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Sticky: Ready an Action FAQ
3 years ago  ::  Aug 11, 2010 - 10:31AM #181
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Aug 10, 2010 -- 7:06PM, TheyCallMeTomuReborn wrote:

I'm more concerned about being unable to mumble in one's sleep, or to say "Must... resist... paralysis!" while stunned.


Ah. That's more like fluff text (and the writers have stated that fluff can be freely altered, just not the mechanics). You shouldn't be able to say something useful while stunned or unconscious, but useless dying utterances and Shatner... resisting... mind control are all fine as fluff.

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3 years ago  ::  Aug 11, 2010 - 10:37AM #182
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727
I take exception with that.


You can say useful things in order to metagame, because metagame has no mechanical advantages! I mean, there's no rules saying that if the fighter is dumb as a rock, but read the monster manual (the player I mean) the fighter player has to go out of his way to voluntarily not attack the target.

But you couldn't, say, trigger effects or use command words or something like that. Anything with a clearly defined mechanical effect can't be done while unconscious or stunned. But, if you're sharing information, information CAN be gained through mechanics, but my understanding is that-at least in the vast majority of circumstances-information itself is not a mechanic.

Game is weird.
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3 years ago  ::  Aug 11, 2010 - 2:52PM #183
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Aug 11, 2010 -- 10:37AM, TheyCallMeTomuReborn wrote:

I take exception with that.
You can say useful things in order to metagame


Well... since allowing 'talking' while unconscious (i.e. dying utterances) is a DM fluff call (and is contrary to the regular rules), permitting those words to be informative could be too.

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3 years ago  ::  Aug 11, 2010 - 2:53PM #184
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727
Fair enough.
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3 years ago  ::  Oct 19, 2010 - 5:10PM #185
Erren
Date Joined: Jun 11, 2010
Posts: 7
I don't know that I'm going to find the support I need here, but let me give it a shot.

My DM reads the Readying Rules such that you must specify an exact creature as your target when you're readying.  Let me provide an example from both his and my points of view:

His POV: A paladin in the middle of a field wants to ready a charge against "the first enemy to come into range".  He believes this is terribly unrealistic as the paladin would have to be constantly check 360 degress around him for the first enemy to cross that 25-foot barrier, then rush up and hit him before he'd moved any further.  I agree that's a little silly, but these are supposed to be heroes.

My POV: A ranger is 2 squares from a doorway, along a wall.  He wants to ready an attack against "the first enemy to pass through the doorway that he can see."  But with my DM's interpretation he has to phrase it as "when I see Orc #4 pass through the doorway."  Orcs 1-4 act consecutively in initiative.  Orcs 1-3 all come through and surround the ranger.  Orc #4 comes by and the ranger either gets to eat 3 OAs or give up his action.  Or he can pick Orc 1 and the DM just delays Orc 1's turn until after 2-4 and the same thing happens. 

In my opinion, a ranger sitting by a doorway with an arrow notched shouldn't have to be looking for a specific creature.  This is terribly unrealistic. 

Is there anything specific in the rules, errata, podcasts, or customer service answers that specifically allows "first creature I can see"-type targeting for readied actions?  Without a specific allowance, I'm pretty sure I've already lost this rules battle.
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3 years ago  ::  Oct 19, 2010 - 5:24PM #186
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Oct 19, 2010 -- 5:10PM, Erren wrote:

Is there anything specific in the rules, errata, podcasts, or customer service answers that specifically allows "first creature I can see"-type targeting for readied actions?  Without a specific allowance, I'm pretty sure I've already lost this rules battle.




Nothing specific, that I'm aware of.  Your DM is pretty much guaranteeing that "Ready An Action" is even weaker than it already is, but there's no specific definition of what the "action or event" you're Readying for can be.

Disallowing "an enemy comes into range" or "an enemy comes through that door" as valid triggers is just.... dumb, though.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Oct 25, 2010 - 8:17AM #187
Shadow_Imp_02
Date Joined: Dec 14, 2004
Posts: 1,400

One change in the RC for Ready an Action is Choose Trigger, which now states, "Choose the circumstance that will trigger the readied action."

Previously, the rule for a trigger was, "Choose the action that will trigger the readied action."

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2 years ago  ::  Nov 23, 2010 - 3:10PM #188
Aravanus
Date Joined: Mar 23, 2005
Posts: 41
We ran into this issue in my group's last week game:

A PC moves and then readies an action (using an attack power to be precise).  Before the trigger(target coming into range) is reached, the PC is dazed.  What happens to the readied action?  What happens to the PCs intiative?
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2 years ago  ::  Nov 23, 2010 - 3:44PM #189
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Nov 23, 2010 -- 3:10PM, Aravanus wrote:

We ran into this issue in my group's last week game:

A PC moves and then readies an action (using an attack power to be precise).  Before the trigger(target coming into range) is reached, the PC is dazed.  What happens to the readied action?  What happens to the PCs intiative?




A Dazed character can't take Immediate Actions.

Using your Readied attack is an Immediate Action.

So he can't use his Readied Action.

Since he doesn't use his Readied Action, none of the effects of taking the Readied Action (the action, the init shift, etc) happen, and so his init doesn't change.  When his initiative comes around again, it's his turn like normal.

(If he becomes un-Dazed before the trigger, he's able to take the Readied action normally.)

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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2 years ago  ::  Jan 12, 2011 - 10:50AM #190
Sundracon
Date Joined: Aug 23, 2007
Posts: 129

May 7, 2009 -- 7:38AM, gwydion9 wrote:

5. What is the difference between readying an action and delaying your turn?

Delaying your turn delays your entire turn until later in the round. Readying an action allows you to set up a specific action to happen later, contingent on a trigger condition. Both of them change your place in the initiative order.


Can you please remove or clarify this without the use of the word 'round.' I already have a GM that insist that once combat reaches the end of the round,  I lose delayed and readied actions. But to be 'nice', I can choose to take them at that time.
I would hate for that misinterpretation to spread as the rules for Delay/Ready never even mention round.


May 7, 2009 -- 7:38AM, gwydion9 wrote:

Can I ready two or more actions at once?


If you can get more than one standard action to spend, sure. However, note that since you only get one immediate action per round, you'll only get to use, at best, one of those readied actions. Any others will be wasted.


Just a nitpick considering the only way I see that happening is to action point for another readied action, which is kinda taboo in the first place but... If you did ready an action twice, and one was triggered after your turn in that round and the other was triggered before your turn in the next round, you wouldn't be affected by the 1/round rule.

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