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Sticky: Rules Q&A FAQ + ask a simple question
4 months ago  ::  Jan 27, 2013 - 3:14PM #13431
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462

Jan 27, 2013 -- 3:22AM, thespaceinvader wrote:

It also assumes that 13 is the right damage value for your MM, which seems high unless you're at quite high epic.




Even without feats, it is very easy to get higher than 13 damage on mm even at the start of paragon.

Staff of Missile Mastery
L12 +3
L17 +4
Grants an item bonus equal to its enhancement bonus to MM

Magic Missile is at 3+int mod at 11 and you add your implement bonus to it.

So 3+5(int mod)+3(implement)+3(item bonus) gives you 14 damage by 11(since you can have 1 item a level higher).

Now I am not saying it is a good thing to focus on MM just that it is possible.          

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4 months ago  ::  Jan 27, 2013 - 3:22PM #13432
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Jan 27, 2013 -- 3:14PM, Koshinuke wrote:

Jan 27, 2013 -- 3:22AM, thespaceinvader wrote:

It also assumes that 13 is the right damage value for your MM, which seems high unless you're at quite high epic.




Even without feats, it is very easy to get higher than 13 damage on mm even at the start of paragon.

Staff of Missile Mastery
L12 +3
L17 +4
Grants an item bonus equal to its enhancement bonus to MM

Magic Missile is at 3+int mod at 11 and you add your implement bonus to it.

So 3+5(int mod)+3(implement)+3(item bonus) gives you 14 damage by 11(since you can have 1 item a level higher).

Now I am not saying it is a good thing to focus on MM just that it is possible.          




If your Implement is devoted to making MM good instead of to doing something useful, sure.

But most characters want their implement to do something useful, instead of only boosting Magic Missile.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 months ago  ::  Jan 28, 2013 - 2:49AM #13433
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
And, for that matter, if you're still using Wizard's Fury at 17th, you're passing up some options which will actually win fights, for an option which will do some autodamage to fights.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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4 months ago  ::  Jan 28, 2013 - 3:25PM #13434
crayne
Date Joined: Dec 18, 2009
Posts: 1,111
Question about the warlock PP "Astral Ascendant"

Radiant Curse (11th level): Your Warlock’s Curse deals radiant damage. You can deal your Warlock’s Curse’s extra damage to a creature affected by your Warlock’s Curse when an ally hits that creature, but still only once per round.

This feature allows the warlock, to trigger his curse on an allies hit. Now i'm just wondering, how is this damage resolved?

Is it added to the damage the ally who hit dealt?

Is it an independent damage roll caused by the warlock, that is modified by static damage bonuses (like items and feats) of the warlock, that don't need the implement keyword?
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4 months ago  ::  Jan 28, 2013 - 3:48PM #13435
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,913
Is it extra damage on your ally's attack.
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4 months ago  ::  Jan 28, 2013 - 4:02PM #13436
eetheeth
Date Joined: Jul 11, 2010
Posts: 70
Question:

I am wondering if a character wears Tarrasque Plate Armor (resist 5 all) and had the enchantment Adamatine Plating (resist 5 all) are those considered two seperate instances of resistance therefore not stacking? Or since they both come from wearing the armor would they? Additionally would the epic destiny Adamantine Soldier's resist all not stack also?

If this has been answered before I apologize, my search yielded questions about activating powers with resist all or creatures with resistances/vulnerabilities. 
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4 months ago  ::  Jan 28, 2013 - 4:08PM #13437
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
If you have multiple instances of a given resistance type (be it all, or a typed damage resistance) only the highest applies.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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4 months ago  ::  Jan 28, 2013 - 7:50PM #13438
CUBPHILDND
Date Joined: Apr 5, 2011
Posts: 242
My character has the Guardian theme and is riding a mount.  If a creature triggers the Guardian's Counter power, is there any way I can command the mount to make the free basic attack instead of me?  (I suspect no but hope yes.)  Also, as part of resolving that power, when I shift, my mount shifts with me, right?

Thanks in advance. 
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4 months ago  ::  Jan 28, 2013 - 7:57PM #13439
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,913

Jan 28, 2013 -- 7:50PM, CUBPHILDND wrote:

My character has the Guardian theme and is riding a mount.  If a creature triggers the Guardian's Counter power, is there any way I can command the mount to make the free basic attack instead of me?  (I suspect no but hope yes.)  Also, as part of resolving that power, when I shift, my mount shifts with me, right?

Thanks in advance. 


No. No.

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4 months ago  ::  Jan 29, 2013 - 12:48AM #13440
LJSLarsson
Date Joined: May 8, 2007
Posts: 70
Hi, I'm a little confused about the range on the Warlord power 'Commander's Strike'.

Can you tell any ally to attack an enemy within the ally's meele range, or must it be within your's?
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