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Sticky: Rules Q&A FAQ + ask a simple question
5 months ago  ::  Jan 11, 2013 - 8:32AM #13301
tylara67
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Date Joined: Jun 14, 2007
Posts: 819
Does a monk's Flurry of Blows power count as an attack? It's listed as a "Monk Feature" power rather than a "Monk Attack" power and has no attack roll. On the other hand, the PHB FAQ (how official is that?) says anything with a target line that does damage is an attack. Aren't there also utility powers that that would include?
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5 months ago  ::  Jan 11, 2013 - 8:32AM #13302
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,896

Jan 11, 2013 -- 6:11AM, Mand12 wrote:

That's monsters, not PCs.  Undead PCs don't have the undead keyword.


But there are ways of gaining the Undead keyword.

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5 months ago  ::  Jan 11, 2013 - 8:37AM #13303
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,896

Jan 11, 2013 -- 8:32AM, tylara67 wrote:

Does a monk's Flurry of Blows power count as an attack? It's listed as a "Monk Feature" power rather than a "Monk Attack" power and has no attack roll. On the other hand, the PHB FAQ (how official is that?) says anything with a target line that does damage is an attack. Aren't there also utility powers that that would include?


Well, it is an attack power. RC 90, any power that isn't explicitly labeled attack or utility is an attack power if it has an attack roll or that does damage. So yes FoB is an attack power.

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5 months ago  ::  Jan 11, 2013 - 9:31AM #13304
Mand12
Date Joined: Jun 17, 2010
Posts: 16,948

Jan 11, 2013 -- 8:32AM, Alcestis wrote:

Jan 11, 2013 -- 6:11AM, Mand12 wrote:

That's monsters, not PCs.  Undead PCs don't have the undead keyword.


But there are ways of gaining the Undead keyword.



Right, but simply being a Vryloka isn't one of them.  Both it and the Revenant detail that their undeadness doesn't actually give them the Undead keyword, they're just treated as Undead (or can be, in the case of Vryloka) if an effect cares about whether they're undead or not.  They gain none of the attributes of the Undead keyword.

Vampire, on the other hand, is different, because it does state that you are an undead creature, with a few exceptions.

D&D Next = D&D:  Quantum Edition
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5 months ago  ::  Jan 12, 2013 - 4:25AM #13305
Bugzykon
Date Joined: Feb 18, 2009
Posts: 15
Ok, we have a Warlock's curse, that's states, that you can add a damage after a successful attack. Than we have auto-damage power, like Armor of Agathys, that deals auto-damage to anyone adjacent. Question is: can you in theory add Warlock's curse damage to Armor of Agathys damage?
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5 months ago  ::  Jan 12, 2013 - 5:15AM #13306
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Jan 12, 2013 -- 4:25AM, Bugzykon wrote:

Ok, we have a Warlock's curse, that's states, that you can add a damage after a successful attack. Than we have auto-damage power, like Armor of Agathys, that deals auto-damage to anyone adjacent. Question is: can you in theory add Warlock's curse damage to Armor of Agathys damage?




Well considering thats not what warlock's curse says, no.

Warlock's Curse works when you hit a target.  So anything that you do not roll an attack roll with cannot hit.  Thus no curse damage. 

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5 months ago  ::  Jan 12, 2013 - 2:17PM #13307
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,472
Tunnel Fighting!!
The creature exits a square to enter an target's square making an attack and hit or miss the movement normally continues but this time an adjacent ally of the target's makes an Opportunity Attack versus the attacker for moving away, exiting an adjacent square. The OA hits with an effect that stopped movement that triggered the OA's.

Ok, the movement stops but since the attacker must be sharing a square to officialized the exiting conditions for the OA so when shifting the attacker out of the sharing squares conditions do I complete the directions of the movement or do I returned the attacker back to the square the attacker exited from.

And if I must returned the attacker back, does the tunneling attack that is triggered by sharing a square with the target happens. 

I have been ruling yes then completing the direction of the movement beyond the attack followed by stopping the movement because the exiting away from an adjacent square triggers the OA and triggers of the tunneling attack at the same time.

Am I making the correct ruling? And if I'm incorrect, what is the correct ruling for placement of the attacker after the movement is stopped by an OA hitting with a tunneling attack trigger?
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5 months ago  ::  Jan 12, 2013 - 2:27PM #13308
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Jan 12, 2013 -- 2:17PM, VoyRager wrote:

Tunnel Fighting!!
The creature exits a square to enter an target's square making an attack and hit or miss the movement normally continues but this time an adjacent ally of the target's makes an Opportunity Attack versus the attacker for moving away, exiting an adjacent square. The OA hits with an effect that stopped movement that triggered the OA's.

Ok, the movement stops but since the attacker must be sharing a square to officialized the exiting conditions for the OA so when shifting the attacker out of the sharing squares conditions do I complete the directions of the movement or do I returned the attacker back to the square the attacker exited from.

And if I must returned the attacker back, does the tunneling attack that is triggered by sharing a square with the target happens. 

I have been ruling yes then completing the direction of the movement beyond the attack followed by stopping the movement because the exiting away from an adjacent square triggers the OA and triggers of the tunneling attack at the same time.

Am I making the correct ruling? And if I'm incorrect, what is the correct ruling for placement of the attacker after the movement is stopped by an OA hitting with a tunneling attack trigger?




Uh, wow.  That's.... really hard to parse.  What's your first language - there might be enough native speakers around that posting in both languages might help.

But!

When movement is stopped in an illegal square, the stopped person is rewound and placed in the last legal square they occupied.  Time does not reverse, and anything that happened because of the movement still happened - you just put them back in the last place they legally can stand.

Yes, this can be a little silly, but those cases are rare.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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5 months ago  ::  Jan 12, 2013 - 2:49PM #13309
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,472
as for the former, Huh?
but...
Oh, Doing the wrong ruling.

Yes, silly and the whole liking of fun, I have three eviscerators-type constructs roaming the dance floor with the privilege to enter a share square to attack without stopping as difficult terrain and a hyperactive two weapon fighter class character recieving instead of giving the chop-a-lot working because the player hasn't figure out that maybe these constructs are better approached in-wait or chase instead of collecting them in adjacents by stopping them in action.

Silly, yep! and a joy to watch too.

Thank You, L.O.W. signed V.
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Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
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DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
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5 months ago  ::  Jan 12, 2013 - 2:55PM #13310
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Jan 12, 2013 -- 2:49PM, VoyRager wrote:

as for the former, Huh?
but...
Oh, Doing the wrong ruling.




What you are saying is almost, but not quite, English.  Are you using Google Translate?  That would make sense.

What is your primary language?

If you ALSO include the text you are giving to your translation program, that could help.

Jan 12, 2013 -- 2:49PM, VoyRager wrote:

Yes, silly and the whole liking of fun, I have three eviscerators-type constructs roaming the dance floor with the privilege to enter a share square to attack without stopping as difficult terrain and a hyperactive two weapon fighter class character recieving instead of giving the chop-a-lot working because the player hasn't figure out that maybe these constructs are better approached in-wait or chase instead of collecting them in adjacents by stopping them in action.




My point.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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