Community

 
Jump Menu:
Post Reply
Page 924 of 1440  •  Prev 1 ... 922 923 924 925 926 ... 1440 Next
Switch to Forum Live View
Sticky: Rules Q&A FAQ + ask a simple question
2 years ago  ::  Nov 17, 2011 - 2:48PM #9231
chaosfang
Date Joined: May 1, 2009
Posts: 4,877

Nov 17, 2011 -- 2:34PM, Mand12 wrote:

No.  See the actual rules from the section on DSTs above.  This scenario is explicitly covered by the DST rules.


Actually I *am* reading the rules on Death Saving Throws in RC p.260.  I suppose the "represented by being able to spend a healing surge" covers it, but just to put it on the table:

20 or Higher: The adventurer taps into his or her will to live, represented by being able to spend a healing surge. If the adventurer has at least one surge left and now spends it, he or she is considered to have 0 hit points, and then the healing surge restores hit points as normal. The adventurer is no longer dying, and he or she is conscious but still prone.


 

Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 3:04PM #9232
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Nov 17, 2011 -- 2:48PM, chaosfang wrote:

Nov 17, 2011 -- 2:34PM, Mand12 wrote:

No.  See the actual rules from the section on DSTs above.  This scenario is explicitly covered by the DST rules.


Actually I *am* reading the rules on Death Saving Throws in RC p.260.  I suppose the "represented by being able to spend a healing surge" covers it, but just to put it on the table:

20 or Higher: The adventurer taps into his or her will to live, represented by being able to spend a healing surge. If the adventurer has at least one surge left and now spends it, he or she is considered to have 0 hit points, and then the healing surge restores hit points as normal. The adventurer is no longer dying, and he or she is conscious but still prone.


 




The rules haven't changed.  BOTH VERSIONS say that if you have no Surges, you don't recover.  This is not different in the RC.

PHB:  If you roll 20 or higher but have no healing surges, your condition doesn’t change.
RC:  If the adventurer has at least one surge left and now spends it,

Having the surge is required by both.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 3:04PM #9233
RisingZan
Date Joined: Aug 20, 2003
Posts: 690

Nov 17, 2011 -- 2:48PM, chaosfang wrote:

Nov 17, 2011 -- 2:34PM, Mand12 wrote:

No.  See the actual rules from the section on DSTs above.  This scenario is explicitly covered by the DST rules.


Actually I *am* reading the rules on Death Saving Throws in RC p.260.  I suppose the "represented by being able to spend a healing surge" covers it, but just to put it on the table:

20 or Higher: The adventurer taps into his or her will to live, represented by being able to spend a healing surge. If the adventurer has at least one surge left and now spends it, he or she is considered to have 0 hit points, and then the healing surge restores hit points as normal. The adventurer is no longer dying, and he or she is conscious but still prone.


 




You're confusing two rules with distinct differences:
  If you roll 20+ on a DST and don't have a healing surge remaining, there is simply no change in your status.  Using a Healing Surge when you roll 20+ is not compulsory, although it would be rare that you wouldn't use a surge if you had one to use.

  Under the Healing the dying rules are specifically about receiving a healing effect when you are dying, and a special result for what happens if the healing effect normally requires you to use a surge
  "When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point."
  Rolling a 20+ on a DST is not the same as receiving healing, unless you have a surge available to spend.
  If you are dying and have no surges left, and the cleric uses Healing Word on you, then you go to 1+xd6 from Healing Word, but gain no other bonuses you would have gotten when spending a surge.
 

Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 4:10PM #9234
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Nov 17, 2011 -- 2:34PM, Mand12 wrote:

This scenario is explicitly covered by the DST rules.


Right. You provided them, but just in case anyone (like me) didn't realize at first that you were providing a rules quote:

PHB p.295 under Death Saving Throw: "If you roll 20 or higher but have no healing surges, your condition doesn’t change."

Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 5:30PM #9235
chaosfang
Date Joined: May 1, 2009
Posts: 4,877
Oh ok Thanks for the clarification.
Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 6:12PM #9236
Fongicide
Date Joined: Aug 4, 2005
Posts: 1
1- Does a character using an incisive dagger add the bonus when he teleports ennemies with his spells?

2- Does he gain the bonus if he teleports ennemies with the feat Flitting shadows? (the spells may or may not have the teleportation type)
Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 6:30PM #9237
Tichrimo
Date Joined: Feb 5, 2006
Posts: 2,151

Nov 17, 2011 -- 6:12PM, Fongicide wrote:

1- Does a character using an incisive dagger add the bonus when he teleports ennemies with his spells?

2- Does he gain the bonus if he teleports ennemies with the feat Flitting shadows? (the spells may or may not have the teleportation type)



Incisive dagger states: "When you use a teleportation power, the distance you can teleport increases by a number of squares equal to the dagger’s enhancement bonus."

It doesn't say that "the distance teleported" increases, it says "the disance you can teleport".  Does nothing when used on enemies.

Flitting Shadows doesn't qualify in any case, because incisive dagger works, "When you use a teleportation power."  Flitting Shadows is a feat.

Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 6:35PM #9238
2ndEditionPwns
Date Joined: Sep 6, 2009
Posts: 37
I'm hoping someone can help me with how two Academy Master [Dragon 374] Paragon Path powers would interact with each other.  The powers in question are Learned Boost E and Master's Surge D.  In both cases the powers allow you to use another power to greater effect.  Master's surge allows you to use an encounter power and gain a damage bonus and Learned boost lets you use an at-will with a damage bonus.  My character is optimized for at-will attacks so the Master's Surge power does nothing for me.  Unless I can use Master's Surge to cast Learned Boost and in turn use that to cast an at-will power. 

Any ideas if this would work? 

If so:

Would all of Master's Surge work including the damage bonus and stack with Learned Boost or would the damage not apply because Learned Boost does no damage on it's own and if so does the wording of Master's Surge essentially allow me to use Learned Boost twice in an encounter once per day regardless of the damage bonuses?
Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 6:48PM #9239
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,884
Well, by strict RAW, neither of those powers function at all, since they reference a target without themselves having a Target: line. I pointed this out when they were published but... well. /shrug.

Moving along. No, none of that works.

Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 6:54PM #9240
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,060
At the very least, it should allow the use of Learned Boost twice in one encounter (once per day) because Learned Boost is an arcane encounter attack power.
Quick Reply
Cancel
Page 924 of 1440  •  Prev 1 ... 922 923 924 925 926 ... 1440 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing