re: awakened potential and use of power points - - try psionic celerity (psionic power) - - - there are 5 or so feats like it which use power points for temporary buffs. I like psionic celerity, although at first look inferior to fast runner, there is no str or con requirement - and you can walk at +2 speed- can be very handy tactically to acheive position. Also psionic skill +5 to one skill (2 feat [static] and 3 power {augment ie spend pp}), can be very tactical as well.
PsI0NIC CELERITY [AUGMENT]
Prerequisite: Psionic Augmentation class feature
Benefit: Whenever you run or charge, you gain a
+1 bonus to speed.
During a move action or a charge, you can spend 1
power point to gain a +2 bonus to speed until the end
ofyour turn.
PsI0NIC FORTUNE [AUGMENT]
Prerequisite: Psionic Augmentation class feature
Benefit: While you have at least 1 power point,
you gain a +1 feat bonus to saving throws.
When you make a saving throw, you can spend 1
power point to increase the feat bonus to +3 until the
end ofyour turn.
PsION1C INiTIATiVE [AUGMENT]
Prerequisite: Psionic Augmentation class feature
Benefit: You gain a +3 feat bonus to initiative
checks.
When you roll initiative, you can spend 1 power
point to increase the bonus to +6.
PSI0NIC
REFLEXES [AUGMENT]
Prerequisite: Psionic Augmentation class feature
Benefit: You gain a +1 bonus to opportunity
attack rolls.
When you make an opportunity attack, you can
spend 1 power point to gain a +2 power bonus to the
attack roll.
PSIONIC
SKiLL [AUGMENT]
Prerequisite: Psionic Augmentation class feature
Benefit: Choose any skill. You gain a +2 feat
bonus to checks with that skill.
When you make a check with that skill, you can
spend 1 power point to gain a +3 power bonus to the
skill check.
Special: You can take this feat more than once.
Each time you take this feat, choose a different skill.
PsioNic TOUGHNESS [AUGMENT]
Prerequisite: Psionic Augmentation class feature
Benefit: When you take this feat, you gain addi
tional hit points. You gain 3 additional hit points at
each tier of play (at 1st, 11th, and 21st level).
In addition, when you use your second wind, you
can spend 1 power point to regain 5 additional hit
points. The additional hit points regained increase to
10 at 11th level and 15 at 21st level