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2 years ago ::
Nov 17, 2011 - 2:48PM
#9231
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No. See the actual rules from the section on DSTs above. This scenario is explicitly covered by the DST rules.
Actually I *am* reading the rules on Death Saving Throws in RC p.260. I suppose the "represented by being able to spend a healing surge" covers it, but just to put it on the table:
20 or Higher: The adventurer taps into his or her will to live, represented by being able to spend a healing surge. If the adventurer has at least one surge left and now spends it, he or she is considered to have 0 hit points, and then the healing surge restores hit points as normal. The adventurer is no longer dying, and he or she is conscious but still prone.
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2 years ago ::
Nov 17, 2011 - 3:04PM
#9232
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No. See the actual rules from the section on DSTs above. This scenario is explicitly covered by the DST rules.
Actually I *am* reading the rules on Death Saving Throws in RC p.260. I suppose the "represented by being able to spend a healing surge" covers it, but just to put it on the table:
20 or Higher: The adventurer taps into his or her will to live, represented by being able to spend a healing surge. If the adventurer has at least one surge left and now spends it, he or she is considered to have 0 hit points, and then the healing surge restores hit points as normal. The adventurer is no longer dying, and he or she is conscious but still prone.
The rules haven't changed. BOTH VERSIONS say that if you have no Surges, you don't recover. This is not different in the RC.
PHB: If you roll 20 or higher but have no healing surges, your condition doesn’t change. RC: If the adventurer has at least one surge left and now spends it,
Having the surge is required by both.
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2 years ago ::
Nov 17, 2011 - 3:04PM
#9233
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Date Joined:
Aug 20, 2003
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No. See the actual rules from the section on DSTs above. This scenario is explicitly covered by the DST rules.
Actually I *am* reading the rules on Death Saving Throws in RC p.260. I suppose the "represented by being able to spend a healing surge" covers it, but just to put it on the table:
20 or Higher: The adventurer taps into his or her will to live, represented by being able to spend a healing surge. If the adventurer has at least one surge left and now spends it, he or she is considered to have 0 hit points, and then the healing surge restores hit points as normal. The adventurer is no longer dying, and he or she is conscious but still prone.
You're confusing two rules with distinct differences: If you roll 20+ on a DST and don't have a healing surge remaining, there is simply no change in your status. Using a Healing Surge when you roll 20+ is not compulsory, although it would be rare that you wouldn't use a surge if you had one to use.
Under the Healing the dying rules are specifically about receiving a healing effect when you are dying, and a special result for what happens if the healing effect normally requires you to use a surge "When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point." Rolling a 20+ on a DST is not the same as receiving healing, unless you have a surge available to spend. If you are dying and have no surges left, and the cleric uses Healing Word on you, then you go to 1+xd6 from Healing Word, but gain no other bonuses you would have gotten when spending a surge.
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2 years ago ::
Nov 17, 2011 - 4:10PM
#9234
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Date Joined:
Jun 15, 2004
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This scenario is explicitly covered by the DST rules.
Right. You provided them, but just in case anyone (like me) didn't realize at first that you were providing a rules quote:
PHB p.295 under Death Saving Throw: "If you roll 20 or higher but have no healing surges, your condition doesn’t change."
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2 years ago ::
Nov 17, 2011 - 5:30PM
#9235
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Oh ok  Thanks for the clarification.
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2 years ago ::
Nov 17, 2011 - 6:12PM
#9236
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1- Does a character using an incisive dagger add the bonus when he teleports ennemies with his spells?
2- Does he gain the bonus if he teleports ennemies with the feat Flitting shadows? (the spells may or may not have the teleportation type)
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2 years ago ::
Nov 17, 2011 - 6:30PM
#9237
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1- Does a character using an incisive dagger add the bonus when he teleports ennemies with his spells?
2- Does he gain the bonus if he teleports ennemies with the feat Flitting shadows? (the spells may or may not have the teleportation type)
Incisive dagger states: "When you use a teleportation power, the distance you can teleport increases by a number of squares equal to the dagger’s enhancement bonus."
It doesn't say that "the distance teleported" increases, it says "the disance you can teleport". Does nothing when used on enemies.
Flitting Shadows doesn't qualify in any case, because incisive dagger works, "When you use a teleportation power." Flitting Shadows is a feat.
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2 years ago ::
Nov 17, 2011 - 6:35PM
#9238
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I'm hoping someone can help me with how two Academy Master [Dragon 374] Paragon Path powers would interact with each other. The powers in question are Learned Boost E and Master's Surge D. In both cases the powers allow you to use another power to greater effect. Master's surge allows you to use an encounter power and gain a damage bonus and Learned boost lets you use an at-will with a damage bonus. My character is optimized for at-will attacks so the Master's Surge power does nothing for me. Unless I can use Master's Surge to cast Learned Boost and in turn use that to cast an at-will power.
Any ideas if this would work?
If so:
Would all of Master's Surge work including the damage bonus and stack with Learned Boost or would the damage not apply because Learned Boost does no damage on it's own and if so does the wording of Master's Surge essentially allow me to use Learned Boost twice in an encounter once per day regardless of the damage bonuses?
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2 years ago ::
Nov 17, 2011 - 6:48PM
#9239
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Well, by strict RAW, neither of those powers function at all, since they reference a target without themselves having a Target: line. I pointed this out when they were published but... well. /shrug.
Moving along. No, none of that works.
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2 years ago ::
Nov 17, 2011 - 6:54PM
#9240
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Date Joined:
Jan 17, 2010
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At the very least, it should allow the use of Learned Boost twice in one encounter (once per day) because Learned Boost is an arcane encounter attack power.
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