Community

 
Jump Menu:
Post Reply
Page 1250 of 1459  •  Prev 1 ... 1248 1249 1250 1251 1252 ... 1459 Next
Switch to Forum Live View
Sticky: Rules Q&A FAQ + ask a simple question
9 months ago  ::  Sep 28, 2012 - 8:02PM #12491
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,617

Sep 28, 2012 -- 7:46PM, Plaguescarred wrote:

Yes since a Mage's Weapon can be any light or heavy blades, including superior one.


I did saw a puddy cat! I did I did!!

Thank you PS,.

Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
html_removed
What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

Quick Reply
Cancel
9 months ago  ::  Sep 30, 2012 - 11:49AM #12492
kgo
Date Joined: Sep 26, 2012
Posts: 2
I have a question regarding Bludgeon Expertise. I've always interpreted it as adding +1 to the distance you slide or push targets, if the attack already slides or pushes the target. As the feat is worded, you get a +1 bonus to "the number of squares you push or slide creatures with weapon attacks you make with a hammer or a mace."

But yesterday I noticed a feature in the Polearm Master paragon path called Forceful Reach that is basically identical but includes an important qualifier: "If you use a reach weapon to deliver a weapon power that pushes, pulls, or slides a target," add +1 to the distance of forced movement.

Since Bludgeon Expertise explicitly doesn't include the qualifier that the attack must already push or slide the target, it seems reasonable to interpret it differently. Mant of my warden's attacks push or slide targets 0 squares....

My DM would never allow it. But the logic is sound, right?
Quick Reply
Cancel
9 months ago  ::  Sep 30, 2012 - 12:02PM #12493
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783
No.  Your initial interpretation is correct - this sort of language is not standardised in 4e, sadly.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
9 months ago  ::  Sep 30, 2012 - 12:14PM #12494
kgo
Date Joined: Sep 26, 2012
Posts: 2

Sep 30, 2012 -- 12:02PM, thespaceinvader wrote:

No.  Your initial interpretation is correct - this sort of language is not standardised in 4e, sadly.


Well it was worth a try! Thanks.

Quick Reply
Cancel
9 months ago  ::  Sep 30, 2012 - 2:40PM #12495
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,981

Sep 30, 2012 -- 11:49AM, kgo wrote:


Since Bludgeon Expertise explicitly doesn't include the qualifier that the attack must already push or slide the target, it seems reasonable to interpret it differently. Mant of my warden's attacks push or slide targets 0 squares...



Its an incorrect interpretation. Bludgeon Expertise let you gain a  bonus to the number of squares you push or slide creatures with weapon attacks. If the attack doesn't push or slide, it cannot benefit from the Feat's bonus to that number of squares.

Out of curiosity, which Warden powers push or slide 0 squares because i don't know any ?

Yan
Montréal, Canada
Quick Reply
Cancel
9 months ago  ::  Sep 30, 2012 - 8:58PM #12496
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,317

Sep 30, 2012 -- 2:40PM, Plaguescarred wrote:

Sep 30, 2012 -- 11:49AM, kgo wrote:


Since Bludgeon Expertise explicitly doesn't include the qualifier that the attack must already push or slide the target, it seems reasonable to interpret it differently. Mant of my warden's attacks push or slide targets 0 squares...



Its an incorrect interpretation. Bludgeon Expertise let you gain a  bonus to the number of squares you push or slide creatures with weapon attacks. If the attack doesn't push or slide, it cannot benefit from the Feat's bonus to that number of squares.

Out of curiosity, which Warden powers push or slide 0 squares because i don't know any ?




He meant that if a power doesn't push or slide, then it pushes or slides 0, which is incorrect.

Quick Reply
Cancel
9 months ago  ::  Oct 01, 2012 - 7:12AM #12497
Mand12
Date Joined: Jun 17, 2010
Posts: 17,325
Zero is not a quantity. 

Zero damage is not damage. 
Zero resistance is not resistance.
Zero shield bonus is not a shield bonus.

This is actually remarkably consistent.
D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
9 months ago  ::  Oct 01, 2012 - 11:28AM #12498
xenobiotica
Date Joined: Sep 3, 2008
Posts: 77
Question: after I've made a stealth check to become hidden, do I know which monsters, if any, I am hidden from? The reason I ask is because the Cunning Sneak rogue tactic build has a couple of attacks that can only target monsters that I'm currently hidden from, so this information needs to be available to the rogue in some form or other, right?
Quick Reply
Cancel
9 months ago  ::  Oct 01, 2012 - 11:33AM #12499
Mand12
Date Joined: Jun 17, 2010
Posts: 17,325
Nope.  Depends on their perception results.

In such cases, you announce your intention, and the DM then tells you whether you can or not.
D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
9 months ago  ::  Oct 01, 2012 - 11:56AM #12500
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,981

Oct 1, 2012 -- 11:28AM, xenobiotica wrote:

Question: after I've made a stealth check to become hidden, do I know which monsters, if any, I am hidden from?



Yes. Becoming Hidden is a check against a target DC and as such you know if it succeed or not 

Opposed Check: Against the passive Perception of each target creature present.
Success: The creature becomes hidden from the target. Being hidden means being silent and invisible.

Spoiler: Show


RC 23 Making Checks: Making checks is the core mechanic of the game. It follows a few simple steps:

1. Roll a twenty-sided die (d20). The higher the result, the better.
2. Add any relevant modifiers, wether bonuses of penalties
3. Compare to the target number. If the result equal or exceed the target number, the check succeed. Otherwise, its a failure.

This is simple gouverns most Dungeons & Dragons Play. Three types of checks come up in most sessions of the game: attack rolls, skill checks and ability checks.  No matter what type of check a creature is making, modifiers come into play: bonuses, penalties or both.
Yan
Montréal, Canada
Quick Reply
Cancel
Page 1250 of 1459  •  Prev 1 ... 1248 1249 1250 1251 1252 ... 1459 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing