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Sticky: Rules Q&A FAQ + ask a simple question
4 months ago  ::  Feb 23, 2013 - 1:27AM #13641
GreenOnion
Date Joined: Nov 25, 2010
Posts: 45
Q: Can an Incubus use its Dream Control power on an unconscious creature?

Thanks!
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4 months ago  ::  Feb 23, 2013 - 6:12AM #13642
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,965

Feb 23, 2013 -- 12:44AM, RenZhe wrote:

What's the most current argument for why a hybrid blackguard would get selection access to any paladin at-will? And specifically, what line of reasoning is used to refute claims that the hybrid blackguard only gets the at-will due from their vice feature?


As a Blackguard, you gain Vengeance Strike and an at-will attack power associated with your vice due to Vengeance Strike and Vice At-will Power class feature. As a Hybrid Blackguard, RAW you don't get Vengeance Strike and Vice At-will Power according to the article Playtest: New Hybrid and Multiclass Options in Dragon 400, which are the class features forcing at-will selections. Hybrid normally get less class features than their parent class but i don't know if it was really intended though.


Blackguard Class features: Dark Menace, Dread Smite, Shroud of Shadow, Spirit of Vice, Vengeance Strike, Vice At-Will Power.

Blackguard (Hybrid) Class features: Dark Menace (Hybrid), Dread Smite (Hybrid), Spirit of Vice (Hybrid)



Feb 23, 2013 -- 1:27AM, GreenOnion wrote:

Q: Can an Incubus use its Dream Control power on an unconscious creature? Thanks!


Yes, Dream Control target one creature, and it doesn't have to be conscious.

Yan
Montréal, Canada
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4 months ago  ::  Feb 23, 2013 - 8:22AM #13643
Gallard
Date Joined: Jan 12, 2011
Posts: 256
I had thought I had read this somewhere, but now can't find it, so maybe I imagined it:

Can a double weapon have different enchants on either end ? 
Bane of Gnomes.

"An angel of snuggles is a bad match for evil gods."
-Mike Mearls (Worlds&Monsters, p.72)
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4 months ago  ::  Feb 23, 2013 - 8:23AM #13644
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Feb 23, 2013 -- 8:22AM, Gallard wrote:

I had thought I had read this somewhere, but now can't find it, so maybe I imagined it:

Can a double weapon have different enchants on either end ? 




No.

It used to work that way, when Double Weapons were first printed, but they changed that because it didn't work.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 months ago  ::  Feb 23, 2013 - 12:09PM #13645
viennapleads
Date Joined: Jun 24, 2012
Posts: 9
Does the attack granted from "Duelist's Prowess" attack proc the ongoing damage from "Bleeding Backstab"? The reason why I ask is because if so that means you will be able to add ongoing 5 every time you make this attack (once per round)



"Bleeding Backstab" - Whenever you deal Sneak Attack damage to a target with a rogue daily attack power, the target takes ongoing 5 damage (save ends). If the power already deals ongoing damage that has no damage type, instead increase that ongoing damage by 5.

Duelist's Prowess Attack

Daily      MartialWeapon
Immediate Interrupt      Melee weapon


Requirement: The power Duelist's Prowess must be active in order to use this power.


Requirement: You must be wielding a light blade.


Trigger: An enemy adjacent to you attacks you


Target: The triggering enemy


Attack: Dexterity vs. Reflex


Hit: 1[W] + Dexterity modifier damage.

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4 months ago  ::  Feb 23, 2013 - 12:13PM #13646
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,777
Yep.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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4 months ago  ::  Feb 23, 2013 - 1:03PM #13647
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Feb 23, 2013 -- 12:09PM, viennapleads wrote:

Does the attack granted from "Duelist's Prowess" attack proc the ongoing damage from "Bleeding Backstab"? The reason why I ask is because if so that means you will be able to add ongoing 5 every time you make this attack (once per round)




In addition to the entirely correct "yes" you already have:  And this is not broken. 

However, you suggest "add ongoing 5 every time you make this attack".

You will be able to do Ongoing 5 (Save Ends) with each of these attacks, but it won't be Ongoing 5 then Ongoing 10 then Ongoing 15.  Bleeding Backstab only stacks if the *attack* already did Ongoing damage.  It doesn't stack with other Ongoing damage that the target is already suffering, and hitting a dude who's suffering Ongoing 5 with a second Ongoing 5 still only means one Ongoing 5.


Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 months ago  ::  Feb 23, 2013 - 2:00PM #13648
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,179
Also, also: Since you are using this to hit the enemy on their turn, they get to make a save at the end of their turn before they even take any ongoing damage from the effect.
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4 months ago  ::  Feb 25, 2013 - 6:13AM #13649
peteincary
Date Joined: Jan 26, 2013
Posts: 69
Someone told me that "Take 10" and "Take 20" were taken out of the game. Is this true? (I know that this is separate from Passive Perception and Passive Insight which are both still in the game.)
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4 months ago  ::  Feb 25, 2013 - 6:47AM #13650
MalakLightfoot
Date Joined: Sep 19, 2007
Posts: 2,216

Feb 25, 2013 -- 6:13AM, peteincary wrote:

Someone told me that "Take 10" and "Take 20" were taken out of the game. Is this true? (I know that this is separate from Passive Perception and Passive Insight which are both still in the game.)




It is true. For any task where there is not some additional outside pressure, it is assumed that the PCs, if 10 or 20 + their ranking in a Skill will succeed, will be able to pass the check. For the most part, this is for routine activities. If you bang away at the problem long enough, and you have the luxury of time, you will eventually succeed.

Important skill rolls upon which plot and advancement hinges, should not be susceptible to things like this, and should require rolls and have consequences for failure.

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