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Sticky: Rules Q&A FAQ + ask a simple question
6 months ago  ::  Dec 07, 2012 - 6:01PM #12991
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,916

Dec 7, 2012 -- 5:31PM, Metafictional wrote:

To be fair, Alcestis, "some guys on the internet say so" isn't enough for some people.  They need either a direct citation explicitly saying "yes, this is how it works" or at the very least, something they can look at to see how it works in practice.  My example isn't really a very good one, as nothing in it directly clarifies the question, but looking at it, someone can puzzle out "hm, well if this Daily only works on weapon attacks, that's rather pointless, so I guess it works after all".

I had this argument with a DM myself, with regards to using a bow as an implement for Rapid Shot shenanigans.  He's quite intelligent, but he still couldn't wrap his mind around what I was saying.  He kept seeing "attack with this WEAPON" and kept drawing the incorrect conclusion.  Once I provided a few examples of what the difference actually was, he finally had his moment of Zen.  


If that isn't enough for him, the correct stance is that he is ignorant. Not that experts are wrong. There is a world of difference between "I don't understand" and "You guys, who know more than me, are wrong." In effect when you say the latter statement, you are claiming a better understanding of a subject than someone who knows more than you. Which, if that were true, you wouldn't have asked in the first place.

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6 months ago  ::  Dec 07, 2012 - 6:20PM #12992
NullDemon
Date Joined: May 4, 2012
Posts: 1
This is just a question that has come up recently in my games but I don't know the answer and do not remembering seeing any rule determination made on it.

One character in my party is using a damage die of 1d12.   If this character has a feat/ability/power that lets him increase his damage die by one "step" or "level" then what would his damage die be?

Thanks to anyone who answers this question.
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6 months ago  ::  Dec 07, 2012 - 6:43PM #12993
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,916

Dec 7, 2012 -- 6:20PM, NullDemon wrote:

This is just a question that has come up recently in my games but I don't know the answer and do not remembering seeing any rule determination made on it.

One character in my party is using a damage die of 1d12.   If this character has a feat/ability/power that lets him increase his damage die by one "step" or "level" then what would his damage die be?

Thanks to anyone who answers this question.


2d6 > 2d8 > 2d10 > 2d12

It is in the mundane equipment section of the PHB and RC.

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6 months ago  ::  Dec 07, 2012 - 7:13PM #12994
Malph
Date Joined: Aug 26, 2008
Posts: 280
I have a question about Closing Spell & the Archmage.

Closing Spell
Archmage (specific reference to Spell Recall)

The questions:
  1. If a wizard chose "Closing Spell" for his Spell Recall, used all of his Daily attack powers except that one, and then casts it (for the first time that day), does it still count as "no other daily attack powers remaining" (and therefore get the extra damage)?  Or is only his second use of Closing Spell get the extra damage?  I have a player arguing it should get the extra damage both times since he thinks the "other" is referring to Closing Spell in general, not that particular use of Closing Spell.  And it's a good enough point to get your ideas on it.
  2. What about other means of getting Dailies back? Such as Shape Magic (utility for Archmage), or the feat where spending an AP gives you back a Daily? Do these have to be used before Closing Spell gets it's extra damage? (I say No, you do not need to expend these before getting the extra damage, but wanted to see what you guys think).


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6 months ago  ::  Dec 07, 2012 - 8:34PM #12995
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,078
1) I would say he gets the extra damage on both Closing Spells. The wording on the archmage is that he can use it twice, not that he has it prepared twice. Also, the wording on Closing Spell says as long as he has "no other daily attack powers remaining." He does have no other ones left, just the one that he can use twice.
2) These are used after using your powers, so you shouldn't have anything remaining, then you get back Closing Spell by using the AP or Shape Magic, so you have only one left again.
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6 months ago  ::  Dec 07, 2012 - 9:22PM #12996
Malph
Date Joined: Aug 26, 2008
Posts: 280

Dec 7, 2012 -- 8:34PM, crimson_vampr wrote:

1) I would say he gets the extra damage on both Closing Spells. The wording on the archmage is that he can use it twice, not that he has it prepared twice. Also, the wording on Closing Spell says as long as he has "no other daily attack powers remaining." He does have no other ones left, just the one that he can use twice.




You might indeed be correct, sir.  You probably are.

But does anyone else see this as a tad bit overpowered?  I mean... it's Burst 3, Range 20, and does 8d10 + Intelligence damage just as long as you've burned your other 3 Dailies.  There's a myriad of ways to get back dailies, so an Archmage would be piling on ridiculous amounts of damage over and over, from far away, on multiple enemies.  It is far better than most Level 29 Dailies, and while it has a prerequisite to get that extra "umph", it's very easy to burn 3 Dailies!

So, as an Archmage:
Round 1: Closing Spell.  8d10 + Intelligence damage.
Round 2: Closing Spell.  8d10 + Intelligence damage.  Spell Recall.
Round 3: Closing Spell. 8d10 + Intelligence damage. Spent AP to get it back.
Round 4: Shape Magic, gets back Closing Spell.
Round 5: Closing Spell.  8d10 + Intelligence damage.

Let's assume a competant (but not tweeked out) Wizard in later Epics, so his mod would be about 18.
It doesn't seem overpowered to anyone that in 5 rounds he's dealing 32d10 + 72 damage at Burst 3, while standing 20 squares away?  

It'd be even worse if he had a ring of spell storage.

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6 months ago  ::  Dec 07, 2012 - 9:27PM #12997
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Dec 7, 2012 -- 9:22PM, Malph wrote:

Dec 7, 2012 -- 8:34PM, crimson_vampr wrote:

1) I would say he gets the extra damage on both Closing Spells. The wording on the archmage is that he can use it twice, not that he has it prepared twice. Also, the wording on Closing Spell says as long as he has "no other daily attack powers remaining." He does have no other ones left, just the one that he can use twice.




You might indeed be correct, sir.  You probably are.

But does anyone else see this as a tad bit overpowered?




No.

An Epic Archmage, tuned for this, after spending all his other Dailies, can deliver a ton of pure damage while dropping multiple Daily resources?  Yeah.... so what?  Be glad he's doing damage, and not stunlocking your entire day,

I can see how it might seem broken, but it's not.  It's just nasty, and every other semicompetent member of the party will have tricks equally as nasty.  If you have a Ranger at that point who averages less than 200 damage per round, he's bad at Rangerdom.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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6 months ago  ::  Dec 07, 2012 - 9:34PM #12998
Malph
Date Joined: Aug 26, 2008
Posts: 280

Dec 7, 2012 -- 9:27PM, LordOfWeasels wrote:

Be glad he's doing damage, and not stunlocking your entire day.




I've noticed the D&D makers don't like controllers controlling.  Example, the huge nerf given to Destructive Salutation (in all fairness, I agree with changing stunned to dazed, but then they nerfed the damage on top of that for no good reason!).  Plus the insane amount of other nerfs since it "locks combat".  Oh well, it's about preferred style of play, I can't say they're wrong.  I guess since I play a Cleric and Controlling Wizard, I had a giant target on my back for getting nerfed to Nerf Hell! lol

Dec 7, 2012 -- 9:27PM, LordOfWeasels wrote:

I can see how it might seem broken, but it's not.  It's just nasty, and every other semicompetent member of the party will have tricks equally as nasty.  If you have a Ranger at that point who averages less than 200 damage per round, he's bad at Rangerdom.




I've seen many people say this.  Clearly, this must be true, so I don't doubt you (not being sarcastic).  But I would like to see how a epic Ranger is averaging 200 damage/round.  I trust you're right, just wanna see how that pans out in math cause I can't see it.  If you could post that, I'd be much obligued!

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6 months ago  ::  Dec 07, 2012 - 9:37PM #12999
Zathris
Date Joined: Nov 6, 2009
Posts: 4,244

Dec 7, 2012 -- 6:01PM, Alcestis wrote:

Dec 7, 2012 -- 5:31PM, Metafictional wrote:

To be fair, Alcestis, "some guys on the internet say so" isn't enough for some people.  They need either a direct citation explicitly saying "yes, this is how it works" or at the very least, something they can look at to see how it works in practice.  My example isn't really a very good one, as nothing in it directly clarifies the question, but looking at it, someone can puzzle out "hm, well if this Daily only works on weapon attacks, that's rather pointless, so I guess it works after all".

I had this argument with a DM myself, with regards to using a bow as an implement for Rapid Shot shenanigans.  He's quite intelligent, but he still couldn't wrap his mind around what I was saying.  He kept seeing "attack with this WEAPON" and kept drawing the incorrect conclusion.  Once I provided a few examples of what the difference actually was, he finally had his moment of Zen.  


If that isn't enough for him, the correct stance is that he is ignorant. Not that experts are wrong. There is a world of difference between "I don't understand" and "You guys, who know more than me, are wrong." In effect when you say the latter statement, you are claiming a better understanding of a subject than someone who knows more than you. Which, if that were true, you wouldn't have asked in the first place.



I'm more amused that it wasn't someone pointing out the rules distinction between "attack with this weapon" and "weapon attack" or "weapon keyword" with the self quoted "worded in such a way they only work with weapon attacks", nor the person pointing out that a weapon used as an implement doesn't cease to be a weapon, but it was someone pointing out completely irrelevant "if you're right, this power doesn't work except in very rare cases", which is entirely not a valid argument at all.

Directing someone from point a to conclusion c is as likely to require pointing out b, as it is to define the transitive verb of ephemeral fish.

"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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6 months ago  ::  Dec 07, 2012 - 10:08PM #13000
Zathris
Date Joined: Nov 6, 2009
Posts: 4,244

Dec 7, 2012 -- 9:34PM, Malph wrote:

Dec 7, 2012 -- 9:27PM, LordOfWeasels wrote:

Be glad he's doing damage, and not stunlocking your entire day.




I've noticed the D&D makers don't like controllers controlling.  Example, the huge nerf given to Destructive Salutation (in all fairness, I agree with changing stunned to dazed, but then they nerfed the damage on top of that for no good reason!).  Plus the insane amount of other nerfs since it "locks combat".  Oh well, it's about preferred style of play, I can't say they're wrong.  I guess since I play a Cleric and Controlling Wizard, I had a giant target on my back for getting nerfed to Nerf Hell! lol

Dec 7, 2012 -- 9:27PM, LordOfWeasels wrote:

I can see how it might seem broken, but it's not.  It's just nasty, and every other semicompetent member of the party will have tricks equally as nasty.  If you have a Ranger at that point who averages less than 200 damage per round, he's bad at Rangerdom.




I've seen many people say this.  Clearly, this must be true, so I don't doubt you (not being sarcastic).  But I would like to see how a epic Ranger is averaging 200 damage/round.  I trust you're right, just wanna see how that pans out in math cause I can't see it.  If you could post that, I'd be much obligued!



Destructive Salutation got nerfed harder than it needed, but Controllers still have plenty of effective "this large group of enemies can't do anything meaningful before they die" with simple tactics like Dizzying Mace + a good Con Score (-8 to hit and dazed), Polearm Momentum and Mark of Storm (prone, dazed, somewhere not next to anyone), which works for 4 rounds in a row without using recharge abilities. Daily wise? Sleep, Mirage Arcana, Summon Succubus, Silent Malediction, etc. still exist. So yeah, they've nerfed controllers down to the point where you actually need other roles in the party (and that's not even true with regards to the most optimized builds).

As a Ranger, every Standard Action is a minimum of 2 attacks, and they'll have at least 2 Minor Action attacks including one that lets them move (Tumbling Strike, stolen from the Rogue). First Crit recharges the best encounter Power. Every crit (19-20) generates a MBA (Harmony Blade/Rending Axe) and every kill generates a teleport 5 shift 1 and a MBA (Belt of Breaching, Reaper's Gauntlet Axe). With minimum damage per hit of 11+8+5+4+6+5+5+4=48 (I feel like I'm missing something, I got stat enh item feat shard called and PP) and Quarry happening at least once, you nail 200 and can drop an equal level Standard creature (this is level 23) which gives you at least another MBA on another target. That's without Action Points, Granted Attacks, Dailies, Vulnerability Abuse, throwing up a stance for extra damage, or the multitude of Immediate Actions a Ranger will have (Disrupt, Counterstrike Guards, Strikebacks, maybe Battle Awareness)

"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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