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Sticky: Rules Q&A FAQ + ask a simple question
4 months ago  ::  Feb 10, 2013 - 7:39AM #13551
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Feb 10, 2013 -- 7:33AM, peteincary wrote:

I am confused about the Take 10 rules in the Player's Handbook. Page 179.

Under the Take 10 section, it says you can only choose to take 10 "when you're not in a rush, not being threatened or distracted". So I would assume that in combat, you cannot choose to Take 10.




True, but Passive Perception and Passive Insight are derived statistics.  They are not simply "take 10 when asked to make a check", they are a number that happens to be what you WOULD get if you took 10.

Feb 10, 2013 -- 7:33AM, peteincary wrote:

But then in the Passive Checks section, it says that you're assumed to be taking 10 for any opposed checks using that skill. The example it gives is when you are walking in a presumed safe area. Not clear does this still apply in a combat situation.




Yes.
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Feb 10, 2013 -- 7:33AM, peteincary wrote:

1) Is Passive Perception turned on during this combat? Noticing the trap is not an Opposed Check. It is just a straight DC check. I would assume passive perception does not apply here versus an opposed check then.




No.  Passive Perception applies because it always applies.  This is an "opposed check" because there's a DC.  The opposing roll was just made a very long time ago, by the trapmaker.

Feb 10, 2013 -- 7:33AM, peteincary wrote:

1a) If yes, passive perception counts, does the player immediately see all the trigger stones all over the room, since he beats the DC with his passive perception, or just ones adjacent to him as he moves about the room?




It Depends.  It depends on the trap, and on how the DM feels like running it.

Feb 10, 2013 -- 7:33AM, peteincary wrote:

1b) If no, passive perception does not count, and he says he wants to look around the room for traps, and then rolls a 15, does he notice just traps adjacent to him, or all over the entire room? 




Passive Perception *does* count.  But if he doesn't trust his Passive Perception, and chooses to take an action to roll, you're getting back into the same "it depends" situation. 

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 months ago  ::  Feb 10, 2013 - 7:44AM #13552
peteincary
Date Joined: Jan 26, 2013
Posts: 64
Awesome thanks LoW for the quick responses! Makes sense especially about the DC checks being opposed checks versus the trapmaker who made his roll long ago.
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4 months ago  ::  Feb 10, 2013 - 12:25PM #13553
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,896

Feb 9, 2013 -- 1:43PM, RisingZan wrote:

Arguably, that doesn't actually say you can't wield two shields at the same time


Wield isn't defined, so...

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4 months ago  ::  Feb 11, 2013 - 1:08AM #13554
Dagdraumur
Date Joined: Oct 30, 2011
Posts: 10
Vampiric scimitar (or another High Crit weapon) lvl 29

critical property = 6d4
or is the high crit bonus included into the critical property for 6d4 + 3d8?

Thanks for answering
Dag
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4 months ago  ::  Feb 11, 2013 - 1:20AM #13555
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,519
Its in addition, for 6d4 + 3d8 and you regain hit points equal to the damage dealt by the 6d4
Yan
Montréal, Canada
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4 months ago  ::  Feb 11, 2013 - 2:07AM #13556
Dagdraumur
Date Joined: Oct 30, 2011
Posts: 10
Obviously, that has been my unasked question: the high crit extra [w] does not count towards regaining hit points?
How comes?

Thanks again
Dag
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4 months ago  ::  Feb 11, 2013 - 2:24AM #13557
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741

Feb 11, 2013 -- 2:07AM, Dagdraumur wrote:

Obviously, that has been my unasked question: the high crit extra [w] does not count towards regaining hit points?
How comes?

Thanks again
Dag



Because High Crit, while a weapon property pertaining to critical hits, is not the weapon's "Critical Property," which is part of the magical enchantment. The only thing that gives you healing is the damage dealt by the d4s from the weapon's magical critical property.

Ever feel like people on these forums can't possibly understand how wrong they are? Feeling trolled? Don't get mad. Report Post.
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4 months ago  ::  Feb 11, 2013 - 2:25AM #13558
Dagdraumur
Date Joined: Oct 30, 2011
Posts: 10
Thanks
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4 months ago  ::  Feb 11, 2013 - 6:37AM #13559
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090

Feb 8, 2013 -- 9:30AM, Plaguescarred wrote:

Dexterity. A heavy thrown weapon uses the wielder’s Strength modifier when making ranged basic attacks, not for all powers.


RC 269 Heavy Thrown: A thrown weapon is a ranged weapon that is hurled from the hand, rather than used to launch a projectile. A ranged basic attack with a heavy thrown weapon uses the wielder’s Strength modifier for the attack and damage rolls, unless otherwise noted in the description of the power used.


 



Does this mean that builds going the route of Hungry Spear or Cahulaks using strength for their Twin Strike ranged attacks are doing it wrong. 

I'm asking because i was thinking of swaping my current weapon, Double Sword, and switching to the Cahulaks for the option of thrown Twin Stiking with a STR/WIS Ranger|Cleric. 

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4 months ago  ::  Feb 11, 2013 - 6:55AM #13560
Mand12
Date Joined: Jun 17, 2010
Posts: 16,991
Yes, they're doing it wrong, because Twin Strike says that you use dex for its ranged version.  It doesn't matter what weapon it is, Twin Strike says that you use dex for its ranged version.

You also don't use two weapons for its ranged version, no matter what the weapons are.  Holding two daggers, you only throw one of them.
D&D Next = D&D:  Quantum Edition
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