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Sticky: Rules Q&A FAQ + ask a simple question
7 months ago  ::  Oct 25, 2012 - 5:53AM #12741
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,652
Dragons have sensitive parts too (and before you go there, eyes, eardrums etc) - and if a dude grabs you by those bits, you go where that dude wants you to...

Plus, pixies suplexing dragons are awesome.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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7 months ago  ::  Oct 25, 2012 - 5:56AM #12742
Xaspian
Date Joined: Aug 31, 2007
Posts: 163
I am a Malec-Keth Janissary with the White Lotus Riposte feat. I hit a creature with, for example, Swordburst for 30 Force damage +1d4 cold damage.
On the creature's turn, it attacks me. It takes my Int mod damage "of the same type the attack power deals". 
Is this riposte dealing Force damage, Cold damage, or ForceCold damage? Just dealing one type seems wrong, as my attack power deals both types. However, the combined damage type seems wrong, as the power deals some force, and some cold. 
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7 months ago  ::  Oct 25, 2012 - 5:58AM #12743
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,652
Rules do not define.  Ask your DM.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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7 months ago  ::  Oct 25, 2012 - 6:01AM #12744
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517

Oct 25, 2012 -- 5:56AM, Xaspian wrote:


Is this riposte dealing Force damage, Cold damage, or ForceCold damage?



Force and Cold damage, because that's what the attack power Sowrd Burst dealt with Primordial Blade. Wether it is combined damage or dual damage irrevelant here, what matters is what damage type the attack power dealt and it dealt both damage types.

Yan
Montréal, Canada
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7 months ago  ::  Oct 25, 2012 - 6:15AM #12745
Mand12
Date Joined: Jun 17, 2010
Posts: 16,948
There's an argument to be made that the attack power doesn't deal cold damage though.  It may have dealt cold damage when you actually used it, but that's arguably not the same thing.

Not that I necessarily agree with that argument, but I've seen it before, mostly in regards to Dragon Breath shenanigans.
D&D Next = D&D:  Quantum Edition
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7 months ago  ::  Oct 25, 2012 - 9:22AM #12746
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
Quick question:
I want to multiclass into a Psionic class (namely Battlemind) with the Awakened Potential feat.

What I need to know if there is any way at all (using maximum of 2 feats other than the multiclass feat) to gain one augmentable power? If not, what's the point in multiclassing into psionics?
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7 months ago  ::  Oct 25, 2012 - 9:26AM #12747
Mand12
Date Joined: Jun 17, 2010
Posts: 16,948
There are lots of other uses for power points.  But to take this particular example, Demanding Talent gives you an augmentable power.  It's not an attack power, granted, but there you go.

The reason they do it this way is because the gain-a-power multiclass feats give at-will powers usable once per encounter.  Power points are an encounter resource, so if the MC feat also gave the at-will power it would be too strong.
D&D Next = D&D:  Quantum Edition
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7 months ago  ::  Oct 25, 2012 - 11:50AM #12748
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
The problem I see is that the classes are so strongly build around power points and lack encounter attack powers at all as those are replaced by augmented at will powers, then I don't see a feasible reason to multiclass into one. Hybrid perhaps, but not a multiclass.
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7 months ago  ::  Oct 25, 2012 - 11:59AM #12749
Mand12
Date Joined: Jun 17, 2010
Posts: 16,948
Well, they could have done it by giving you an unaugmentable level 1 at-will.  That would be consistent with other MC feats.  But then you wouldn't have the power points, which is a sizeable chunk of the point of playing a psionic class.
D&D Next = D&D:  Quantum Edition
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7 months ago  ::  Oct 25, 2012 - 4:29PM #12750
It_is_not_Martin
Date Joined: Dec 18, 2010
Posts: 88
re: awakened potential and use of power points - - try psionic celerity (psionic power) - - - there are 5 or so feats like it which use power points for temporary buffs. I like psionic celerity, although at first look inferior to fast runner, there is no str or con requirement - and you can walk at +2 speed- can be very handy tactically to acheive position. Also psionic skill +5 to one skill (2 feat [static] and 3 power {augment ie spend pp}), can be very tactical as well.



PsI0NIC CELERITY [AUGMENT]



Prerequisite: Psionic Augmentation class feature



Benefit: Whenever you run or charge, you gain a



+1 bonus to speed.



During a move action or a charge, you can spend 1



power point to gain a +2 bonus to speed until the end



ofyour turn.



PsI0NIC FORTUNE [AUGMENT]



Prerequisite: Psionic Augmentation class feature



Benefit: While you have at least 1 power point,



you gain a +1 feat bonus to saving throws.



When you make a saving throw, you can spend 1



power point to increase the feat bonus to +3 until the



end ofyour turn.


PsION1C INiTIATiVE [AUGMENT]



Prerequisite: Psionic Augmentation class feature



Benefit: You gain a +3 feat bonus to initiative



checks.



When you roll initiative, you can spend 1 power



point to increase the bonus to +6.



PSI0NIC


REFLEXES [AUGMENT]



Prerequisite: Psionic Augmentation class feature



Benefit: You gain a +1 bonus to opportunity



attack rolls.



When you make an opportunity attack, you can



spend 1 power point to gain a +2 power bonus to the



attack roll.



PSIONIC


SKiLL [AUGMENT]



Prerequisite: Psionic Augmentation class feature



Benefit: Choose any skill. You gain a +2 feat



bonus to checks with that skill.



When you make a check with that skill, you can



spend 1 power point to gain a +3 power bonus to the



skill check.



Special: You can take this feat more than once.



Each time you take this feat, choose a different skill.



PsioNic TOUGHNESS [AUGMENT]



Prerequisite: Psionic Augmentation class feature



Benefit: When you take this feat, you gain addi



tional hit points. You gain 3 additional hit points at



each tier of play (at 1st, 11th, and 21st level).



In addition, when you use your second wind, you



can spend 1 power point to regain 5 additional hit



points. The additional hit points regained increase to



10 at 11th level and 15 at 21st level


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