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Sticky: Rules you didn't realize
5 years ago  ::  Sep 29, 2008 - 5:39AM #11
KorgothThePrist
Date Joined: May 12, 2008
Posts: 837

tiornys wrote:

To elaborate on this, if a power says something like:
Attack: Int vs. Fort
Hit: 2d6 + Int modifier damage and the target is stunned (save ends).

the stun effect happens only if you hit. If a power says something like:
Attack: Int vs. Fort
Hit: 2d6 + Int modifier damage.
Effect: The target is stunned (save ends).

then the stun effect happens regardless of whether you hit or miss (and this power I made up as an example is probably too powerful).

t~


ok so basicly i was reading it wrong

thanks for the Clear up.

thought the guy meant first example meant yes and i was about to go "wtf?"

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5 years ago  ::  Sep 29, 2008 - 5:41AM #12
KorgothThePrist
Date Joined: May 12, 2008
Posts: 837
#8
Toughness feat only gives +5 HP At each tier.

Not +5 hp + Mod, like i first thought it did though my first glace however my second time of looking at it cleared this.
thouhg that was 2 days later.

still a good feat however (Acts like a whole level ... or 3 of hp worth allright)
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5 years ago  ::  Sep 29, 2008 - 5:52AM #13
tehsquirrely
Date Joined: Jun 9, 2008
Posts: 828
#9: You can only take an extended rest once every 16 hours. Seemed fishy after my parties third extended rest in the 5th room of a dungeon.....

#10: There are no more Full Round Actions, get over it.
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5 years ago  ::  Sep 29, 2008 - 7:11AM #14
Clutchbone
Date Joined: Feb 28, 2007
Posts: 46
Starting gold is 100g, as posted on page 210. Still don't know where the starting wealth rules for a PC above first level are though...
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5 years ago  ::  Sep 29, 2008 - 7:22AM #15
Garry2rs
Date Joined: Jun 11, 2008
Posts: 191

garisdacar wrote:

#7: Charge is a standard action, so you can still take a move action in the same round.


However, using a charge ends your turn, so you can only move before you charge.

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5 years ago  ::  Sep 29, 2008 - 7:24AM #16
TheBouncyPherret
Date Joined: Aug 23, 2007
Posts: 3,629

Clutchbone wrote:

Starting gold is 100g, as posted on page 210. Still don't know where the starting wealth rules for a PC above first level are though...


DMG page 143.  Basically, one magic item of level + 1, one of level, and one of level -1.  Gold equal to magic item level -1:

"Choose Equipment and Magic Items. Mundane equipment is much less important for higher-level characters than it is when you’re starting out. Choose whatever standard adventuring gear you want from the tables in the Player’s Handbook. For magic items, choose one item of your level + 1, one item of your level, and one item of your level – 1. In addition, you have gold pieces equal to the value of one magic item of your level – 1. You can spend this money on rituals, potions, or other magic items, or save it for later."

TBP

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5 years ago  ::  Sep 29, 2008 - 7:25AM #17
Mr_Teapot
Date Joined: Jan 4, 2007
Posts: 649

Clutchbone wrote:

Starting gold is 100g, as posted on page 210. Still don't know where the starting wealth rules for a PC above first level are though...


They're in the DMG under the section conveniently labeled "Starting at higher level". Which is about page 145 to 150, if I recall correctly.

Characters starting at higher than 1st level get:

One magic item of one level higher than they are.
One magic item of their level.
One magic item that is one level lower than they are/
Gold equal to the value of a magic item one level lower than the PC.
All the mundane equipment they can eat... well, all the mundane equipment they desire.

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5 years ago  ::  Sep 29, 2008 - 8:24AM #18
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447

Garry2rs wrote:

However, using a charge ends your turn, so you can only move before you charge.


Source for this? I didn't know that. We had a dragonborn fighter who would move, charge, then breath.

"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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5 years ago  ::  Sep 29, 2008 - 8:35AM #19
Sillen
Date Joined: Jul 5, 2008
Posts: 1,040

tehsquirrely wrote:

#9: You can only take an extended rest once every 16 hours. Seemed fishy after my parties third extended rest in the 5th room of a dungeon.


It's acctually once every 12 hours, isn't it ?

Slightly related, I havent found any rules on sleep depravity other than there must be 6 hours of sleep in a cycle of 24 hours, otherwise the next extended rest has no effect.

So basicly PC's can stay awake forever
Doesnt seem right..

I am White/Green
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5 years ago  ::  Sep 29, 2008 - 8:37AM #20
Garry2rs
Date Joined: Jun 11, 2008
Posts: 191

Cohen95 wrote:

Source for this? I didn't know that. We had a dragonborn fighter who would move, charge, then breath.


PHB, page 287-288. Under "charge". And I quote:

* No further actions: After you resolve a charge attack, you can't take any further actions this turn, unless you spend an action point to take an extra action.

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