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1 year ago ::
Jun 15, 2012 - 3:11PM
#1361
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Thanks for the sensible and well-written reply LoW. My summary of your post breaks it down to:
"One rule exists for a set of circumstances (LFR) that probably don't apply to you.
One was the original RAW.
Both rules suck because they leave significant issues in the balance between magic item power (based on number of items) and gameplay fun"
The other mechanism I'm seeing employed is to accept the removal of the daily item usage limit and ignore item rarity. The result is that people CAN fill their bags of holding with cheap items that are 1/day each. At the end of the day, they still need to take actions to draw them out to use them. It consumes party resources to get these items made. It hasn't broken the game yet and is pretty fun to play, so far.
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1 year ago ::
Jun 15, 2012 - 4:04PM
#1362
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Thanks for the sensible and well-written reply LoW. My summary of your post breaks it down to:
"One rule exists for a set of circumstances (LFR) that probably don't apply to you.
One was the original RAW.
Both rules suck because they leave significant issues in the balance between magic item power (based on number of items) and gameplay fun"
Not quite. Both rules have a downside - neither one really "sucks". The Dailies-items-per-day rule was arcane and required extra tracking in a way that wasn't really fun, and it severely limited the available design space for useful non-daily items. The Rarity rules eliminate the tracking *and* open the available options for what an item can do immensely, as well as creating a space for items that are more powerful, or whose power is harder to quantify - at the cost of making the available pick-your-own items less interesting.
The other mechanism I'm seeing employed is to accept the removal of the daily item usage limit and ignore item rarity. The result is that people CAN fill their bags of holding with cheap items that are 1/day each. At the end of the day, they still need to take actions to draw them out to use them. It consumes party resources to get these items made. It hasn't broken the game yet and is pretty fun to play, so far.
Except it doesn't "cost party resources" to make them. Not significantly, not once you level up more. For the cost of a single L20 item, you can buy *125* L5 items. Buying a low-level item is a rounding error of cash for a party 15 levels up from it. And it usually doesn't consume the actions of anyone who wants to abuse it - some of the nastiest items don't have to be wielded, and for others, the mechanisms to get rid of the action cost are either cheap or included in something else they wanted to do anyway.
The solution we've had that works is telling the players *not to load up on items for all occasions*. "Don't abuse it" solves all problems, including the one you're likely to run into: Since you've said it's totally legal and okay as long as you can pay for it, you've defined the behaviour as "not abuse"
Of course, the solution that works for my group isn't going to work as a general rule, because it assumes good-faith adult actors with a similar definition of "abuse".
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13 months ago ::
Jun 21, 2012 - 7:31PM
#1363
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hi im new to d & d if my 1[w] is 1d10+8 and the power add str mod +5 do i at it all up and that is my dmg
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13 months ago ::
Jun 21, 2012 - 7:36PM
#1364
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hi im new to d & d if my 1[w] is 1d10+8 and the power add str mod +5 do i at it all up and that is my dmg
There no such thing as "my 1W is 1d10+8". 1W is always a die roll, ranging from 1d4 to 2d8. Yours is "1d10". Whenever you roll weapon damage, you add some modifiers - Enhancement bonus from a magic weapon, Feat bonus from Weapon Focus, stat bonus if the power you're using adds a stat bonus, etc.
Most likely, your "1d10+8" already includes your Strength bonus, and is the result calculated for a specific power.
What's your class, level, and Feats? From that, we can explain the calculations in more detail.
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13 months ago ::
Jul 01, 2012 - 12:15PM
#1365
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Date Joined:
Apr 11, 2012
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Hello all. I was making an archer ranger on the character builder and was buying magic items. I was wondering if you add the enhancement bonus from magic ammunition (for example, +5 quarrel of biting) and the enhancement bonus from whatever weapon you are firing out of (for example, +5 magic longbow) to attack rolls. I know that bonuses from the same source don't normally stack but it seems odd to me that WotC would give magic ammunition enhancement bonuses when you'll never find a level 25 archer ranger firing out of a mundane bow. They are more likely to be using a weapon with a plus six enhancement bonus, a bonus that would make the enhancement on magic ammunition null. Any response will help and thanks in advance.
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13 months ago ::
Jul 01, 2012 - 12:16PM
#1366
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Hello all. I was making an archer ranger on the character builder and was buying magic items. I was wondering if you add the enhancement bonus from magic ammunition (for example, +5 quarrel of biting) and the enhancement bonus from whatever weapon you are firing out of (for example, +5 magic longbow) to attack rolls. I know that bonuses from the same source don't normally stack but it seems odd to me that WotC would give magic ammunition enhancement bonuses when you'll never find a level 25 archer ranger firing out of a mundane bow. They are more likely to be using a weapon with a plus six enhancement bonus, a bonus that would make the enhancement on magic ammunition null. Any response will help and thanks in advance.
You use the enhancement bonus of the magic ammunition, not the enhancement bonus of the weapon you are using the ammunition through.
So, if you have a +6 bow, and load it with +5 arrows, you are -1 to the attack roll shown in the CB.
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13 months ago ::
Jul 01, 2012 - 12:17PM
#1367
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Hello all. I was making an archer ranger on the character builder and was buying magic items. I was wondering if you add the enhancement bonus from magic ammunition (for example, +5 quarrel of biting) and the enhancement bonus from whatever weapon you are firing out of (for example, +5 magic longbow) to attack rolls. I know that bonuses from the same source don't normally stack but it seems odd to me that WotC would give magic ammunition enhancement bonuses when you'll never find a level 25 archer ranger firing out of a mundane bow. They are more likely to be using a weapon with a plus six enhancement bonus, a bonus that would make the enhancement on magic ammunition null. Any response will help and thanks in advance.
Wrong thread, you should ask this in the ask a simpe question thread.
That said, both provide an Enhancement bonus. Bonuses of the type do not stack. As to why they did that, to prevent people from trivially buying low level versions of the ammunition to fire out of their +6 weapon with no downside.
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13 months ago ::
Jul 01, 2012 - 12:22PM
#1368
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Hello all. I was making an archer ranger on the character builder and was buying magic items. I was wondering if you add the enhancement bonus from magic ammunition (for example, +5 quarrel of biting) and the enhancement bonus from whatever weapon you are firing out of (for example, +5 magic longbow) to attack rolls. I know that bonuses from the same source don't normally stack but it seems odd to me that WotC would give magic ammunition enhancement bonuses when you'll never find a level 25 archer ranger firing out of a mundane bow. They are more likely to be using a weapon with a plus six enhancement bonus, a bonus that would make the enhancement on magic ammunition null. Any response will help and thanks in advance.
Wrong thread, you should ask this in the ask a simpe question thread.
That said, both provide an Enhancement bonus. Bonuses of the type do not stack. As to why they did that, to prevent people from trivially buying low level versions of the ammunition to fire out of their +6 weapon with no downside.
I don't know, Alcestis. This seems like the perfect thread for a question about a rule that most people don't realize. You'd be surprised how many people don't know this about magic ammunition.
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13 months ago ::
Jul 01, 2012 - 12:28PM
#1369
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Except the thread isn't for questions, it is for stating you found a rule you didn't realize existed. Not the same thing as asking a question, at all.
Also: No, I wouldn't be.
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5 months ago ::
Feb 09, 2013 - 9:51AM
#1370
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Hey guys. One of my players pointed out a very interesting combo to me. First, you have the talent Tome Expertise, which states that "enemies adjacent to your conjurations or summoned creatures grant combat advantage. An enemy that is immune to fear is immune to this effect." Ok, that's great and all, now let's take a look at some conjuration powers. Oh, what do we have here? Mage Hand You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. At-Will Arcane, Conjuration Minor Action Ranged 5 Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of your next turn or until you use this power again. If you are holding an object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. While the hand persists, you can take the following actions. Minor Action: The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time. Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds. Free Action: The hand drops the object it is holding. Sustain Minor: The hand persists until the end of your next turn. So, what do you guys think? Is it just an oversight, is that working as intended, or is there any rule I might have overlooked that prevents that from working?
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