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Sticky: Rules you didn't realize
5 years ago  ::  Sep 29, 2008 - 8:32PM #61
nightwalker450
Date Joined: Jun 13, 2008
Posts: 2,031

Mach1_9pants wrote:

#23 expanded spellbook feat gives you an extra daily but not an extra utility per level. Cue disappointed wizard pc..never assume check


Count me as missing that one...

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5 years ago  ::  Sep 29, 2008 - 9:47PM #62
Orukal
Date Joined: Jan 10, 2007
Posts: 26
One solution to having to use two minor actions to remove, then drink a potion:

If you have a potion at the beginning of combat, take it out and hold it.

Times you couldn't do this: When wielding two weapons, a two handed weapon, a large shield and a weapon, an implement and a weapon/shield.

Times you could use it but just not really realize that you can: When carrying a weapon and a light shield (And I quote, "You can still use that [shield] hand to hold another item, to climb, or the like"). As a wizard/warlock with an implement in one hand and no weapon in the other (True, you would lose the ability to gain combat advantage with no held weapon, with the exception of a staff but should you, as a wizard really be looking to flank someone, anyway?)

I just thought of this myself, inspired by this dialogue on potions, so if there are errors in my logic, please someone let me know.

Tony...


Addendum: Hmmm, maybe I should include this, as well...

#24 When using a light shield, one is able to hold items and even climb and still use it. Sounds like that sword arm may not be limited to only holding a torch or sunrod.
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5 years ago  ::  Sep 29, 2008 - 11:46PM #63
sgryphon
Date Joined: Sep 14, 2007
Posts: 299

Orukal wrote:

Times you could use it but just not really realize that you can


Also, a cleric or paladin doesn't need to wield their holy symbol (just wear it), so may have a free they didn't realise.

Orukal wrote:

(True, you would lose the ability to gain combat advantage with no held weapon, with the exception of a staff but should you, as a wizard really be looking to flank someone, anyway?)


Yes, but providing combat advantage to someone else may be very useful. (even if of little use to the wizard themselves).

Orukal wrote:

#24 When using a light shield, one is able to hold items and even climb and still use it. Sounds like that sword arm may not be limited to only holding a torch or sunrod.


I also used it for the load action on a hand crossbow (still requires two hands to load, even thought it only requires one to attack with).

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5 years ago  ::  Sep 30, 2008 - 1:11AM #64
tiornys
Date Joined: Feb 8, 2002
Posts: 3,263

Weederguy wrote:

No, he's adding. It's his campaign...unless he assuming that all potions are hidden away in backpacks and such, and you have to first pull them out, and then drink them.

Which kind of make sense. But I could see requiring 2 minors to just drink a potion a death sentence.


Retrieving an item costs a minor action. Your DM isn't adding anything--he's just assuming you don't walk around with a potion in your hand.

Orukal](True, you would lose the ability to gain combat advantage with no held weapon, with the exception of a staff but should you, as a wizard really be looking to flank someone, anyway?)


Not true wrote:

(True, you would lose the ability to gain combat advantage with no held weapon, with the exception of a staff but should you, as a wizard really be looking to flank someone, anyway?)[/quote]
Not true; you can make a melee basic attack with an unarmed attack, and you can make an unarmed attack with your head, elbow, or knee, so you can provide flanking even if both hands are occupied with non-weapons.

t~

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5 years ago  ::  Sep 30, 2008 - 2:51AM #65
JakobBloch
Date Joined: Aug 19, 2007
Posts: 57

tiornys wrote:

Not true; you can make a melee basic attack with an unarmed attack, and you can make an unarmed attack with your head, elbow, or knee, so you can provide flanking even if both hands are occupied with non-weapons.


I call that the "You-can-always-kick-a-guy-in-the-nads"-rule.

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5 years ago  ::  Sep 30, 2008 - 3:29AM #66
TheBouncyPherret
Date Joined: Aug 23, 2007
Posts: 3,629

JakobBloch wrote:

I call that the "You-can-always-kick-a-guy-in-the-nads"-rule.


But isn't unarmed attacks against AC?

Note, NADS = Non-AC DefenseS ^_^

TBP

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5 years ago  ::  Sep 30, 2008 - 3:32AM #67
tfelts147
Date Joined: Oct 1, 2003
Posts: 12

veritascitor wrote:

You're trying to hard to interpret it. "Many powers" refers to those powers that have an "Effect:" line. "Effect:" lines always happen, whether or not you hit or miss. "Miss:" lines are different because they only happen on a miss.

Basically:

Hit: happens on a hit
Miss: happens on a miss
Effect: happens on a hit or miss


So why do we need to roll for attack in this case? Shouldn't it just have the Target and Effect line and no Attack line?

Webs of Darkness Drow Racial Power
Inky tendrils of solidified darkness leap from your fingertip and bind your enemies.
Encounter
Standard Action Close blast 3
Target: Each creature in burst
Attack: Intelligence + 4 vs. Reflex, Wisdom + 4 vs. Reflex, or Charisma + 4 vs. Reflex
Increase to +6 bonus at 21st level
Effect: Until the end of your next turn, the target is slowed and all creatures have concealment against the target.

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5 years ago  ::  Sep 30, 2008 - 3:43AM #68
PheonixIV
Date Joined: Sep 29, 2008
Posts: 4,389
That looks like a typo.
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5 years ago  ::  Sep 30, 2008 - 3:48AM #69
Tharag_Bocc
Date Joined: Jun 29, 2003
Posts: 2,851

tfelts147 wrote:

So why do we need to roll for attack in this case? Shouldn't it just have the Target and Effect line and no Attack line?

Webs of Darkness Drow Racial Power
Inky tendrils of solidified darkness leap from your fingertip and bind your enemies.
Encounter
Standard Action Close blast 3
Target: Each creature in burst
Attack: Intelligence + 4 vs. Reflex, Wisdom + 4 vs. Reflex, or Charisma + 4 vs. Reflex
Increase to +6 bonus at 21st level
Effect: Until the end of your next turn, the target is slowed and all creatures have concealment against the target.


That's from the latest Dragon article, isn't it? Looks like something to be corrected in the compiled version. That effect line should probably be a hit line. Probably just the author being still unfamiliar with the exact rules and thinking that since there is no damage it gets the effect heading, or just a simple typo.

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5 years ago  ::  Sep 30, 2008 - 5:22AM #70
Discordian
Date Joined: Oct 25, 2006
Posts: 590

FponkDamn wrote:

Come to think of it, another rule I didn't realize was that you get to max out sneak attack damage on a crit. I had no idea.


I thought the ruling was that you don't get max sneak attack (or quarry) damage on a crit.

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