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Sticky: Rules Q&A FAQ + ask a simple question
4 years ago  ::  Sep 11, 2009 - 5:43AM #61
lluewhyn
Date Joined: Aug 29, 2007
Posts: 110

When a power has a set damage figure, do other bonuses apply?


 


One power I'm thinking of specifically is the Invoker Glyph of Imprisonment. The damage is 1d8 plus Wisdom. As we all understand it, using an enhanced implement(or having a Feat that gave a damage bonus to the damage type, like radiant) will add to that damage. So, an invoker with an 18 Wisdom and a +2 Staff will do 1d8 +6.


 


Does the damage bonus(of the implement) also apply to the fixed 5 points of damage that they take for moving, for a total of 7?

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4 years ago  ::  Sep 11, 2009 - 5:58AM #62
Suoitidure
Date Joined: Jan 24, 2009
Posts: 3,652

Sep 11, 2009 -- 1:18AM, Taeran wrote:


Greetings, I have a doubt with Lightning Bolt and Chain Lightning:


- The caster needs line of effect and sight to the Primary Target. Does he need line of effect and/or sight to hit the Secondary and Tertiary Targets?


Thanks in advance.




Well, you never need Line of Sight (minus teleport powers and where specifically specified). By the rules, it is still a Ranged power (even for the secondary and tertiary targets), so you will need to have Line of Effect from yourself to every target for the power.

Sep 11, 2009 -- 5:43AM, lluewhyn wrote:


When a power has a set damage figure, do other bonuses apply?


One power I'm thinking of specifically is the Invoker Glyph of Imprisonment. The damage is 1d8 plus Wisdom. As we all understand it, using an enhanced implement(or having a Feat that gave a damage bonus to the damage type, like radiant) will add to that damage. So, an invoker with an 18 Wisdom and a +2 Staff will do 1d8 +6.


Does the damage bonus(of the implement) also apply to the fixed 5 points of damage that they take for moving, for a total of 7?




Most damage bonuses apply to damage rolls. Enhancement (from weapons or implements), weapon focus, and things like this all specify rolls. The fixed 5 points of damage they take for moving can pnly be boosted by sources that do not specify damage rolls.


A counterexample would be the Wizard's Stinking Cloud. It does rolled damage + Int on a hit, and then does rolled damage + Int for entering or starting in. The first set of damage requires an attack roll to hit, but the second set is automatic. Even though it is automatic damage, it is still a damage roll and will get all applicable bonuses.

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4 years ago  ::  Sep 11, 2009 - 7:07AM #63
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926

What happens if a wizard takes a utility or daily that is not a spell. For example, if he multiclasses into Fighter and selects one wizard and one fighter utility? Can he put the fighter utility in his spellbook? What about if he selects a skill power?

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4 years ago  ::  Sep 11, 2009 - 7:10AM #64
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Sep 11, 2009 -- 7:07AM, JRedGiant1 wrote:

What happens if a wizard takes a utility or daily that is not a spell. For example, if he multiclasses into Fighter and selects one wizard and one fighter utility? Can he put the fighter utility in his spellbook? What about if he selects a skill power?



Spellbook only applies to Wizard powers.  If he picks a Wizard utility, he gets the Spellbook feature, and gets to pick two Wizard utilities.  If he picks a Fighter utility, Spellbook doesn't apply and he just gets the one.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Sep 11, 2009 - 7:11AM #65
Suoitidure
Date Joined: Jan 24, 2009
Posts: 3,652

Sep 11, 2009 -- 7:07AM, JRedGiant1 wrote:


What happens if a wizard takes a utility or daily that is not a spell. For example, if he multiclasses into Fighter and selects one wizard and one fighter utility? Can he put the fighter utility in his spellbook? What about if he selects a skill power?




Only spells can go in the spellbook. If you have a power that is not a spell, then you are stuck with it at least until you level up.

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4 years ago  ::  Sep 11, 2009 - 12:54PM #66
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926

Sep 11, 2009 -- 7:10AM, LordOfWeasels wrote:


Sep 11, 2009 -- 7:07AM, JRedGiant1 wrote:

What happens if a wizard takes a utility or daily that is not a spell. For example, if he multiclasses into Fighter and selects one wizard and one fighter utility? Can he put the fighter utility in his spellbook? What about if he selects a skill power?



Spellbook only applies to Wizard powers.  If he picks a Wizard utility, he gets the Spellbook feature, and gets to pick two Wizard utilities.  If he picks a Fighter utility, Spellbook doesn't apply and he just gets the one.





Awesome - thanks. Can you site the source where you are getting that ruling? I have access to Compendium so a link would be helpful - if not a book/page number would be great.

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4 years ago  ::  Sep 11, 2009 - 1:02PM #67
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Sep 11, 2009 -- 12:54PM, JRedGiant1 wrote:


Sep 11, 2009 -- 7:10AM, LordOfWeasels wrote:


Spellbook only applies to Wizard powers.  If he picks a Wizard utility, he gets the Spellbook feature, and gets to pick two Wizard utilities.  If he picks a Fighter utility, Spellbook doesn't apply and he just gets the one.





Awesome - thanks. Can you site the source where you are getting that ruling? I have access to Compendium so a link would be helpful - if not a book/page number would be great.




PHB1 pg 158.  Spellbook is a Wizard class feature that applies only to SPELLS.  Strong implication is that it's intended to apply only to WIZARD spells since it's a Wizard class feature, but that's not explicitly stated there.  There's an FAQ or Customer Service ruling to the effect that it's Wizard things only, but those aren't "official".

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Sep 11, 2009 - 1:25PM #68
Movanic
Date Joined: Jan 23, 2007
Posts: 159

Does one charge "with a power" or simply charge and then do XYZ (according to your feats and such) ?


The implication is this : if you wield a reach weapon but wish to use a (melee touch) attack and must stop 1 square away because you can attack it there - you're out of luck.


Or, lastly, are reach weapons an exception to the "charge to nearest square from which you can attack it" rule. In this case, the wording should be changed to : "go to the nearest adjacent square".


??

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4 years ago  ::  Sep 11, 2009 - 1:52PM #69
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Sep 11, 2009 -- 1:25PM, Movanic wrote:

Does one charge "with a power" or simply charge and then do XYZ (according to your feats and such) ?



One Charges by moving to the nearest square from which you can attack the target, and making a melee basic attack.  That's it, that's all.


Some powers change this - but only if they *specifically* say they change it.


Sep 11, 2009 -- 1:25PM, Movanic wrote:

The implication is this : if you wield a reach weapon but wish to use a (melee touch) attack and must stop 1 square away because you can attack it there - you're out of luck.



Can you show me the power you're talking about, which is Melee Touch but can be used at the end of a charge?


But, in that specific case, the attack you're using has a range of Melee Touch, meaning you have to be adjacent to the target to use it, meaning the nearest square from which you can use it *is adjacent to the target*.


Sep 11, 2009 -- 1:25PM, Movanic wrote:

Or, lastly, are reach weapons an exception to the "charge to nearest square from which you can attack it" rule. In this case, the wording should be changed to : "go to the nearest adjacent square".




There's no exception.  For a charge, you MUST move to the nearest square from which you CAN attack the target, stop there, and make a melee basic attack.


If you've got Reach 1, this means you *do* Charge to one square away from your target.  If you've got Reach 4, you stop 4 squares away from your target.


None of the other rules for charges change.


Can you explain the specific situation you're having a problem with, so we can help you better?

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Sep 11, 2009 - 3:11PM #70
Movanic
Date Joined: Jan 23, 2007
Posts: 159

Sep 11, 2009 -- 1:52PM, LordOfWeasels wrote:


Sep 11, 2009 -- 1:25PM, Movanic wrote:

Does one charge "with a power" or simply charge and then do XYZ (according to your feats and such) ?


One Charges by moving to the nearest square from which you can attack the target, and making a melee basic attack.  That's it, that's all.


Some powers change this - but only if they *specifically* say they change it.


Sep 11, 2009 -- 1:25PM, Movanic wrote:

The implication is this : if you wield a reach weapon but wish to use a (melee touch) attack and must stop 1 square away because you can attack it there - you're out of luck.


Can you show me the power you're talking about, which is Melee Touch but can be used at the end of a charge?


But, in that specific case, the attack you're using has a range of Melee Touch, meaning you have to be adjacent to the target to use it, meaning the nearest square from which you can use it *is adjacent to the target*.


This is how I'm reading what you wrote:


You move to the nearest square from which you can make a melee attack, but you can also move to the square "required by your attack". You must remember that you are wielding the reach weapon at the time.


And so I have to assume that you're of the option of "charge with an attack/power" i.e. your "attack range" is decided piror to the movement.


I was reading this : community.wizards.com/go/thread/view/758... and it made me wonder. (page 3)

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