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Sticky: Rules Q&A FAQ + ask a simple question
3 months ago  ::  Feb 22, 2013 - 5:48AM #13631
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Thanks LOW, made an edit.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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3 months ago  ::  Feb 22, 2013 - 7:26AM #13632
Satrek
Date Joined: Mar 24, 2008
Posts: 55
Thanks for your answers!

Feb 22, 2013 -- 5:12AM, thespaceinvader wrote:

1: Yes and yes.  Whilst Dominated you can take any standard action which you can do at-will.




Probably a mute discussion, but if I wanted to hit myself over the head with my mace, do I really need to overcome my own defenses to do so? But that would probably best be houseruled if the need and the reasoning arrises.

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3 months ago  ::  Feb 22, 2013 - 7:41AM #13633
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
Yup.

Note that attacking yourself or allies isn't always a cheesy or expolitative move, sometimes it's forced by someone else (like dominate) and sometimes you're doing it intentionally for other reasons (like casting Fireball that will hit yourself and/or your friends).

Attacking friendlies works exactly the same as attacking anyone else.
D&D Next = D&D:  Quantum Edition
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3 months ago  ::  Feb 22, 2013 - 8:54AM #13634
Morikal
Date Joined: Jul 7, 2007
Posts: 220

Nov 13, 2012 -- 8:12PM, Alcestis wrote:

Nov 13, 2012 -- 7:37PM, Veleria wrote:

I am wondering if there is any information on inherent bonuses and extra damage when critical hits occur? Also the Item Feral Armor gives the player a magic weapon but does not list any critical value. is there any inherent benefit to critical hits when the character has an enhancement bonus if there is nothing listed on an item?


Yeah, in the DSCS update, it is +1d6 per increase, and yes, it applies to all hits.




Is there anywhere in the compendium/an online source I can find that will clarify this?

Looking in the compendium I couldn't find any rules which state that a weapon with an enhancement bonus gets an automatic +1d6/plus critical damage bonus...

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3 months ago  ::  Feb 22, 2013 - 9:09AM #13635
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
Compendium is a reference, not a replacement for the rulebooks.
D&D Next = D&D:  Quantum Edition
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3 months ago  ::  Feb 22, 2013 - 9:20AM #13636
Morikal
Date Joined: Jul 7, 2007
Posts: 220
I assume by your most helpful post, Mand12, that you are clarifying for me that this rule is not present in the Compendium reference materials at all.

Which actual rulebooks list such a rule, and where? Between my group we have most of the rulebooks.

(Is it just DSCS? I don't know if anyone has that...)

BTW: I should clarify that we are playing a normal campaign, lots of magic items. So I'm not talking about character bonuses where you automatically get crit dice--we don't do that.

I'm really just seeking clarification on this claw attack: under normal rules (say, LFR, just as a point of reference), would the claw attack deal bonus damage on a crit, or would it get no crit dice? 
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3 months ago  ::  Feb 22, 2013 - 9:58AM #13637
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Feb 22, 2013 -- 7:26AM, Satrek wrote:

Thanks for your answers!

Feb 22, 2013 -- 5:12AM, thespaceinvader wrote:

1: Yes and yes.  Whilst Dominated you can take any standard action which you can do at-will.




Probably a mute discussion, but if I wanted to hit myself over the head with my mace, do I really need to overcome my own defenses to do so? But that would probably best be houseruled if the need and the reasoning arrises.




"Moot", not "mute" - but yes.  You do have to roll to hit yourself.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 months ago  ::  Feb 22, 2013 - 11:41AM #13638
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Feb 22, 2013 -- 8:54AM, Morikal wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Looking in the compendium I couldn't find any rules which state that a weapon with an enhancement bonus gets an automatic +1d6/plus critical damage bonus...




An INHERENT BONUS gives +1d6/plus critical damage bonus.

Magical weapons get whatever their critical box says.  It's the Inherent Bonuses that gives bonus crit damage, as per DSCS.

If you're not using inherent bonuses, then your nonmagical claws are not magical, get no Enhancement bonus, and get no bonus crit damage.  If you're using Inherent Bonuses, then your nonmagical claws are actually magical claws, get an Enhancement bonus based on your level, and get bonus crit damage based on that enhancement bonus.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 months ago  ::  Feb 22, 2013 - 12:00PM #13639
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,059
To clarify: The claw attack from Feral Armor is not magical. It does get an enhancement bonus due to the armor's property, but is not a magic weapon by itself. As the armor property does not give it a crit bonus with the enhancement bonus, then no, it does not do anything special for a scoring a crit.
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3 months ago  ::  Feb 23, 2013 - 12:44AM #13640
RenZhe
Date Joined: Apr 3, 2011
Posts: 972
What's the most current argument for why a hybrid blackguard would get selection access to any paladin at-will? And specifically, what line of reasoning is used to refute claims that the hybrid blackguard only gets the at-will due from their vice feature?
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