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Sticky: Rules Q&A FAQ + ask a simple question
2 years ago  ::  Nov 06, 2011 - 2:57PM #9091
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447

Nov 6, 2011 -- 2:09PM, Rezby wrote:

Thanks. Just to clarify, Surprised means you have yet to take any actions in a combat?




Surprised means you do not get to act during a Suprise Round. If there's no surprise round, you're not surprised. During a surprise round, if you're not surprised you get to take one action, if you are surprised you don't get to take any actions.

The reason I ask is because yesterday, during the game, my party was talking with the enemy before the fight began and it was pretty clear there was going to be a fight and there was a minute long conversation or so which ended when the enemy literally said 'enough talking, now you die.' and we rolled initative. I rolled 2 and went last. I got attacked before my turn (though I had already drawn my weapon before the conversation), but the DM said I couldn't use it.




If your weapon was drawn during a conversation with an enemy you are about to fight with, saying you are suprised is pretty much Shenanigans. Talk to your DM, out of game, about how he's going to have the power work, and make sure you understand and like the explanation he gives.

Anything beyond that moves this issue to "What's a player to do?" territory, and we'd be happy to give you more elaborate information down there, but I'd rather not clog this thread up with that.

"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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2 years ago  ::  Nov 06, 2011 - 3:00PM #9092
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,820

Nov 6, 2011 -- 2:09PM, Rezby wrote:


Thanks. Just to clarify, Surprised means you have yet to take any actions in a combat?




No.  "Surprised" means you are surprised - you did not know combat was coming and you failed to roll Perception higher than the enemy's Stealth.  There's mechanics to cover that.

Just because you haven't acted yet does NOT mean you are surprised.  It just means you haven't acted yet.  Other games called the "before the first action in combat" time "flat-footed" and similar things.  No such concept exists in D&D.

Nov 6, 2011 -- 2:09PM, Rezby wrote:

The reason I ask is because yesterday, during the game, my party was talking with the enemy before the fight began and it was pretty clear there was going to be a fight and there was a minute long conversation or so which ended when the enemy literally said 'enough talking, now you die.' and we rolled initative. I rolled 2 and went last. I got attacked before my turn (though I had already drawn my weapon before the conversation), but the DM said I couldn't use it.




Your DM was wrong.  You were totally expecting combat, you were not Surprised, so you were perfectly capable of using any action you had available at the time.  Yes, that includes an Immediate before your first real turn, or Opportunity actions before your turn, or whatever.


Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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2 years ago  ::  Nov 06, 2011 - 3:16PM #9093
Rezby
Date Joined: Aug 28, 2011
Posts: 8
Thanks for the clarification, guys.
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2 years ago  ::  Nov 07, 2011 - 12:15AM #9094
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167
With D&D Fortune Cards, how does the timing work? Interrupt or reaction?
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2 years ago  ::  Nov 07, 2011 - 12:22AM #9095
kranse
Date Joined: Feb 11, 2011
Posts: 1
How does Initiative work in Lair Assault: FotDT?

The encounter says "When the characters first encounter a creature or trap, roll initiative for it, unless that type of creature or trap is already on the initiative list." How does adding a new creature to the initiative list work? If the players encounter a creature at the start of a round, and it rolls higher than the player who opened the door, does it have to wait until the start of the next round to act? Likewise, if the players encounter a creature at the end of a round, and it rolls worse than the player who just acted, does it get to act immediately?
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2 years ago  ::  Nov 07, 2011 - 12:35AM #9096
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,452

Nov 7, 2011 -- 12:15AM, IxidorRS wrote:

With D&D Fortune Cards, how does the timing work? Interrupt or reaction?




Depends on the card.  Every card should say what action type using it requires.

If it's a triggered free action, then it functions as a reaction unless it needs to be an interrupt to work.  Other than that case, just reading the action type listed on the card should be enough.  If no action type is listed (like Careful Aim or Phantom Ally), then it is not an action (or No Action), and just works instantly in whatever manner of timing is required for it to work in the fashion described on the card.

The difference between madness and genius is determined only by degrees of success.
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2 years ago  ::  Nov 07, 2011 - 12:54AM #9097
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

Nov 7, 2011 -- 12:35AM, ankiyavon wrote:

Nov 7, 2011 -- 12:15AM, IxidorRS wrote:

With D&D Fortune Cards, how does the timing work? Interrupt or reaction?




Depends on the card.  Every card should say what action type using it requires.

If it's a triggered free action, then it functions as a reaction unless it needs to be an interrupt to work.  Other than that case, just reading the action type listed on the card should be enough.  If no action type is listed (like Careful Aim or Phantom Ally), then it is not an action (or No Action), and just works instantly in whatever manner of timing is required for it to work in the fashion described on the card.




For example: Firbolg's Fury - Play when a critical hit is scored agaisnt you or an ally. That character makes a basic attack as a free action.

This would be a reaction, then?

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2 years ago  ::  Nov 07, 2011 - 1:54AM #9098
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Yes.  It does not need to interrupt to function, so it reacts.  It therefore could fail to work at all, if the attack Dazes, Stuns, Dominates, pushes you out of reach, etc etc etc.  Note, however, that it does allow you to make a basic attack of either type, and does not specify targetting, so you can use the free attack as a ranged or melee basic attack, and make it against anything you want.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Nov 07, 2011 - 7:18AM #9099
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
Condition stacking:

I have a target Grabbed.  The target is then hit with another power that causes Immobilized until the end of the attacker's next turn.

On its next turn, the Grabbed creature succeeds in an escape attempt.  Can it shift, or is it still immobilized?

I'm thinking it's still immobilized.
D&D Next = D&D:  Quantum Edition
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2 years ago  ::  Nov 07, 2011 - 7:33AM #9100
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
It's still Immoblised, because Grabbed is a different condition from Immoblised, though it includes Immoblised among its effects.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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