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Sticky: Rules Q&A FAQ + ask a simple question
5 months ago  ::  Dec 27, 2012 - 7:19PM #13181
bgravato
Date Joined: Nov 3, 2012
Posts: 41

Dec 27, 2012 -- 12:38AM, Alcestis wrote:

The things some DMs come up with....


I thought I had seen ppl in my group coming up with crazy ideas sometimes, but nothing that compares to some of the things I've read on this forum...

This is the first time I hear of changing initiatives after the initiative roll because of modifiers...

Here's the complete quote from page 192 of Rules Compendium about initiative (bolds are mine):

Initiative

Before the first round of combat, each combatant rolls initiative. Rolling initiative follows the normal rules for making a check:


1. Roll a d20.


2. For an adventurer, add his or her initiative modifier (page 80), which is typically just his or her Dexterity modifier. For a monster, add the initiative modifier noted in its statistics block.


3. Add any bonuses or penalties that apply. The result of the check determines the creature's initiative for the encounter.


Initiative Order
Throughout a battle, creatures act in order, from highest initiative to lowest. The order in which creatures take their turns is called the initiative order. The initiative order remains the same from round to round, although a creature's position in the order can change after delaying or readying an action (see "Actions in Combat," page 235).


If this is not enough evidence I wonder what is...

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5 months ago  ::  Dec 28, 2012 - 7:31AM #13182
LJSLarsson
Date Joined: May 8, 2007
Posts: 70
Hi. When an attack says Melee 5 instead of Melee Weapon (like Lamb to the Slaughter), what does that mean? Do I need a Melee weapon with reach 0f 5 to use it, or can I use any melee weapon and attack something within 5 squares?
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5 months ago  ::  Dec 28, 2012 - 7:41AM #13183
Mand12
Date Joined: Jun 17, 2010
Posts: 16,947
It means it's a melee attack, and its range is 5.  The two parts, the attack type and the range, are not actually connected.  You can have a melee attack with any range you want, or a ranged attack with a range of one or even zero. 

What "weapon" means as a range determinant is that you use the weapon's range or reach as the range for the attack.  Ranged attacks use the weapon's range, melee attacks use the weapon's reach.  But the number that results is the range of the power - which is what is given by the '5' in the example you gave.  If an explicit number is listed for the range, then that's the range, and it doesn't matter what weapon you're using any more than it would for something like Magic Missile.
D&D Next = D&D:  Quantum Edition
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5 months ago  ::  Dec 28, 2012 - 8:26AM #13184
Lathaen-V
Date Joined: Jun 15, 2011
Posts: 171
I'm still a little confused about using a frost weapon to change keywords.
Sorcerer, Howling Tempest, frost dagger.
Does the effect change to cold as well?


Howling Tempest


You summon a howling storm on the battlefield. The tempest’s thunder deafens your foes, and its winds scatter them.


Daily        Arcane, Implement, COLD, Zone
Standard Action      Area burst 1 within 10 squares


Target: Each creature in the burst


  Storm Magic: You can choose not to target a creature in the origin square of the burst.


Attack: Charisma vs. Fortitude


Hit: 2d6 + Charisma modifier COLD damage, and the target is deafened (save ends). You slide the target a number of squares equal to your Dexterity modifier.


Effect: The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes COLD damage equal to your Charisma modifier. As a move action, you can move the zone 3 squares.


Sustain Minor: The zone persists.

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5 months ago  ::  Dec 28, 2012 - 8:26AM #13185
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,514

Dec 28, 2012 -- 7:31AM, LJSLarsson wrote:

Lamb to the Slaughter...can I use any melee weapon and attack something within 5 squares?


Yes

Yan
Montréal, Canada
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5 months ago  ::  Dec 28, 2012 - 9:41AM #13186
MagicSN
Date Joined: Jun 2, 2012
Posts: 72
For that I get that right, what is right and what is false?:

1) Cleric got Crusader's Weapon and uses Power with the weapon keyword. Does this work? If yes, what shard would be appropriate?

2) Cleric got Crusader's Weapon and uses Power without the weapon keyword. Does this work? If yes, what shard would be appropriate?

3) Cleric got a random Sword and uses Power with the weapon keyword. Does this work? If yes, what shard would be appropriate?

4) Cleric got a random Sword and uses Power without the weapon keyword. Does this work? If yes, what shard would be appropriate?

Peace.
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5 months ago  ::  Dec 28, 2012 - 9:43AM #13187
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Dec 28, 2012 -- 9:41AM, MagicSN wrote:

For that I get that right, what is right and what is false?: 1) Cleric got Crusader's Weapon and uses Power with the weapon keyword. Does this work? If yes, what shard would be appropriate? 2) Cleric got Crusader's Weapon and uses Power without the weapon keyword. Does this work? If yes, what shard would be appropriate? 3) Cleric got a random Sword and uses Power with the weapon keyword. Does this work? If yes, what shard would be appropriate? 4) Cleric got a random Sword and uses Power without the weapon keyword. Does this work? If yes, what shard would be appropriate? Peace.




What's your question?  Does WHAT work?

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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5 months ago  ::  Dec 28, 2012 - 9:49AM #13188
MagicSN
Date Joined: Jun 2, 2012
Posts: 72
I want to know if those combinations make sense. By shard i mean Dragonshard, btw.
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5 months ago  ::  Dec 28, 2012 - 9:53AM #13189
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Dec 28, 2012 -- 9:49AM, MagicSN wrote:

I want to know if those combinations make sense. By shard i mean Dragonshard, btw.




A Crusader's Weapon is a weapon, and you can use a Dragonshard with it, yes.  When you attack with a dragonsharded weapon, the shard applies, yes.  Why would you think it wouldn't?

What's the actual QUESTION?  Is there a specific power you're confused about?

(Generally, with a Crusader's Weapon you want a Radiant shard.  But you had to have already known that.  For a weapon other than a Crusader's Weapon, you'll want A SHARD THAT WORKS WITH YOUR POWERS, and since you haven't asked about any power, I can't answer it.)


Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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5 months ago  ::  Dec 28, 2012 - 10:12AM #13190
RisingZan
Date Joined: Aug 20, 2003
Posts: 691

Dec 25, 2012 -- 8:55PM, floating_stump wrote:

In regards to my knowledge of Melee Basic Attack, no I never played D&D before. I only had my character sheet to go by. I look up rules a lot, but I've never looked through the books at the powers or feats.  I knew the exact wording on the sheet was wrong (MBE only? Ha!), but I assumed it simply applied to my attacks, not specifically my class powers.

Thanks!



Just to clarify here, as I'm not sure you quite understand it yet.  Melee Training (Con) DOES only apply to your Melee Basic Attack.  All of your defender's powers use Con because that's how the class powers are written.  Each power says "Constitution vs AC" or "Constitution vs Will" etc, (Similarly, all Rogue attacks are "Dexterity vs AC" and Wizard Attacks are "Intelligence vs Reflex") but Melee Basic Attack is always Strength vs AC for every class, unless you take the Melee Training feat to change it.
  If you didn't have Melee Training (Constitution), your class powers would still use Constitution for the attack and damage modifier.
  There are probably much more useful feats you could take compared to Melee Training as it will generally only apply to your oppurtunity attacks.  Also note, that only half your Con score would be added to the damage of your MBAs, as written in the feat.

  On a side note - it looks like the Melee Training feats are currently completely missing from the Online Compendium, although the Character Builder still includes the correct text.

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