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3 months ago ::
Feb 26, 2013 - 1:13AM
#13661
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Are there any set rules in 4e on attacking a wall? Say, you are in a room that you know has no designed exits or entrances, but you want to work your way out. Would you be able to attack the wall itself to make a hole?
Attacking an object. It is in the RC.
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3 months ago ::
Feb 27, 2013 - 9:41AM
#13662
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Date Joined:
Jun 15, 2004
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Someone told me that "Take 10" and "Take 20" were taken out of the game. Is this true?
From the thread's FAQ, if desired:
Can you take 'take 10' on skill rolls (like you could in 3.5e)? Yes. This is detailed on PHB p.179.
Can you take 10 during a skill challenge? No. Per RC p.127: "When creatures are not in a rush or not involved in an encounter or a skill challenge, they can choose to take 10 on a skill check."
Can you take 20 on skill rolls (like you could in 3.5e)? From DMG p.41: "Unless the characters are under a time constraint, assume that they’re going to roll a 20 eventually, and use the best possible Perception check result for the party. (Effectively, this result equals the best passive Perception check +10.) Assume the characters spend a minute or two searching, and move on to tell them what they find."
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3 months ago ::
Feb 27, 2013 - 10:48AM
#13663
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Date Joined:
Mar 28, 2010
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Deleted because of posting in the wrong thread.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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3 months ago ::
Feb 27, 2013 - 11:35AM
#13664
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If I am mounted, and an attack power says something like "You move up to your speed before the attack" (for example, Running Slash), is it legal for both the mount and me to move together before the attack? Or would I have to dismount (by jumping as part of the movement?) and then move by myself?
Similarly, a thief's tricks are all move actions, so a mounted thief who uses a trick thereby cannot command his mount to move as well (unless he sacrifices a standard action to do so), and the benefits of the trick apply only to me and not to the mount as well (e.g., being able to shift 2 squares before the attack), right?
Thanks.
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3 months ago ::
Feb 27, 2013 - 11:48AM
#13665
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The monster knowledge rules basically haven't been updated since they were first printed in PHB1.
Wing it. Err on the side of telling the PCs more Cool Things for good check results.
What about page 130 of the Rules Compendium? I always considered that a major improvement over what's in the original PHB (page 180). The RC passage even answers the poster's question, albeit by saying it's up to the DM:
If a monster's origin and keyword suggest the use of two different skils, the DM decides which skill can be used to identify the monster, and might allow the use of either skill.
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3 months ago ::
Feb 27, 2013 - 11:53AM
#13666
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Date Joined:
Aug 20, 2003
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Nice quotes.
The way I've always handled ambushes:
If the ambush is planned ahead of time and there's enough time to set up (like the caravan scenario earlier) then I let the players take 20 and I just keep the result of the lowest PC since if the opponents can detect him, then the ambush is probably foiled (though this is subject to RP, PC placement, the terrain and tactic employed).
If the ambush is instead not planned and more spontaneous then I make them roll and keep the results. There's more chance to being detected.
I don't like running a whole skill challenge for this sort of stuff since it bogs down the game and is usually a waste of game time. Might as well make it simple, move things along and give the surprise round if they manage to get it.
Wrong thread, I think?
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3 months ago ::
Feb 27, 2013 - 12:09PM
#13667
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Date Joined:
Mar 28, 2010
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Nice quotes.
The way I've always handled ambushes:
If the ambush is planned ahead of time and there's enough time to set up (like the caravan scenario earlier) then I let the players take 20 and I just keep the result of the lowest PC since if the opponents can detect him, then the ambush is probably foiled (though this is subject to RP, PC placement, the terrain and tactic employed).
If the ambush is instead not planned and more spontaneous then I make them roll and keep the results. There's more chance to being detected.
I don't like running a whole skill challenge for this sort of stuff since it bogs down the game and is usually a waste of game time. Might as well make it simple, move things along and give the surprise round if they manage to get it.
Wrong thread, I think?
YUP. haha
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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3 months ago ::
Feb 27, 2013 - 12:14PM
#13668
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Date Joined:
Jan 17, 2010
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If I am mounted, and an attack power says something like "You move up to your speed before the attack" (for example, Running Slash), is it legal for both the mount and me to move together before the attack? Or would I have to dismount (by jumping as part of the movement?) and then move by myself?
Similarly, a thief's tricks are all move actions, so a mounted thief who uses a trick thereby cannot command his mount to move as well (unless he sacrifices a standard action to do so), and the benefits of the trick apply only to me and not to the mount as well (e.g., being able to shift 2 squares before the attack), right?
Thanks.
You are correct, powers that allow you to move, do not also allow your mount to move. Mounts are less effective for certain types of characters.
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3 months ago ::
Feb 27, 2013 - 12:21PM
#13669
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Date Joined:
Mar 28, 2010
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you could however just ask your DM for a houserule to allow it. I've seen a lot of DM's do that.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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3 months ago ::
Feb 28, 2013 - 1:03PM
#13670
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Date Joined:
May 27, 2012
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The stealthy PCs hear some enemy guards walking toward them. The PCs duck out of sight, intending to ambush the guards, and are in position well in advance of the guards' arrival. How does this work mechanically? Do the PCs to use their single surprise round action to ready their attacks?
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