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1 year ago ::
Apr 11, 2012 - 4:57PM
#1341
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The only "challenge" adding a fumble rule creates is players trying to figure out why AoE and multiattack builds are suddenly more incompetent than single-target and single attack builds. (More dice rolls per turn = more fumbles... And thus, challenging!)
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1 year ago ::
Apr 12, 2012 - 10:17PM
#1342
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Date Joined:
Sep 29, 2009
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Another challenge in writing a fumble system is that unless you have special features or items all a crit dose is max damage. A 1D4 weapon dose max damage 25% of the time anyway. In order to be fair and balanced fumbles should be just as common as that on any miss. Yes there are many ways for adventurers to gain extra benefit from crits ( like high crit, or magic weapons but   naked mechanics in a vacume max damage is all you get. Fumbles then should only be a concern when there is an equivelent item or feature that provides extra penalty on a 1. Examples would be the goblin fanatic from Warhammer Fantasy ( including Blood Bowl ) with the unweildy ball and chain that hits its self in the head, or a risky spell or weapon trick power that explodes in your face on a 1. ( wild sorcerers have such a class feature )
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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12 months ago ::
Jun 08, 2012 - 12:20PM
#1343
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So, a couple pages back there was a short comment about item daily uses that fired off a storm of replies about the Rules Compendium and 4E Essentials where the limitation was allegedly removed?
1) Is there a consolidated list of the rules changes? 2) Are there still limits on item daily usage by tier?
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12 months ago ::
Jun 08, 2012 - 12:30PM
#1344
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Date Joined:
Feb 13, 2012
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So, a couple pages back there was a short comment about item daily uses that fired off a storm of replies about the Rules Compendium and 4E Essentials where the limitation was allegedly removed?
1) Is there a consolidated list of the rules changes?
I certainly don't know of one.
2) Are there still limits on item daily usage by tier?
The rule is in the Player's Handbook, but not in any Essentials rule book. Either way, you hardly notice it at low level as you're unlikely to have more than one item daily, anyway.
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12 months ago ::
Jun 08, 2012 - 12:45PM
#1345
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Omission doesn't seem like a good justification for throwing out a PHB core rule...
I'm surprised so many are stating it as fact around here. Was there another CS response or anything else to back this up other than "It seems like it should have been in that paragraph, so it has therefore been removed!" ?
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12 months ago ::
Jun 08, 2012 - 1:03PM
#1346
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Omission doesn't seem like a good justification for throwing out a PHB core rule...
I'm surprised so many are stating it as fact around here. Was there another CS response or anything else to back this up other than "It seems like it should have been in that paragraph, so it has therefore been removed!" ?
The designers said, outright, repeatedly, in Dragon magazine and in their official blogs and in their announcements, that that rule was removed from the Compendium because they wanted to remove it from the game. The replacement is the item rarity rules, which prevent you from buying a ton of low-level highly-useful-Daily items by making it impossible to buy or make items that have useful Dailies.
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12 months ago ::
Jun 08, 2012 - 1:31PM
#1347
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So instead of a rule to prevent abuse (by limiting usage in a clearly understood way), we now have no rule aside from the DM saying "No" to prevent players from crafting 25 wondrous items that are 10+ levels below them with their disposable income? Saying "you can't buy that" is irrelevant when anyone can be a Ritual Caster and get Enchant Magic Item.
This really doesn't seem well thought out...
Every player will be insane to not stock up on 5 pearls of power. Carry 4-5 Flutes of the Dancing Satyr and enable free shifting for the whole party for whole encounters...
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12 months ago ::
Jun 08, 2012 - 1:47PM
#1348
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So instead of a rule to prevent abuse (by limiting usage in a clearly understood way), we now have no rule aside from the DM saying "No" to prevent players from crafting 25 wondrous items that are 10+ levels below them with their disposable income?
No, we have the item rarity rules, which are clearly understood and which also prevent the abuse. In a way that is easier to explain and easier to track than Daily Item Powers Per Day was.
Saying "you can't buy that" is irrelevant when anyone can be a Ritual Caster and get Enchant Magic Item.
Enchant Magic Item can only make Common items. It cannot make Uncommon or Rare items.
This really doesn't seem well thought out...
That's a different argument. A side effect of the rarity rules is to heavily limit the variety available. Worse, some of the most powerful (and least interesting) items are Common, which makes them even mroe ubiquitous - but there's less tracking.
Every player will be insane to not stock up on 5 pearls of power. Carry 4-5 Flutes of the Dancing Satyr and enable free shifting for the whole party for whole encounters...
Pearl of Power - Flute of the Dancing Satyr
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12 months ago ::
Jun 09, 2012 - 12:06PM
#1349
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Enchant Magic Item can only make Common items. It cannot make Uncommon or Rare items.
Where you get this from? From the Compendium:
Enchant Magic Item:
You touch a normal item and turn it into a magic item of your level or lower. The ritual’s component cost is equal to the price of the magic item you create. Alternatively, you can use the ritual to upgrade a common, uncommon, or rare item to a more powerful version of the item that is 5 levels higher.
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12 months ago ::
Jun 09, 2012 - 3:37PM
#1350
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Date Joined:
Jun 23, 2003
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sadly, as good a job as it does, the Compendium does not provide the complete or most current rules. a good place to get the info you seek is in the Dragon 390 article explaining the new rarity rules, specifically " Like rare items, uncommon items must be found. They are seldomly up for sale and few people know how to craft them." (emphasis mine)
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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