am hidden from? The reason I ask is because the Cunning Sneak rogue tactic build has a couple of attacks that can only target monsters that I'm currently hidden from, so this information needs to be available to the rogue in some form or other, right?
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9 months ago ::
Oct 01, 2012 - 11:33AM
#12499
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Date Joined:
Jun 17, 2010
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Nope. Depends on their perception results.
In such cases, you announce your intention, and the DM then tells you whether you can or not.
D&D Next = D&D: Quantum Edition
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9 months ago ::
Oct 01, 2012 - 11:56AM
#12500
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Date Joined:
May 12, 2009
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Question: after I've made a stealth check to become hidden, do I know which monsters, if any, I am hidden from?
Yes. Becoming Hidden is a check against a target DC and as such you know if it succeed or not
Opposed Check: Against the passive Perception of each target creature present.
Success: The creature becomes hidden from the target. Being hidden means being silent and invisible.
Spoiler:
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RC 23 Making Checks: Making checks is the core mechanic of the game. It follows a few simple steps:
1. Roll a twenty-sided die (d20). The higher the result, the better. 2. Add any relevant modifiers, wether bonuses of penalties 3. Compare to the target number. If the result equal or exceed the target number, the check succeed. Otherwise, its a failure.
This is simple gouverns most Dungeons & Dragons Play. Three types of checks come up in most sessions of the game: attack rolls, skill checks and ability checks. No matter what type of check a creature is making, modifiers come into play: bonuses, penalties or both.
Yan Montréal, Canada
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