Community

 
Jump Menu:
Post Reply
Page 20 of 25  •  Prev 1 ... 18 19 20 21 22 ... 25 Next
Switch to Forum Live View
Sticky: Ready an Action FAQ
2 years ago  ::  Jan 12, 2011 - 11:00AM #191
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Jan 12, 2011 -- 10:50AM, Sundracon wrote:

May 7, 2009 -- 7:38AM, gwydion9 wrote:

5. What is the difference between readying an action and delaying your turn?

Delaying your turn delays your entire turn until later in the round. Readying an action allows you to set up a specific action to happen later, contingent on a trigger condition. Both of them change your place in the initiative order.


Can you please remove or clarify this without the use of the word 'round.' I already have a GM that insist that once combat reaches the end of the round,  I lose delayed and readied actions. But to be 'nice', I can choose to take them at that time.
I would hate for that misinterpretation to spread as the rules for Delay/Ready never even mention round.



Your DM is wrong.  Your Delay and Readied actions wait until *the start of your next turn*, and are lost then and only then.


"The end of the round" is meaningful only as a counter, or a timer for events that happen on "initiative zero" (often shifting terrain - a ship travelling downriver, gears of the giant clock you're fighting in ticking, etc)




Jan 12, 2011 -- 10:50AM, Sundracon wrote:

May 7, 2009 -- 7:38AM, gwydion9 wrote:

Can I ready two or more actions at once?


If you can get more than one standard action to spend, sure. However, note that since you only get one immediate action per round, you'll only get to use, at best, one of those readied actions. Any others will be wasted.


Just a nitpick considering the only way I see that happening is to action point for another readied action, which is kinda taboo in the first place but... If you did ready an action twice, and one was triggered after your turn in that round and the other was triggered before your turn in the next round, you wouldn't be affected by the 1/round rule.




No.  You get one Immediate Action between the end of your turn and the start of your next turn.  Once again, the ticking "a new round" does not affect you - YOUR "round" ends at the start of your next turn.
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
2 years ago  ::  Jan 12, 2011 - 11:48AM #192
Sundracon
Date Joined: Aug 23, 2007
Posts: 129
Thanks for the clarification on the second part.

I know the DM was wrong on the first part but when it came up, it was my second time with a new group and I didn't want to be know as "The Rules Lawyer." Embarassed
I had already called up a couple of other things and had the feeling I was on the verge of becoming one. I Went to 'grab my bag for a drink' and he asked if I was going to pull out my laptop and look it up. He wasn't far off... I had a print-out of it in there.
Quick Reply
Cancel
2 years ago  ::  Jan 12, 2011 - 12:26PM #193
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822
Oh, and:

Jan 12, 2011 -- 10:50AM, Sundracon wrote:

the only way I see that happening is to action point for another readied action, which is kinda taboo in the first place




There are other ways.  Bards get Haste, which turns a Minor into a Standard, for example.

It's unusual to get two Standards in a turn (an Action point is the easiest, but there are other ways.  Haste.  Time Stop.  Some monsters get two or more Standards at a time), and it's even more unusual to want to Ready two actions in a turn - and even if you did WANT to ready two actions at once, you could only use one of them.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
2 years ago  ::  Jan 12, 2011 - 12:28PM #194
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Jan 12, 2011 -- 11:48AM, Sundracon wrote:


I had already called up a couple of other things and had the feeling I was on the verge of becoming one. I Went to 'grab my bag for a drink' and he asked if I was going to pull out my laptop and look it up. He wasn't far off... I had a print-out of it in there.




Nobody wants to be That Guy, although I admit to doing that myself sometimes.

My suggestion:  Don't argue DURING the session, just go with it and bring it up later.  Point out, if you can without seeming grating, the reasoning behind doing it this way and the simpler nature of the change.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
2 years ago  ::  Feb 17, 2011 - 11:13AM #195
Gaptooth
Date Joined: Oct 28, 2010
Posts: 12

I admit I haven’t read all twenty pages of this thread, but I did search and scan and I didn’t see the answer to my question. I did read the first page in its entirety, which was very helpful.


Here's my question: Is the “Ready an Action” maneuver covered in any of the Heroes of the… books? I just got Heroes of the Forgotten Kingdoms last night, and it’s not in the index, glossary, or table of contents that I can see. 


Thanks in advance!

Quick Reply
Cancel
2 years ago  ::  Feb 17, 2011 - 2:21PM #196
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Feb 17, 2011 -- 11:13AM, Gaptooth wrote:


I admit I haven’t read all twenty pages of this thread, but I did search and scan and I didn’t see the answer to my question. I did read the first page in its entirety, which was very helpful.


Here's my question: Is the “Ready an Action” maneuver covered in any of the Heroes of the… books? I just got Heroes of the Forgotten Kingdoms last night, and it’s not in the index, glossary, or table of contents that I can see. 


Thanks in advance!




The Heroes books are just character creation.  You most likely will find the newest version of Ready An Action in the Rules Compendium, in the "actions in combat" section.  However, I don't own a copy of the book so I can't tell you for sure.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
2 years ago  ::  Feb 17, 2011 - 4:30PM #197
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,916
It is in the RC. ^.^
Quick Reply
Cancel
2 years ago  ::  Feb 17, 2011 - 5:25PM #198
Gaptooth
Date Joined: Oct 28, 2010
Posts: 12
Cool, thanks! I couldn't find it in the Red Box rules overview either, but now I know the RC is the place to look.
Quick Reply
Cancel
2 years ago  ::  Mar 09, 2011 - 9:29AM #199
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714
Updated the page references to refer to the RC.
Quick Reply
Cancel
2 years ago  ::  Jun 06, 2011 - 5:45PM #200
Robertflatt
Date Joined: Dec 12, 2009
Posts: 76

Who's turn is it when your readied action is triggered? I'm pretty sure (and would rule) it is the the creature that triggered the Readied Action's turn, but could be contentious because of the movement in the initiative order. Biggest thing here is that you wouldn't be able to take immediate reactions on your own turn.


The thought occured to me because of the once per turn striker features. If it's the triggering creatures turn a rogue could use it as a poor mans Slaying Action (able to use Sneak Attack again on a Action Point). An example, maybe not the best, could be:
Move into a flanking position
Attack with Dazing Strike
Pretty sure the monster will use his one action to attack, he
Burns an action point to ready an action, piercing strike,
With the trigger, The monster attacks      

Quick Reply
Cancel
Page 20 of 25  •  Prev 1 ... 18 19 20 21 22 ... 25 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing