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Sticky: Rules Q&A FAQ + ask a simple question
1 year ago  ::  Mar 09, 2012 - 2:25PM #10671
ritymeez
Date Joined: Jan 18, 2012
Posts: 15
Question:  If I am hit by an attack that teleports me, how would the below Immediate Reaction work?  Am I removed from play where I originally was or at the new location that I was teleported to?


Ashfall Evasion


You fly apart to become a cloud of swirling ashes. The cloud obscures the vision of your enemies and burns their flesh.


Encounter      Fire, Polymorph, Zone
Immediate Reaction      Close burst 2


Trigger: You take damage from an attack.


Effect: The burst creates a zone that lasts until the start of your next turn, and you are removed from play until the zone ends. The zone is lightly obscured, and any enemy that ends its turn in the zone takes fire damage equal to your Intelligence, Wisdom, or Charisma modifier (your choice). When you return to play, you do so in an unoccupied square of your choice that was in the zone.

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1 year ago  ::  Mar 09, 2012 - 2:33PM #10672
durntaur
Date Joined: Jun 6, 2009
Posts: 259
You're removed from the new location. The "Reaction" portion of the power means that the Effect occurs after the enemy's power is resolved meaning any hypothetical teleportation Effect it has is resolved first.
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1 year ago  ::  Mar 09, 2012 - 6:07PM #10673
barrelv
Date Joined: Aug 28, 2009
Posts: 9

Mar 9, 2012 -- 7:50AM, RisingZan wrote:

Mar 9, 2012 -- 6:29AM, barrelv wrote:

Question about the actual details of this rule:

If a creature is flying when it falls prone, it safely descends a distance equal to its fly speed. If it doesn’t reach a solid surface, it falls.

Does the creature safely descends directly down or can it choose the direction of its descension as if it were taking a move action (as long as each movement includes 'down' as it's component)

example: Hippogriff is knocked prone while 12 sq up and 2sq from a ledge. Flight speed of 10. When knocked prone, can it go down 2/over 2 and land on the ledge or does it descend 10sq directly down, then fall 2sq?


As the rule is written, it goes straight downward. The falling/flying rules simply state that you subtract your flying speed from the number of squares fallen to determine falling damage.

 That being said, if the ledge is just a square or two over, it wouldn't be unheard to give the creature a skill check as a Stunt to get to the ledge instead.  Likely an Acrobatics check similar to the High Altitude Fall rule, but not necessarily the same DC.



to expand on the question - what happens if the hippogriff is only 7 squares up. It moves 7 sq down and then what?

Rules read The creature isn’t actually prone until it lands and takes falling damage. That doesn't mean that that a flying creature must take damage to fall prone does it? Does the hippogriff above go prone after safely decending 7sq or does it go 7sq down to ground and not go prone because it took no damage?

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1 year ago  ::  Mar 09, 2012 - 7:19PM #10674
RisingZan
Date Joined: Aug 20, 2003
Posts: 692

Mar 9, 2012 -- 6:07PM, barrelv wrote:

Mar 9, 2012 -- 7:50AM, RisingZan wrote:

Mar 9, 2012 -- 6:29AM, barrelv wrote:

Question about the actual details of this rule:

If a creature is flying when it falls prone, it safely descends a distance equal to its fly speed. If it doesn’t reach a solid surface, it falls.

Does the creature safely descends directly down or can it choose the direction of its descension as if it were taking a move action (as long as each movement includes 'down' as it's component)

example: Hippogriff is knocked prone while 12 sq up and 2sq from a ledge. Flight speed of 10. When knocked prone, can it go down 2/over 2 and land on the ledge or does it descend 10sq directly down, then fall 2sq?


As the rule is written, it goes straight downward. The falling/flying rules simply state that you subtract your flying speed from the number of squares fallen to determine falling damage.

 That being said, if the ledge is just a square or two over, it wouldn't be unheard to give the creature a skill check as a Stunt to get to the ledge instead.  Likely an Acrobatics check similar to the High Altitude Fall rule, but not necessarily the same DC.



to expand on the question - what happens if the hippogriff is only 7 squares up. It moves 7 sq down and then what?

Rules read The creature isn’t actually prone until it lands and takes falling damage. That doesn't mean that that a flying creature must take damage to fall prone does it? Does the hippogriff above go prone after safely decending 7sq or does it go 7sq down to ground and not go prone because it took no damage?


The latter.  If the creature's fly speed allows it to reach the ground (i.e. Height - Fly speed <= Zero ), then it simply lands, takes no damage, and is not prone.  If it takes any falling damage, it is prone.  If the creature has something like Resist All 10, and the falling damage is less then 10 before applying resistance it is also not prone, because it ultimately took no damage.

  If you're looking in the RC, besides reading the Flying Rules on page 210, also look at the Falling rules on page 209, which has a sub-heading for Flying Creatures and it explains it in more detail, including special rules for high altitude falls.

  If you plan on knocking a flying creature prone, it can really pay off if you are able to Slow the creature or otherwise reduce its speed (like with a Skyrending Weapon) before knocking it prone

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1 year ago  ::  Mar 10, 2012 - 12:30AM #10675
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,091
Does Speed of Thought provoke OAs? OAs are a combat thing that specifically happen during someone else's turn; Speed of Thought occurs before combat has even begun, when you roll initiative. It is no one's turn.

Pretty clear that it was supposed to provoke (Inexorable Speed makes it not provoke OAs)...but I don't see the logic by RAW of it provoking in the first place.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Mar 10, 2012 - 6:02AM #10676
crayne
Date Joined: Dec 18, 2009
Posts: 1,111

Mar 9, 2012 -- 7:19PM, RisingZan wrote:

Mar 9, 2012 -- 6:07PM, barrelv wrote:

Mar 9, 2012 -- 7:50AM, RisingZan wrote:

Mar 9, 2012 -- 6:29AM, barrelv wrote:

Question about the actual details of this rule:

If a creature is flying when it falls prone, it safely descends a distance equal to its fly speed. If it doesn’t reach a solid surface, it falls.

Does the creature safely descends directly down or can it choose the direction of its descension as if it were taking a move action (as long as each movement includes 'down' as it's component)

example: Hippogriff is knocked prone while 12 sq up and 2sq from a ledge. Flight speed of 10. When knocked prone, can it go down 2/over 2 and land on the ledge or does it descend 10sq directly down, then fall 2sq?


As the rule is written, it goes straight downward. The falling/flying rules simply state that you subtract your flying speed from the number of squares fallen to determine falling damage.

 That being said, if the ledge is just a square or two over, it wouldn't be unheard to give the creature a skill check as a Stunt to get to the ledge instead.  Likely an Acrobatics check similar to the High Altitude Fall rule, but not necessarily the same DC.



to expand on the question - what happens if the hippogriff is only 7 squares up. It moves 7 sq down and then what?

Rules read The creature isn’t actually prone until it lands and takes falling damage. That doesn't mean that that a flying creature must take damage to fall prone does it? Does the hippogriff above go prone after safely decending 7sq or does it go 7sq down to ground and not go prone because it took no damage?


The latter.  If the creature's fly speed allows it to reach the ground (i.e. Height - Fly speed <= zero="" then="" it="" simply="" lands="" takes="" no="" damage="" and="" is="" not="" prone="" if="" any="" falling="" the="" creature="" has="" something="" like="" resist="" all="" 10="" less="" before="" applying="" resistance="" also="" because="" ultimately="" took="" br="">
  If you're looking in the RC, besides reading the Flying Rules on page 210, also look at the Falling rules on page 209, which has a sub-heading for Flying Creatures and it explains it in more detail, including special rules for high altitude falls.

  If you plan on knocking a flying creature prone, it can really pay off if you are able to Slow the creature or otherwise reduce its speed (like with a Skyrending Weapon) before knocking it prone



Also note, that the falling creature can make an acrobatics check to reduce falling damage, like any other falling creature. Though it needs ot be trained in acrobatics, for that.

Want anime-style Power cards? Then try the Touhou Power Cards!
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1 year ago  ::  Mar 11, 2012 - 11:59AM #10677
MichaelJHuman
Date Joined: Jan 14, 2002
Posts: 73

Hello...

I am putting Dire rats in an encounter.  Short of people getting saving rolls to rid themselves of Filth fever, are there other rules on curing disease?  Obviously I could have them spend money in town on some sort of doctor.  But do clerics have any rules on curing disease, etc?

Thanks
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1 year ago  ::  Mar 11, 2012 - 12:01PM #10678
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Mar 11, 2012 -- 11:59AM, MichaelJHuman wrote:


Hello...

I am putting Dire rats in an encounter.  Short of people getting saving rolls to rid themselves of Filth fever, are there other rules on curing disease?  Obviously I could have them spend money in town on some sort of doctor.  But do clerics have any rules on curing disease, etc?

Thanks




That's what (among other things) the Heal skill is for.

TREAT DISEASE


Make a Heal check to treat a subject infected by a disease.


        Action: Rather than taking a particular action, the creature must attend the subject periodically throughout an extended rest taken by the subject and make a Heal check when the rest ends. The attending creature can take an extended rest at the same time.
        Result: The check result determines the disease’s effects if the result is higher than the result of the Endurance check (or other check) that the subject makes against the disease.



There's also the Cure Disease ritual, which any ritual caster can acquire and use, or you can buy a scroll of it that any PC can use.

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Mar 11, 2012 - 12:09PM #10679
MichaelJHuman
Date Joined: Jan 14, 2002
Posts: 73
Ok, my sister has the player's books, and my DM guide did not seem to cover disease.  I can always go back to my hardcover books if needed, thanks
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1 year ago  ::  Mar 11, 2012 - 12:22PM #10680
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Mar 11, 2012 -- 12:09PM, MichaelJHuman wrote:

Ok, my sister has the player's books, and my DM guide did not seem to cover disease.  I can always go back to my hardcover books if needed, thanks




Diseases are covered in the DMG, pg. 49.

Another day, another three or four entries to my Ignore List.
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