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4 months ago ::
Jan 31, 2013 - 3:28PM
#13471
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Date Joined:
May 27, 2011
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Manticore's Volley (Ranger 23E): If all three attacks hit, is that 5[W] or 6[W]? I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?
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4 months ago ::
Jan 31, 2013 - 3:36PM
#13472
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Manticore's Volley (Ranger 23E): If all three attacks hit, is that 5[W] or 6[W]? I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?
The "Hit" line contains the extra damage, therefore it processes as each attack lands.
So:
1W+2W+3W.
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4 months ago ::
Jan 31, 2013 - 3:43PM
#13473
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Date Joined:
Jun 24, 2009
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I have a couple questions
1. f you have a zone that says "when a creature enters the zone it falls prone" does forced movment trigger this?
2. am I my summons ally? is my summon my ally's ally?
3. can someone run down the ways my summon is me and the ways its not me? i'm confused by it. for example it uses my mods and my defesnes but if i'm weakened its not?
4. do my items that up slide difference up slide distances for a summon's abilities.
thanks
Just because were not talking in person does not mean you have to be an @#$%^&*
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4 months ago ::
Jan 31, 2013 - 3:50PM
#13474
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I have a couple questions
1. f you have a zone that says "when a creature enters the zone it falls prone" does forced movment trigger this?
2. am I my summons ally? is my summon my ally's ally?
3. can someone run down the ways my summon is me and the ways its not me? i'm confused by it. for example it uses my mods and my defesnes but if i'm weakened its not?
4. do my items that up slide difference up slide distances for a summon's abilities.
thanks
1. Yes. But moving the zone onto the creature does not - D&D operates with an absolute frame of reference.
2. Summoning keyword: "summoned creature is an ally to its summoner and the summoner’s allies."
3. Same page: "Attacks and checks made through the creature do not include any temporary bonuses or penalties to the summoner’s statistics. "
4. Same page: "If a summoning power allows the summoned creature to attack, the summoner makes an attack through the creature, as specified in the power description. If the summoned creature can make a skill check or an ability check, the summoner makes the check. The attack or check uses the summoner’s game statistics, unless the descriptions of the power or creature specify otherwise."
So, yes, unless the specific power says otherwise.
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4 months ago ::
Feb 01, 2013 - 3:19AM
#13475
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Date Joined:
Jan 21, 2013
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Looking for books for 3.5 and 4e that have loot tables. Also looking for any other monster vault type books, preferably 3.5. I got a 4e monster vault book, if there are any others that would be nice. One that focuses on dragons would be nice.
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4 months ago ::
Feb 01, 2013 - 8:24AM
#13476
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Date Joined:
Jan 12, 2013
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Generally speaking, do double weapons count as two handed weapons or two one handed weapons?
More specifically to my case, I'm playing a Ranger using a Spiked Chain. With the Training Feat, a Spiked Chain counts as a double weapon.
Would wielding one be compatible with the Marauder Fighting Style Class Feature?
Speaking of spiked chains, if you have the trainging feat could you benefit from both of the secondary benefits of expertise feats while using one? I.E. If you have flail and light blade expertise, I know the bonus to hit wouldn't stack, but would you get both the proning and bonus damage to attacks?
EDIT: for extra question
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4 months ago ::
Feb 01, 2013 - 9:52AM
#13477
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Date Joined:
Jun 17, 2010
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Generally speaking, do double weapons count as two handed weapons or two one handed weapons?
Two one-handed weapons, unless it has the Stout property. Which if you get SCT, the Spiked Chain does acquire.
Yes, double weapons qualify for Marauder Fighting Style.
Yes, you get all benefits from all feats that you take. What you don't get are things that are specifically prevented from stacking, such as "feat bonus to attack rolls" in the case of the two Expertise feats. Some of the Expertise feats have very potent secondary effects which can justify getting a second one.
The Spiked Chain is a quite good Ranger weapon. You give up a fair bit by taking SCT instead of a normal multiclass, but for certain builds it can easily be worth it. 5 average [W] on a double weapon with reach is pretty much top of the line, and it has truly excellent support behind it as well.
D&D Next = D&D: Quantum Edition
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4 months ago ::
Feb 01, 2013 - 10:59AM
#13478
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Date Joined:
Jan 12, 2013
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I'm assuming World Serepent's Grasp would not trigger on an attack that causes a slow, because the target is not slowed at the time of the hit. Is this interpretation correct?
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4 months ago ::
Feb 01, 2013 - 11:48AM
#13479
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Date Joined:
Oct 28, 2010
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It is.
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4 months ago ::
Feb 01, 2013 - 2:44PM
#13480
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Date Joined:
Jun 24, 2009
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If i have World Serpent's Grasp and my summoned monster attacks a slowed monster will the monster become proned? Would this work any differently if its done through me commanding it or through the summons intrinsic nature?
Also, if the summon has an attack that is close burst 1, but its intrinsic nature says "it attacks an adjacent creature" does it still do a close burst 1 targating all adjacent creatures or is it now only attacking the one adjacent creature?
thanks
Just because were not talking in person does not mean you have to be an @#$%^&*
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