|
1 year ago ::
Jan 04, 2012 - 1:13PM
#9981
|
|
|
I feel the need to point out that the question of bonus/penalty to speed and special movement modes is not a settled topic due to insufficiently clear RAW.
Until then, enjoy Alcestis's interpretation with your pixie flying at full speed in heavy armor! Or, you could choose the other interpretation, which is both consistent with RAW and also makes sense.
To be fully clear: Both interpretations are supportable by RAW.
No, they aren't. But then you knew that. ^.^ As if RAW always "makes sense". Ha.
|
|
|
|
1 year ago ::
Jan 04, 2012 - 1:22PM
#9982
|
|
|
No, I don't think so. Minions are immune to damage from miss effects, ongoing or otherwise. However, that's just my interpretation, I'm not sure it's completely clear-cut.
Minions are immune to damage from missed attacks. Which, per the definitions of "attack" in the RC in this case applies to "an attack roll and its effects." (using the other definition would require that if you miss a minion with one hit of Twin Strike and the other hit, the minion would live which is obviously nonsense, so). The Effect: is not part of the attack roll and its effects (small e), so the minion is not taking damage from the missed attack, but from the Effect (large e) line.
Though for the actual question the Miss: line is part of the attack roll and its effects, so no, the minion would live.
|
|
|
|
1 year ago ::
Jan 04, 2012 - 5:56PM
#9983
|
Date Joined:
Dec 23, 2011
|
I have a question about forced movement. I had a scenario recently where a monster had an ability that could slide the target 3 squares. The monster would use this to throw the PCs into a spiked pit trap in the room. Now, the destination of a forced movement must be an unoccupied square, which is fine if the pit is empty. BUT what happens when they save against being thrown in and there's already a PC occupying the square that they would remain in due to not falling in?
|
|
|
|
1 year ago ::
Jan 04, 2012 - 6:36PM
#9984
|
Date Joined:
Apr 16, 2009
|
I have a question about forced movement. I had a scenario recently where a monster had an ability that could slide the target 3 squares. The monster would use this to throw the PCs into a spiked pit trap in the room. Now, the destination of a forced movement must be an unoccupied square, which is fine if the pit is empty. BUT what happens when they save against being thrown in and there's already a PC occupying the square that they would remain in due to not falling in?
Generally, forced movement cannot end in an occupied square. (There are a very few explicit exceptions to this in powers/feats, I believe.) So the character ends the forced movement in the last square along the forced path where the forced movement COULD end. If there is no square in the path where the forced movement could end, the creature remains in its original square - but still falls prone.
A smarter creature will think not only about the desired destination for the enemy he's pushing around, but also about the most desirable legal adjacent square, and arrange (if possible) for the forced-movement path to include that square.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
|
|
|
|
1 year ago ::
Jan 04, 2012 - 6:41PM
#9985
|
|
|
Probably been asked before, but searching isn't finding it for me.
If you are under the effect of multiple conditions imposed by a single effect (e.g. dazed and immobilized [save ends both] or weakened and ongoing 10 necrotic damage [save ends both]), what happens if you have a special ability to save against or just end outright one of the two conditions, but not the other?
So say you have Superior Will and get hit with dazed and immobilized (save ends both). I assume you get to make a save at the start of your turn because of Superior Will. But if you make the save, which of the following happens:
1. You end the daze condition but are still immobilized (save ends) since Superior Will only applies to daze and stun, but not immobilize.
2. You end the daze and immobilize condition since a successful save ends both conditions.
Just to make it worse, lets say you are grabbed and dazed (escape ends both). Superior Will says it allows a save even if the effect doesn't normally allow a save. So does a successful save only end the daze, or does it break the grab too since the two conditions were connected?
|
|
|
|
1 year ago ::
Jan 04, 2012 - 7:01PM
#9986
|
Date Joined:
Dec 25, 2009
|
The text from Superior Will (emphasis mine) tells us the answers here  In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.
So at the start of your turn, you ask yourself: Am I dazed or stunned?
If yes to either, you may make a saving throw. If you succeed, the effect that dazed (or stunned) you ends, whether or not its duration is (save ends).
So the answer to your question is yes, Superior Will will end the immobilize as well because it is part of a single effect. Similarly, if you are grabbed, and the monster dazes you while you are grabbed, a successful saving throw will end the grab.
(If you're dazed by an aura or other continuous effect, though, no help; you'll un-daze if you save, then immediately become re-dazed because you're still in the area.)
For other such abilities, the answer will depend on their exact phrasing. If, for example, Superior Will said "On a successful save, you are no longer dazed or stunned" then it would only remove the daze/stun and leave the other parts intact.
The difference between madness and genius is determined only by degrees of success.
|
|
|
|
1 year ago ::
Jan 04, 2012 - 7:30PM
#9987
|
|
|
So the answer to your question is yes, Superior Will will end the immobilize as well because it is part of a single effect. Similarly, if you are grabbed, and the monster dazes you while you are grabbed, a successful saving throw will end the grab. Ok, let's go with another specific example then: Paladin/Champion of Order uses Certain Justice: 1[W] damage. If the target is marked by you, it is also weakened and dazed until it is not marked by you. versus Elder Black Dragon with Action Recovery: Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends. Paladin tags the dragon with Certain Justice. When the dragon ends its first turn following the hit, does the daze end but weakened and marked remain, or does daze and weakened end but marked remains, or do the daze, weakened, and marked conditions all end? Sounds like the daze and weakened conditions both end since they are part of the same effect.... If the Action Recovery power said "Whenever the dragon ends its turn, any dazing, stunning, or dominating condition on it ends," then just the daze would be negated and the weakened would remain, right? But the key word here is "effect," since the effect in this case is dazed and weakened
|
|
|
|
1 year ago ::
Jan 04, 2012 - 8:51PM
#9988
|
Date Joined:
Jun 15, 2004
|
Ok, let's go with another specific example then
The topic is discussed here, if desired.
|
|
|
|
1 year ago ::
Jan 04, 2012 - 8:58PM
#9989
|
Date Joined:
Jun 15, 2004
|
Similarly, if you are grabbed, and the monster dazes you while you are grabbed, a successful saving throw will end the grab.
That doesn't seem right... could you review the thread related to this topic?
|
|
|
|
1 year ago ::
Jan 04, 2012 - 10:06PM
#9990
|
Date Joined:
Dec 23, 2011
|
I have a question about forced movement. I had a scenario recently where a monster had an ability that could slide the target 3 squares. The monster would use this to throw the PCs into a spiked pit trap in the room. Now, the destination of a forced movement must be an unoccupied square, which is fine if the pit is empty. BUT what happens when they save against being thrown in and there's already a PC occupying the square that they would remain in due to not falling in?
Generally, forced movement cannot end in an occupied square. (There are a very few explicit exceptions to this in powers/feats, I believe.) So the character ends the forced movement in the last square along the forced path where the forced movement COULD end. If there is no square in the path where the forced movement could end, the creature remains in its original square - but still falls prone.
A smarter creature will think not only about the desired destination for the enemy he's pushing around, but also about the most desirable legal adjacent square, and arrange (if possible) for the forced-movement path to include that square.
That makes sense, but kind of sucks from an RP prospective. You saw the edge coming and managed to stop the movement early?
|
|
|